Motion Fabyour AI motion designer
Simple Motion

Bouncing Ball Product Explainer With Logo Reveal

A glossy pink ball bounces, bursts out cards, swallows them in a dark act, lands as a headline's full stop and grows into your logo.

Prompt code IPTPublished Used 4 times

Use prompt

The prompt opens in the app: add your own materials and the agent builds the video.

Report this prompt

Prompt

Direction

Make a 15-second, 1920x1080, 60 fps horizontal motion-graphics film for my product. Everything is drawn: no footage and no voice-over. It is scored to an upbeat 120 BPM synth-pop track. One glossy pink ball is the hero from the first frame to the logo. It bounces like an animator's exercise, bursts out cards that show what goes in, swallows them in a dark act, lands as the full stop of a huge headline, rides a growth curve and grows into my logo. There are two acts. The first is a near-white lavender paper with hand-drawn marker notes and strokes. The second is a deep-ink dark act with a dot grid. Every line of text below is an example to replace with mine. Avoid footage, photos and a narrator. Avoid extra drums or bass in the sound design. Strokes must never pop in whole instead of drawing. Leave no stray letter fragments in empty frames, including the first frame. No text may leave the frame or its card.

Structure

  1. 0.0-2.4 s, the drop. On paper, a slightly wavy ground line draws from the left (0.08-0.4 s, power2.out). The ball falls in from the top left under real gravity and squashes on the line (about 1.38 x 0.64 for 0.05 s). It bounces three times, with less height and drift each time, and rests in the centre at 1.5 s. In the air it stretches along its speed. Behind it an animator's spacing chart builds: a thin outline of the ball every 0.05 s and a dotted path every 16 px. A pink marker note, "your idea", writes on at 1.15 s and an arrow draws to the ball.

  2. 2.4-5.0 s, what goes in. The note fades and the ball squashes and stretches up. Four cards burst out of it, 0.1 s apart. Each grows from 40% scale with a big spin to a small resting tilt in 0.3 s (power3.out), then floats up a few pixels. The four cards are:

  • A white summary card titled "YOUR VIDEO" with rows such as "Kinetic type", "Shapes", "3D effects", "Fonts" and "Sound". It has a bold "MP4 export" row with a pink bar and a tilted orange stamp, "NO KEYFRAMES".

  • A white card with a line drawing of a layout and a small title block, "PICK A TEMPLATE / 01".

  • A lavender sticky note in marker: "bigger, slower, another colour".

  • A list card, "YOUR OWN", with "Footage", "Photos", "Logos" and "Music".
    Muted marker notes with arrows name the cards one by one ("in words", "a template", "footage"). An orange two-line note points at the sticky: "tell the chat / what to show". At 4.73 s the notes fade, the ground line pulls back into the ball and the ball shrinks a little: the breath before the switch.

  1. 5.0-6.5 s, the switch. A hard cut to the dark act. The same four cards, now dark, sit around the ball in the centre, which swells by a fifth. A pink halo around it grows brighter with every card it takes in. One after another the cards lean in, spin and dive into the ball (power3.in, about 0.25 s each). Every impact squashes the ball and throws a burst of short sparks in pink, orange and white. A web of thin lines with white and orange nodes flashes out of the ball and folds back. Then the ball stretches tall and shoots up out of the frame with a trail of fading copies.

  2. 6.4-8.5 s, the headline. Huge caps in two centred lines, "YOUR AI MOTION / DESIGNER", drop in letter by letter, 0.024 s apart. The ball falls back in as the full stop and bounces to rest. An orange marker underline scribbles under the second line.

  3. 8.5-11.0 s, the new way. The full stop leaps left in an arc and knocks the letters off; they tumble out of the frame under gravity, spinning. Chart axes draw in light strokes: "ideas in motion" up the side and "chat" along the bottom. The ball rolls along a flat line, leaving outline circles behind it. A marker note, "the timeline", names the line, is struck through, and the flat line turns into an orange wave. The ball hops back, and a pink S-curve draws up and to the right with the ball riding its tip (sine.inOut, about 0.55 s) while the old line dims. A brace note, "one chat", and a note, "MP4 export", with a check mark finish the chart.

