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Split-screen app sting at two frame rates

A 12-second split-screen app sting: a cursor click, orbiting icons, a typed prompt, scrolling text and a punchy end card, shown at two frame rates.

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The prompt opens in the app: add your own materials and the agent builds the video.

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Prompt

Direction

Make a 12-second horizontal split-screen product sting for my app, 1920x1080 at 59.94 fps. Two square panels play the same bright interface animation side by side. The left panel steps at a 29.97 fps feel and the right one runs at full frame rate, so the difference in smoothness shows. Seven fast shots land on the beat: a cursor clicks my logo in an app window, the icon bursts into orbiting squares, a menu-bar click springs out a glass prompt that types, a page of text scrolls past with a card, two stacked cards drift up, my logo holds alone, and a glowing wordmark punches in on near-black. The look is clean and bright, with soft shadows and motion blur on every move. Avoid still starts, crossfades, grain and voice-over.

Structure

  1. 0.00–2.39 s, header and click. A violet-tinted haze clears to the white page in 0.9 s and leaves a lavender glow at the bottom. A one-line header rises from about y 930 to 537 on an exponential ease-out (about 1.2 s), heavily blurred at first. It holds my logo in a 132 px lavender disc, the name "[your brand]" in Inter Medium deep ink, and a deep-ink capsule "Open app". The name pops in on the second frame, already blurred. The capsule follows two frames later, sliding 15 px left as it sharpens. From 0.45 s a white app window with a 93 px corner radius fades in around the header (53%, 70%, then 100% by 0.78 s). Inside it are a lavender search pill "Describe the video", a column of muted icons, and a card over a deep-ink-to-violet cover. The card reads "Your idea is ready to move" / "Live preview · MP4 export" in the left panel and "Chat instead of a timeline" in the right. The cover reads "From idea to video in one chat" or "Describe your idea". At 0.88 s a black arrow cursor with a white outline appears top right and glides left, decelerating. It turns -85 degrees to face down as it dives, lands on the logo upright and grows 1.55x while a soft pink ring lights around the disc. The camera pushes in to 1.2 about the centre (ease-in-out, 0.47 s) and holds one frame. It then pulls back to 1.04 on an accelerating curve while the cursor presses (shrinks 15%), straight into the cut.

  2. 2.39–3.35 s, icon and orbit. Hard cut on the music drop: my logo as the app icon lands at 276 px and shrinks to 178 px (expo out, 0.47 s). Four rounded squares, motion-blurred and 32 degrees ahead, settle into a cross around it on a 222 px radius (expo out, 0.9 s). They are violet, teal, pink and yellow on the left, and pink, orange, teal and white on the right. A two-tone lavender disc grows behind the icon in 0.2 s. From 3.12 s the squares fold toward a row on the right and shrink, and the icon shrinks to about 70 px, under a blur ramp.

  3. 3.35–5.29 s, menu bar and prompt. Cut to the top-right corner of a computer screen under a white page. It shows a 46 px near-black bezel and a dark translucent menu bar with wifi, battery and control icons, my logo, three accent dots, "[your brand]" and "Open app". The wallpaper goes from deep ink to violet, with diagonal light streaks on the left, a pink glow, a thin grid and a sparkle on the right. The cursor rises to the logo and clicks (scales to 0.82 for 0.1 s). A frosted glass prompt box springs out of the icon: 740 x 226 px, 56 px radius, translucent lavender with a white hairline border. It scales from 0.18 to 1 with an overshoot in 0.19 s, its blur falling from 9 px to 0, while the camera pans 115 px right. It types at 27 characters a second behind a white caret: "Edit in words, no keyframes" on the left, "Bigger, slower, another colour" on the right. A pink round send button and three small glyphs sit on its bottom row. The shot drifts up and leaves on a vertical blur ramp while a lavender wash rises to 75%.

