Simple MotionPrompt code: ONOEight-Technique Motion Design Showreel
<direction> Make a 15-second landscape motion-design showreel, 1920x1080 at 60 fps. Use eight scenes: seven of exactly 2 seconds and a 1-second end card. Every cut lands on a downbeat of a 120 BPM house track. It should feel like the reel of a precise, playful motion designer, with a different technique in every scene. Use hard cuts only and no fades between scenes, except the final fade to black. Use flat graphic pages, one pink accent, heavy tight grotesk type and a shutter smear on every fast move. Avoid photos, footage and voice. No letter may run over a cube edge. Type-wall words must never line up in columns. No particles may linger after the burst. </direction> <structure> 1. 0-2 s, title on the light page. A 1500 x 6 px near-black rule grows from the centre of the frame (scaleX, expo.out 0.45 s). At 0.5 s the first word, for example "SHOW", rises out of the rule from below. At 1.0 s the second word, for example "REEL", drops out of it from above (replace both with yours). Each word sits in a box clipped at the rule: travel 290 px, expo.out 0.45 s, Geist Bold 248 px, centred. At 1.5 s three corner labels fade in over 0.1 s: a name top left, a running frame-accurate timecode (HH:MM:SS:FF) top right, and a feature list such as "TYPE / SHAPES / 3D / SOUND" bottom left in a faint muted tone. From 1.6 s the whole layer zooms from 1x to 41x in 0.4 s with expo.in, into a point inside a thick stroke of the top word (the bar of a T works). The frame ends filled with near-black and cuts unseen into the next scene. 2. 2-4 s, shapes on near-black, chapter label such as "01 / FIRST STEP". A pink circle springs in from nothing to 512 px across with one soft overshoot, r = 256(1 - e^(-9t) cos 11t). Every half second it morphs into the next shape: a square (338 px side), then a triangle (circumradius 266), then a soft five-armed starfish. Each outline is drawn from 240 points whose blend to the next shape starts a few hundredths of a second apart, so the edge wobbles for 0.1 s. The frame keeps turning clockwise: a quick power2.inOut spin of 30 to 45 degrees as each shape lands, and a slow drift in between. Every quarter second a thin pale ring leaves the shape at 300 px radius and expands to 980 px (expo.out, 0.95 s) while fading out. 3. 4-6 s, LED grid, chapter label such as "02 / SECOND STEP". The frame becomes a 32 x 18 grid of 56 px light tiles on a 60 px pitch, with near-black lines between them. Each tile flips like a card (height x |cos|, 180 degrees, power2.inOut 0.23 s) and changes colour halfway through. The flips run as a wave from the middle cell outward, 0.028 s per cell, with vertical distance counted 1.2x. The wave reveals deep-ink empty cells and a big pixel number in pink cells 13 cells tall, for example "02". At 5.45 s a vertical sweep runs right to left in 0.37 s and briefly squeezes only the empty cells to a quarter of their height. 4. 6-8 s, particles on near-black, chapter label such as "03 / THIRD STEP". About 2,800 light and pink dots (3 to 6 px) drift over the whole frame. They then gather into a word such as "IDEAS" in Geist Bold, spaced to fill x 395-1520 with cap height from y 382 to 668, using sine.inOut over 0.42 s with each dot a little late. They hold with a one-pixel jitter. At 7.5 s they burst outward from the centre with accelerating speed, and every dot is out of the frame by 7.8 s. Dots streak along their path when they move fast. 5. 8-10 s, liquid on pink, small near-black label "LIVE PREVIEW". Seven light metaball drops, one big in the middle and six around it, orbit and breathe, bridging and merging when close. At 8.45 s they are sucked into one drop (power2.in 0.17 s), which holds small. At 9.05 s they are flung out again with back.out. 6. 