  4. 11.0-15.0 s, the logo. The dark chart breaks into glitch blocks and returns to paper. The ball floats across on a slow arc, growing, with outline copies behind it. It lands in an orange hand-drawn ring about 130 px across, drawn where the logo will be. My logo mark scales out of it with a little overshoot. The wordmark ("[your brand]") slides in letter by letter from the left. Below it the one-line promise rises word by word: "Describe the video. The agent animates it." Then my web address ("[your web address]") fades in and an orange oval draws round it. Hold the complete, readable end card to the last frame. Pace: a new idea every 1.5-2 s.

Composition

Paper act: a canvas of #FAF9FF in the middle with a soft vignette to #DEDAED in the corners. Ink #1C0B5D, muted text #6B6385, lines #E9E4F2, soft panels #F0EDFF. Accents are pink #FB2D89 (the ball, highlights) and orange #FE9117 (marker notes, stamps, underlines).
Dark act: #1C0B5D in the middle to #0D0B1E in the corners. A 36 px dot grid of tiny lavender dots sits at about 22% opacity, with a soft pink glow that follows the ball.
If my brand colours differ, swap them in by role.
The ball is 92 px with a glossy radial gradient: #FF9CC9 highlight at top left, #FB2D89 in the middle, #C41264 at the edge. It has a soft contact shadow on the paper.
Fonts:

  • Anton for the huge headline.

  • Caveat Bold for every handwritten note.

  • Inter semibold and bold for the UI cards and the wordmark.

  • EB Garamond for the tagline.

  • IBM Plex Mono for small labels and the web address.
    The headline is two centred lines of huge caps. In the final lockup, the mark and the wordmark share one centre line and the lockup sits on the frame's centre, with the tagline and address below. Keep clean margins. Nothing is squashed or stretched, and no fallback fonts or missing glyphs appear.

Techniques

Every hand-drawn stroke draws on smoothly along its own length: the ground line, arrows, rings, underlines, axes, the wave, the S-curve, the brace and the oval round the address. None of them appears whole. Handwritten notes write on left to right, revealed within their own box at about 0.022 s per character.
The ball squashes and stretches on every bounce and impact and stretches along its direction of travel in the air. Fast moves leave trails of fading or outline copies.
In the headline, each letter falls with a slight tilt and two coloured copies trailing behind it: orange 0.03 s late and pink 0.06 s late. The copies settle as a 3D extrude, 7 and 15 px down-right. Each letter kicks up 36 px on landing.
The return to paper is a glitch: nine 120 px bands flip from dark to paper block by block between 11.2 and 11.47 s, most of them mid-way, and a few dark blocks linger a moment.
The wordmark letters slide in from the left with a blur, going from grey to ink. The tagline rises word by word.

Music

An original upbeat, bright synth-pop / electro-house bed at 120 BPM, exactly 15 s long, locked to the beat grid of the cuts:

  • a pickup stab, then the full beat at 0.55 s;

  • a big chord hit at 4.55 s, with the drums dropping out for a riser into the dark switch at 5.0 s;

  • the drop at 6.55 s as the headline lands;

  • a second breakdown from 9.55 s that keeps its level and builds with a riser;

  • the final drop at 11.55 s as the paper comes back;

  • a last hit at 14.55 s, followed by silence.
    The music never drops out. Its full sections sit within 2 dB of each other, and only the two breakdowns are quieter.

Sound

There is no voice-over. On top of the music, use sound design only, never extra drums or bass, and land every hit on an event:

  • soft pops on the bounces and when the cards burst out;

  • light ticks as notes start;

  • a whoosh and a boom on the switch;

  • glassy hits as each card is swallowed;

  • a blip for the web of lines;

  • a whoosh as the ball shoots up;

  • a boom on the headline and a pop on the full stop;

  • a swish on the underline;

  • a punch when the letters are knocked off;

  • glitch hits on the strike-through and on the return to paper;

  • a boom on the final drop;

  • a pop and a deep boom when the mark appears;

  • a click on the web address.
    Mix to about -14 LUFS with true peak below -1 dBTP.