  4. 5.29–7.16 s, answer page and card. Out of the lavender flash, a page of grey-violet text in Inter 42–45 px scrolls up from 291 px below. It moves on an exponential ease (0.2 s time constant), with vertical blur tied to its speed. One phrase in deep-ink SemiBold sits under a small upright cursor: "AI motion designer" on the left, "“slower”, “another colour”" on the right. Example lines: "From idea to video in one chat", "01 Pick a template", "02 Describe your idea", "03 Refine in words, then export", "Tell the chat what to show. The agent builds the animation.", "Kinetic type, shapes, 3D effects and sound". At 6.22 s a card pops in near the bottom, blurred. It rises on a fast ease-out riding a steady 158 px/s upward drift while the page dims to 45% and blurs 3 px. On the left the card shows an abstract triangle in deep ink, violet, orange and yellow, captioned "Ideas in motion" / "[your website]". On the right it shows a deep-ink-to-violet cover with a white card "Describe your idea", captioned "Chat instead of a timeline" / "Live preview · MP4 export". From 6.9 s it accelerates up, shrinks to 0.9 and blurs out.

  5. 7.16–8.16 s, stacked cards. A blur-dissolve over three frames brings in two stacked cards (534 x 343 px, 51 px radius). They arrive 165 px low, 15% large and blurred, settle in 0.3 s and keep drifting up, then leave on an accelerating move and a blur ramp. Each carries a giant white title at 60% opacity, cut by its bottom edge. On the left the titles are "Fonts" and "Music", over triangle artwork with an "Open app" pill. On the right they are "Shapes" and "Sound", over deep-ink-to-violet covers with "02" and "03" pills and white inner cards "Kinetic type, shapes" and "Music and sound effects"; the second card has a pink-orange glow.

  6. 8.16–10.03 s, the logo alone. Blur cut to my logo in a 167 px lavender disc on white. It rises 115 px into place on an exponential ease (0.17 s), holds, then shrinks into the cut.

  7. 10.03–12.00 s, end card. Hard cut to near-black with a deep-ink radial glow. A white wordmark with a soft two-layer glow punches in from 3.85x: "[your brand]" on the left, "[your website]" on the right. Its horizontal blur dies in 0.1 s. It settles to 1x over about a second on an ever-slowing curve, then pulls back slowly and accelerates to 0.72x on the last frame.

Composition

The background is near-black #0D0B1E. Two square panels, 930 x 930 px each, sit side by side at y 100 (left at x 20, right at x 970). Above each is a small label in Inter SemiBold 28 px, light lavender #E9E4F2: "Live preview" over the left panel and "[your brand] · MP4 export" over the right. Both panels play the same seven shots at the same time, with the same timing and motion. The left panel shows a new picture every second frame and the right one every frame. Only some words differ between the panels, as noted in the shots. Inside a panel, lay everything out on a 1080 x 1080 stage scaled to fit. Palette: light page #FAF9FF; lavender #F0EDFF for soft panels and glows; lines #E9E4F2; muted grey-violet #6B6385 for secondary text; deep ink #1C0B5D for dark type and dark surfaces; near-black #0D0B1E. Accents are pink #FB2D89 (the main one) and orange #FE9117, with violet #7C6CF2, teal #2DD4B0 and yellow #FFD23F where four colours are needed. Use Inter 400/500/600/700 throughout. My logo is the app icon wherever a logo appears. A rounded square icon suits the layout best, for example a deep-ink square with a pink, orange and white swirl and a pink play triangle.

Techniques

Nothing starts from a still frame. Every element enters already moving on an exponential ease-out and leaves on an accelerating move or a blur ramp. Motion blur follows the speed and direction of every move. There are no crossfades: shots change by hard cuts, blur cuts and a short blur-dissolve, all on the beat. The camera pushes in to 1.2 (ease-in-out, 0.47 s), holds one frame and pulls back to 1.04 on an accelerating curve in shot 1, and pans 115 px right in shot 3. The cursor is a black arrow with a white outline; its clicks shrink it (15%, or to 0.82 for 0.1 s). Typing runs at 27 characters a second behind a white caret. Pop-ins overshoot. Upward exits use vertical blur ramps, and the end card's punch-in uses a horizontal blur.