10-12 s, type wall on the light page, label "KINETIC TYPE". Eight rows of Geist Bold 152 px on a 150 px pitch cover the frame. Words alternate loud near-black and quiet faint grey, with a little extra word space, for example "MOTION IDEAS TYPE SHAPES SOUND PREVIEW" repeating (replace with your feature words). The even rows are offset by most of a word cycle so the words never line up in columns. Even rows run left and odd rows run right, each row 60 px/s faster than the one above (900 to 1320 px/s). At 11.0 s all rows stop dead, then lurch on by about 0.17 s of travel (power3.inOut 0.28 s). At the same moment a full-width pink band 300 px tall opens from its centre across the middle (scaleY expo.out 0.35 s). A name in white Geist Bold 262 px, for example "STUDIO NAME", rises into the band from its lower edge (expo.out 0.33 s). 7. 12-14 s, 3D cube on near-black, label "3D EFFECTS". A 514 px cube sits in perspective (2400 px), tilted -14.5 degrees so its deep-ink top shows. It rests at a three-quarter view and turns a quarter turn every half second (power3.out 0.3 s), each face landing at the same angle. Four faces carry one heavy word each, for example: "TYPE" near-black on light, "3D" white on pink, "SHAPES" light on near-black, "SOUND" pink on light. Short words are 200 px. Longer words are scaled to about 85% of the face, so every word fits inside its face with margins. 8. 14-15 s, end card on near-black. A two-word name in Geist Bold 224 px, for example "Studio Name", with the first word light and the second pink, rises out of a hard edge just under its baseline (expo.out 0.45 s). At 14.15 s a sentence such as "your tagline · your website" follows in Geist Medium 44 px. At 14.25 s a tiny call to action such as "TRY IT FREE" appears in Geist Mono. From 14.55 s the whole card fades linearly to black, reaching black on the last frame. </structure> <composition> Palette: - Light page #FAF9FF. - Near-black #0D0B1E for dark pages and dark type. - Deep ink #1C0B5D for dark panels, empty grid cells and the cube top. - One accent pink #FB2D89. - White #FFFFFF for type on pink. - Muted #6B6385 for small labels on light pages, and at 24% opacity for the quiet words of the type wall. - Chapter labels on near-black in #E9E4F2 at 55% opacity. Type: - Geist Bold for everything big, set tight: letter-spacing -0.07em, line-height 1. - Geist Medium only for the end-card sentence. - Geist Mono 22 px for corner labels, placed 64 px from the left and 60 px from the top. Big elements stay centred on the frame, with generous empty space around the single hero element of each scene. </composition> <techniques> Every fast move carries a shutter smear. Render three copies of the moving layer sampled a quarter frame apart (t - 1/240 s, t, t + 1/240 s) and stack them at opacity 1, 1/2 and 1/3. This averages them, so motion leaves stepped grey ghosts. Canvas-drawn scenes (morph, grid, particles, liquid) average three passes the same way. Words enter by rising or dropping out of hard clipping edges with expo.out, never by fading. The first cut is hidden by the expo.in zoom into a letter stroke. All other changes are hard cuts on the downbeat. The end card's linear fade to black is the only fade. </techniques> <music> An original house track at 120 BPM, exactly 15 seconds long, with one bar per scene, all on the composition's beat grid. It has a four-on-the-floor kick, claps on 2 and 4, open hats on the off-beats, a funky bouncy bassline and bright off-beat chord stabs. The first bar, under the title, is a quiet build-up. A riser and a short whoosh run into the zoom, and the full groove drops at 2.0 s with a boom. Every kick falls on the grid, so each cut lands on a downbeat. The track fades over the last half second. Mix to about -14 LUFS, true peak under -1 dBTP. </music> <sound> Hits laid on the picture, on top of the music: - a light tick as each shape lands - a glitch when the grid appears and a swish on the grid sweep - a swoosh into the particles, a short riser as they gather and a whoosh on the burst - a bell impact into the liquid, a downer as the drops are sucked in and a pop as they fly out - a swoosh into the type wall and a boom when the pink band opens - a swish on every cube turn - a riser and a deep boom on the end card No voice-over. </sound>
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