References

The classic animator's bouncing-ball exercise with its spacing chart, crossed with a designer's marker-annotated notebook and bold kinetic-type product-launch explainers that use glitch transitions.

What to prepare

  • Your logo mark as an SVG or clean PNG; it grows out of the ball in the final centred lockup.

More prompts

Preview of the “Hand-drawn drink recipe product explainer” promptSimple MotionPrompt code: ERQ

Hand-drawn drink recipe product explainer

<direction> Make a 30-second square motion graphic (1080x1080, 30 fps) with a light lounge music bed, playful sound effects on every action and no voice. It's a hand-drawn "recipe" explainer for my product: its steps are shown as a drink being built step by step in a glass. It is one continuous illustrated scene with no cuts, and everything changes in place. The look is a flat 2D illustration on a pale lavender-white page, with deep-ink outlines that boil like hand-drawn animation and chunky sticker-style cartoon caps. Replace every quoted word below with my product's own words, keeping each about the same length so the layout holds. Avoid cuts, camera moves, shading or gradients beyond the flat fills, and voice-over. </direction> <structure> The pace is calm and even. The intro is quick and bouncy, each pour takes a steady 5 s, the stir and the twist run a little faster, and the finale holds for 3 s. Every card change sits on a beat of the 120 BPM music: 6.0, 11.0, 16.0, 21.0, 24.5 and 27.0 s. - 0–2.5 s, title: "YOUR BRAND" (replace with your brand) is laid out large in the centre, about 920 px wide. From 0.15 s its letters stamp in one by one at their own places over 0.83 s. Each starts at 10% size, 22 px low and tilted ±8–14°, and lands in 0.36 s with a soft overshoot (back.out 1.7). At 1.4 s a small line, "what your product is", fades in under it, and it fades out at 2.45 s. - 2.5–3.6 s, hand-off: the title rises 365 px and shrinks to 58% in 0.8 s (power3.inOut) to become the header. Meanwhile, from 2.87 s, the glass draws itself like a pen sketch: left wall, right wall, rim ellipse, then bottom curve, about 0.4 s in all. Its fill then fades in (0.28 s), and the header subtitle fades in under the title. - 3.6–6.0 s, step 1: the card enters with a 4° tilt and a fast fade (0.15 s), and its big value stamps in on its own. The card reads "STEP 01", "PICK", "TEMPLATE" and "vertical, horizontal or square". The tracker fades in with the first circle active. Three ice cubes drop in from above the frame 0.35 s apart. Each falls with gravity (power2.in, about 0.3 s), bounces about 140 px, hops 20 px and settles, two on the bottom and one on top. Three little spark strokes flash above each cube as it passes the rim. Each landing fills a third of the card's progress bar and adds one word of the status "three short words". - 6.0–21.0 s, steps 2–4: three pours of 5 s each, all on the same pattern. The cards read "STEP 02 / SAY / KINETIC TYPE / tell the chat what to show", then "STEP 02 / SAY / SHAPES / the agent builds the animation", then "STEP 02 / SAY / SOUND / music and sound effects to the rhythm". A bottle slides in from the left (0.23 s) and stands. It then tilts to 115° on a small arc, up a little and then down to the pour point (0.37 s), and pours a curved stream into the glass. The bottles are lavender, then pink, then deep ink. Each has a white label with my logo as a small rounded-square icon, a word ("TYPE", "SHAPES", "SOUND") and a small line ("kinetic", "3D effects", "music"). A grey target mark ("01", then "02", then "03") appears beside the glass with a dashed line across it. The drink rises to that mark over 2 s (sine.inOut), the ice floats up with it, and splash droplets hop where the stream lands. The drink starts clear white, turns pink with the second pour, then deep magenta (pink mixed with deep ink) with the third, each colour blending over about 1.3 s. The progress bar fills and "live preview" types itself in ten steps. Then the mark turns pink, the top of the stream lets go and falls in, and the bottle tilts back and slides out. - 21.0–24.5 s, step 5: the card reads "STEP 03 / REFINE / IN WORDS / “bigger”, “slower”, “another colour”". A light bar spoon with a ball top drops in on a fast ease-out. It rocks 8° back and forth on a 0.8 s cycle while the cubes jostle and dim, then lifts out. The bar fills in 4-frame ticks while "live preview" types out. - 24.5–27.0 s, step 6: the card reads "STEP 03 / MP4 / EXPORT / download the MP4". An orange peel curl pops in above the glass, twists and squashes for about 0.8 s while orange droplets fall. It then glides onto the rim (0.5 s, power2.inOut) as "try it free" finishes typing. - 27.0–30 s, finale: the card re-mounts as "YOUR TAGLINE / OPEN APP / YOURSITE.COM / pick · describe · refine". Seven short pink and orange dashes shoot out around the glass (0.16 s) and keep gently breathing in and out. The glass grows 4% over 0.6 s and holds to the end. </structure> <composition> Colours: - Page: pale lavender-white (#FAF9FF). - Outlines: deep ink (#1C0B5D), about 3 px with round caps. - Glass: lavender (#F0EDFF) with a violet-tinted base. - Ice cubes: rounded squares, white at 40% over whatever is behind them, with an inner corner line. - Cards: white with a soft lavender offset shadow. - Orange (#FE9117): the garnish and half of the finale dashes. Type: - Display type: chunky cartoon caps (something like Lalezar) set as stickers. The face is pink (#FB2D89), with a deep-ink outline behind it and a violet extrusion (#7C6CF2) offset down-left. - Small text: a friendly print handwriting (something like Playpen Sans), muted purple-grey (#6B6385) for body text and pink for labels. Layout after the intro: - Header: top centre, about 540 px wide, with a small line under it: "first benefit · second benefit · third benefit". - Glass: a tapered rocks glass left of centre, about 290 px wide, rim at y 457 and base at y 797. - Info card: on the right, 390x248 px with 14 px corners and a deep-ink border. Top to bottom it holds a small pink kicker, the big sticker-letter value, a title in dark caps, a handwritten line, and a pill progress bar with a short status word on its right. - Tracker: six steps along the bottom. The circles are 43 px wide and 156 px apart on a thin rail, with small caps labels under them: "TEMPLATE", "TYPE", "SHAPES", "SOUND", "REFINE", "EXPORT". </composition> <techniques> - Boiling lines: every drawn line gets a gentle 1–2 px wobble that changes to a new wobble every 4 frames, across the whole piece, like a turbulence displacement over the lines. - Card re-mount: on each step's first frame, only the new big value shows for one frame, then the card pops back. The big value stamps in on its own from 72% size with a back.out overshoot. - Typing: status words type themselves in steps. - Tracker, current step: its circle has a deep-ink ring, a pink dot and a pink label, and it breathes between 100% and 112% every second. - Tracker, finished step: about 0.1 s before the next card, its circle fills pink and a white tick draws in 0.17 s. Its label turns deep ink, and the rail to the next circle fills pink in 0.37 s. - Tracker, steps still to come: they stay muted with a small grey dot. </techniques> <music> A warm, relaxed lounge-pop instrumental at 120 BPM in a major key: brushed drums, round upright bass, vibraphone, pizzicato strings, finger snaps and a little shaker. Keep it sparse with no lead melody, so it sits under the effects. It opens with a few plucked vibraphone and pizzicato notes and no drums, and a soft bass joins at 2 s. The full brushed groove with a walking bass drops exactly on the first pour card at 6.0 s. It stays steady through the pours, the stir and the twist, lands a closing chord hit at 28.0 s as the finished glass settles, and rings out to the end. Make it exactly 30 s, mixed to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice. Each effect sits on its frame, clearly above the music; the music never needs to get louder to make room. - Title: a soft pop for every letter, rising a little in pitch and panned left to right as the word builds. - Hand-off: a gentle whoosh under the title's rise, and a faint pencil scratch for each stroke as the glass draws itself. - Cards: a paper flick and a soft thud each time a card is dealt and its big word stamps in. - Ice landings: a hard, short knock of ice against the glass for each cube, with two or three contacts a few milliseconds apart and a low thunk under the drop. Softer for the bounce and smaller for the last hop, every hit standing well clear of the music. - Bottles: a soft whoosh as each bottle slides in and again as it tilts. - Pours: each one clearly audible and different. First a fizzy, splashy clear stream that knocks the ice, then a fuller pour in quick glugs, then a dark syrupy one in slow, deep glugs. Give each pour body in the 1–4 kHz range, where the stream and the glass's ringing air pocket sit, so it reads about 8 dB above the seconds around it there. Keep them clean: mostly the ringing glass and bubbles, little hiss. - Around each pour: the pitch of the air pocket rises from pour to pour as the glass fills, and a few last drips fall after each one. The music ducks about 5 dB under each pour and comes back gently, and a whoosh follows the bottle out. - Tracker: a soft two-note confirmation chime whenever a step is ticked off, a touch louder for the last one. - Spoon: a metal clink as it drops in, ice knocking against the glass at each end of its swing, and a whoosh as it lifts out. - Peel: a pluck as it pops in, three fine mist sprays while it twists, and a soft tap as it lands on the rim. - Finale: a bright chime with the burst of dashes, over a faint glassy shimmer to the end. - Final mix: about -14 LUFS, true peak below -1 dBTP. </sound> <references> Hand-drawn boiling-line cel animation, flat sticker-style app explainers, and cocktail-recipe illustrations where each ingredient stands for a feature. </references>

Used 1 time
Preview of the “3D App Wall Dive Into a Three-Step Product Demo” promptSimple MotionPrompt code: TKA

3D App Wall Dive Into a Three-Step Product Demo

<direction> Make a 31-second horizontal 1280x720 product demo built entirely from animation, with sound. It plays as one continuous camera move with no cuts and loops seamlessly: the last frame lands on the first. The idea: a wall of app screens tilted back in 3D, the camera dives into one screen, that screen becomes the app window, and three numbered steps show what the product does before an end card with my logo. The look is clean and modern: flat vector UI drawn by you, soft depth, generous space, calm and precise motion. Avoid hard cuts, real footage, stock imagery, busy backgrounds, bouncy or cartoon easing, and anything that breaks the loop. </direction> <structure> Opening, about 0 to 4 s: a wall of app screens tilted back in 3D drifts slowly. A centred title such as "Your ideas, in motion" (replace with yours) sits over it, then blurs away. Dive, about 4 to 6 s: the camera pushes into one screen, which grows to become the app window and settles on one side of the frame. Beat 01, about 6 to 13 s: a small step number "01" and a headline such as "Sketch your idea" (replace with yours) slide up line by line beside the window. Inside the window, a brush stroke draws across the canvas. Beat 02, about 13 to 20 s: the previous text slides up and out, then "02" and a headline such as "Chat to shape it" slide up the same way. The window content changes to match. Beat 03, about 20 to 26 s: "03" and a headline such as "Export in one click" enter the same way, and the window shows a terminal typing lines of text with a blinking cursor. End card, about 26 to 31 s: my logo and "[your brand]" with a short tagline such as "Make it move" (replace with yours). The camera then pulls back out to the tilted wall of screens so the final frame matches the first and the video loops. </structure> <composition> Keep the window large, about 60% of the frame width, on one side. Put the text column on the other side, left-aligned. Place the step number small, in the accent colour, above the headline. Set headlines in a bold clean sans-serif, at most two short lines, with a lighter weight for any supporting line. Use my logo as the app icon in the window chrome and centred on the end card. Use role-based colours from my brand, for example a near-black background (#0E0F13), off-white text (#F4F4F6), one bright accent for step numbers, highlights and the brush stroke, and a muted grey for window chrome and secondary UI. Keep the wall of screens in the same palette at lower contrast so the title reads over it. </composition> <techniques> Everything happens inside one continuous camera move: a slow drift over the 3D wall, which is tilted back about 25 degrees with gentle parallax between screens. The title leaves with a blur ramping up and a fade over about 0.6 s. The dive is a smooth ease-in-out push into one screen as it scales up and flattens into the app window. Headline lines slide up about 30 px with a fade, staggered about 0.1 s apart, on a soft ease-out. Outgoing text slides up and fades before the next step enters. Window content changes in place with short crossfades and slides. The brush stroke draws on progressively. The terminal types character by character with a blinking cursor. On the end card, the logo scales in gently, then the camera eases back out to the opening wall for a seamless loop. </techniques> <music> Use an instrumental calm synthwave track at about 100 BPM, exactly 31 seconds long, with the cuts and hits on its beat grid. A warm pad plays under the title. The beat drops in with a soft boom as the camera dives into the window. The track lifts a little for beat 02 and thins out under the terminal. A riser leads into the end card, and the track resolves so the loop back to the start is seamless. Aim for about -14 LUFS with true peak below -1 dBTP. </music> <sound> Add a whoosh on the dive into the window, a soft UI tick as each headline line lands, a light brush swish on the stroke in beat 01, and quiet keyboard taps under the terminal typing. Add a gentle impact or chime as the logo lands on the end card. Keep the effects under the music, with no voice-over. </sound> <references> It resembles a polished app launch or walkthrough animation: a camera flying over a 3D grid of UI screens into a clean product window, with numbered feature steps, as in modern software landing-page demos. </references>

Preview of the “Living Specimen Product Reel with Logo Morph” promptSimple MotionPrompt code: NPX

Living Specimen Product Reel with Logo Morph

<direction> Make an 8.9-second horizontal motion-design reel, 1920x1080 at 30 fps (four bars at 107.5 BPM), that presents a product as a living specimen. It moves through a technical sheet, software-style tracking, an anatomy diagram and very wide type that shuffles from one statement into the next, and ends on my logo. Everything is drawn. The subject is a six-petal flower drawn in vector: pink petals with darker bases, an orange-yellow centre, deep-ink anthers and a teal stem. It is the "specimen" in every scene. Cut hard and on the beat. Inside shots, change things on single frames (typing, flashes, letter jumps) rather than easing them. Avoid crossfades, soft drifting motion inside shots, photos or stock footage of the subject, and any voice. Use my logo exactly as it is, never redrawn or recoloured. </direction> <structure> 1. 0-0.83 s, specimen sheet on the light page. A square frame of full-bleed 1.6 px hairlines has 22 px pink markers on its four corners and centre, a dashed circle and dashed diagonals, with the flower on its stem inside. Push in from 0.31x to 1.12x with a fast start and a long settle (expo.out), keeping the hairlines and markers at their thickness. At 0.3 s a pink tag pops on with "BRAND NAME" (replace with yours). From 0.33 s a tiny data block types on at about 13 characters a frame: "NAME: ...", "ROLE: ...", "01: PICK A TEMPLATE", "02: DESCRIBE YOUR IDEA", "03: REFINE IN WORDS", "PREVIEW: LIVE", "EXPORT: MP4" (replace with yours). At 0.43 s the hero word "IDEAS" (replace with yours; deep ink, caps 146 px) cuts in across the frame. The flower glitches for three frames (sliced bands pushed sideways, specks). A two-frame pink flash turns it into a white block mosaic with a small cross in each block, then a pink mosaic for two frames, then back. From 0.77 s a near-black window opens from the centre (156, 434, 1340 px wide on successive frames) showing the flower inverted and zoomed, ending in a radial streak blur. 2. 0.83-1.47 s, close-up. The flower fills the frame on near-black with a slow push-in. First three frames of tracking crosses with tiny readouts ("01", "02"), then four frames of a point cloud with arcs, then small boxes with an x that thin out frame by frame. Four colour-inverted windows pop in one by one on frames 5, 9, 13 and 15. Each has a 1.5 px white outline, 18 px white corner handles and a label 70 px above in the label font: "Footage_01", "Photos_02", "Logos_03", "Music_04" (replace with yours). 3. 1.47-1.70 s. A stepped pixel wipe of white blocks filled with a pattern of small crosses eats in from the corners over two frames. Then the flower appears in greyscale, overexposed, under dashed rings and translucent pink squares, with horizontal slices shifted for two frames. 4. 1.70-2.13 s. The flower sits under stepped white scan blocks striped with short pink dashes and patches of halftone dots, and the windows come back. Then a pink stepped field of 78 px blocks grows over near-black from the centre, one radius step per frame with a ragged edge, until it fills the frame. Four inverted crops sit on it in white-handled windows with their labels. 5. 2.13-3.93 s, anatomy diagram on pink. Five square cards overlap in a row, earlier cards on top. Each is near-black with a macro detail of the flower: bud, petal, centre, stamens, base. Each has a white 1 px outline and white corner handles, and the bottom-left handle carries a dark dot. Labels sit above each card at 0.085x its size: "Type", "Shapes", "3D", "Sound", "Fonts." (replace with yours). A size focus walks along the row: the card in focus grows from 259 to 362 px while the others ease back. Then all the cards settle and ride a vertical wave, a beat apart. White dashed guides hug the stack's bounding box on every frame. Thin curves tie the first card's bottom-left handle to every other card's. From 3.4 s cards drop out of the row and white capitals "M", "O", "T", "N" take their slots, leading into the next word. 6. 3.93-4.83 s, on near-black. "IN MOTION" (replace with yours) drops in letter by letter in pink wide capitals (caps about 195 px). The letters ride overshooting tracks in a scrambled order while the baseline ripples like a wave. The last letter first waits in the slot before its own, then jumps out. Hard cut to the light page at 4.33 s while the letters settle. At 4.43 s the second word, punched in to 1.57x, slides out to the left, slow then accelerating (power2.in, about 650 px in 0.4 s). 7. 4.83-5.57 s, over a near-black ground with a white dot grid every 140 px. "LIVE" on the top row slides left and "PREVIEW" on the bottom row slides right (replace with yours; white, caps 277 px, running off the frame's edges), both braking hard. Between them the flower, seen from above and squashed to 0.69, turns slowly. Then three hard-cut inserts: - A trace sheet: the flower inverted to teal on a fine deep-ink grid, ringed by a circle and intersecting arcs with dots. It has corner labels "BRAND NAME", "ADDRESS", "TAGLINE", "CLAIM", a title "EDIT IN WORDS", a short data list and the line "Tell the chat what to show. The agent builds the animation." (replace all with yours). - A checker snowflake of pink 67 px squares on white, for two frames. - The flower typed in tiny bar characters a shade darker than a pink ground, for five frames, redrawn every frame. 8. 5.57-7.53 s, back to the two rows. The flower shows as pink blocks for two frames, then as the drawing with a teal inverted square on its centre and smeared petals. Letters trade places on single frames across three rows (top at 74, middle at 401, bottom at 731 px): a pair leaps left, a letter jumps down a row, others vanish and new ones appear. This continues until "EXPORT" (replace with yours) stands on the middle row around a 364 px square picture frame with pink markers off its corners. The picture cycles every two or three frames through studies of the flower: a dark petal, soft pink on lavender, violet with an orange centre, a stem on the light page. At 6.43 s, on a beat, the flower turns into my logo in four frames. First come two frames of the flower as a 12 x 12 colour mosaic, then two of my logo as the same mosaic, then the real logo on near-black (240 px, with a quarter of its size as clear space). The frame then lifts 123 px while the type pulls back to 0.82x and drops 240 px, both expo.out over 0.4 s. The word stands complete under the logo, with no letter covered or cut by the frame edge, and holds to the bar line. 9. 7.53-8.93 s, end card, landing on the bar line. A hard cut swaps the word for my brand name "[your brand]" in white wide type (caps 84 px). Below it sits a pink tag with my web address "[your web address]" in white label type (30 px). Both are centred under the logo, which stays exactly where the frame left it, on near-black. Hold the end card 1.4 s, readable to the last frame. </structure> <composition> Palette: - Light page #FAF9FF. - Accent pink #FB2D89 for panels, markers, tags and type. - Near-black ground #0D0B1E. - Deep ink #1C0B5D for dark type and hairlines on the light page. - White #FFFFFF for type and handles. - Lavender #F0EDFF. - Muted #6B6385 for dots on white. - Orange #FE9117 and yellow #FFD23F in the flower. - Violet #7C6CF2 for one picture study. Type: all big words use a very wide regular grotesk (TikTok Sans at width 150%, weight 400). Labels, tags and data use a small technical grotesk (Space Grotesk 400-500). Framing details: hairlines are 1.6 px, markers 22 px, window outlines 1.5 px and corner handles 18 px. Window labels sit 70 px above their windows. The end card is centred. I will bring my own words for the tag, the data block, the labels and the four statements: the hero word, the two-word drop-in, the two rows and the final word. Keep each about as long as the examples so the layout holds. </composition> <techniques> - Cuts are hard and on the beat. - Inside shots, changes happen on single frames: typing, flashes, mosaics, letter jumps and pop-ins. Real easing is used only on the push-ins (expo.out), the size focus and wave, the drop-in tracks, the slide-outs (power2.in) and the final lift (expo.out, 0.4 s). - Colour-inverted windows use an inversion plus a small hue turn, so the pink flower reads teal. - Hairlines and markers keep their thickness when the camera pushes in. - Dashed guides and connecting curves are recomputed every frame, so they stick to the moving cards. - Glitch vocabulary: sliced bands shifted sideways, specks, block mosaics with tiny crosses, stepped pixel wipes, a stepped block field growing one step per frame with a ragged edge, scan blocks striped with pink dashes, halftone patches, radial streak blur, and smeared petals. - The logo morph goes through a shared 12 x 12 colour mosaic: two frames of the flower, then two of the logo. </techniques> <music> A dark trap / hard electronic bed at 107.5 BPM, four bars long and exactly as long as the video, laid on the cut grid. - 0-0.8 s: a short, tense riser with glitchy clicks. - 0.83 s: a hard drop with a deep 808 impact exactly on the first cut. - From the drop to the end: kick, snappy claps, triplet hi-hat rolls and dark synth stabs right through the end card, with no break and no drop in level. - Fade out only in the last 0.3 s. </music> <sound> Sound design only on the picture's moments, on top of the bed: - glitch ticks on the flash - a swash on the scan blocks - a metallic hit when the pink field fills - a tape-stop into the cards - a heavy hit on the word drop-in - a click on the cut to the light page - a whoosh and boom on the punch-in - glitches on the inserts - a metallic impact as the letters start trading places - a click when the picture frame appears - glitch ticks on the logo morph - a swoosh as the frame lifts - a riser into a heavy hit with a long boom exactly as the end card lands Mix to about -14 LUFS, true peak below -1 dBTP. No voice. </sound> <references> Botanical specimen sheets and lab diagrams crossed with motion-tracking software overlays and brutalist wide-type kinetic typography, as in fast, glitchy design-studio showreels. </references>

Used 1 time

Newsletter

New prompts in your inbox

We email the best new community prompts with their videos. No spam, and every letter has an unsubscribe link.

We use your email only for this newsletter. Privacy Policy

Motion Fab - Describe a video in chat, an AI agent animates it | Product Hunt

Essential cookies remember your site settings. With your permission, Google Analytics helps us understand how people use Motion Fab. You can change your choice in the footer.

Your privacy choices under applicable US state privacy laws. Privacy Policy

Essential cookies remember your site settings. With your permission, Google Analytics helps us understand how people use Motion Fab. You can change your choice in the footer.

Your privacy choices under applicable US state privacy laws. Privacy Policy