Music

Make an upbeat funky house bed at 124 BPM, exactly 12 seconds long. It opens with a filtered intro under the first shot. The full groove (four-on-the-floor kick, claps, slap bass, plucky chords) drops on the cut to the icon at 2.39 s. A filtered breakdown plays under the lone logo, and a reverb ring-out follows the end card's hit. Every cut sits on the beat. Mix to about -14 LUFS with true peak below -1 dBTP.

Sound

On top of the music, add these sound effects:

  • a riser into the drop and a boom on it

  • a soft click when the cursor presses the logo, and another on the menu-bar icon

  • a pop when the prompt springs out

  • light typing ticks

  • a whoosh on the fold into the menu bar and on the whip into the text page

  • swishes when the card rises and when the stacked cards dissolve in

  • a light impact on the lone logo

  • a boom with a falling tone on the end card
    No voice.

References

A polished app launch sting in the style of modern product-UI motion: bright interface mock-ups, kinetic camera moves, heavy directional motion blur and beat-synced cuts. It is set up as a frame-rate comparison.

What to prepare

  • Your logo or square app icon, used as the app icon in every shot where a logo appears.

More prompts

Preview of the “Hand-drawn drink recipe product explainer” promptSimple Motion

Hand-drawn drink recipe product explainer

<direction> Make a 30-second square motion graphic (1080x1080, 30 fps) with a light lounge music bed, playful sound effects on every action and no voice. It's a hand-drawn "recipe" explainer for my product: its steps are shown as a drink being built step by step in a glass. It is one continuous illustrated scene with no cuts, and everything changes in place. The look is a flat 2D illustration on a pale lavender-white page, with deep-ink outlines that boil like hand-drawn animation and chunky sticker-style cartoon caps. Replace every quoted word below with my product's own words, keeping each about the same length so the layout holds. Avoid cuts, camera moves, shading or gradients beyond the flat fills, and voice-over. </direction> <structure> The pace is calm and even. The intro is quick and bouncy, each pour takes a steady 5 s, the stir and the twist run a little faster, and the finale holds for 3 s. Every card change sits on a beat of the 120 BPM music: 6.0, 11.0, 16.0, 21.0, 24.5 and 27.0 s. - 0–2.5 s, title: "YOUR BRAND" (replace with your brand) is laid out large in the centre, about 920 px wide. From 0.15 s its letters stamp in one by one at their own places over 0.83 s. Each starts at 10% size, 22 px low and tilted ±8–14°, and lands in 0.36 s with a soft overshoot (back.out 1.7). At 1.4 s a small line, "what your product is", fades in under it, and it fades out at 2.45 s. - 2.5–3.6 s, hand-off: the title rises 365 px and shrinks to 58% in 0.8 s (power3.inOut) to become the header. Meanwhile, from 2.87 s, the glass draws itself like a pen sketch: left wall, right wall, rim ellipse, then bottom curve, about 0.4 s in all. Its fill then fades in (0.28 s), and the header subtitle fades in under the title. - 3.6–6.0 s, step 1: the card enters with a 4° tilt and a fast fade (0.15 s), and its big value stamps in on its own. The card reads "STEP 01", "PICK", "TEMPLATE" and "vertical, horizontal or square". The tracker fades in with the first circle active. Three ice cubes drop in from above the frame 0.35 s apart. Each falls with gravity (power2.in, about 0.3 s), bounces about 140 px, hops 20 px and settles, two on the bottom and one on top. Three little spark strokes flash above each cube as it passes the rim. Each landing fills a third of the card's progress bar and adds one word of the status "three short words". - 6.0–21.0 s, steps 2–4: three pours of 5 s each, all on the same pattern. The cards read "STEP 02 / SAY / KINETIC TYPE / tell the chat what to show", then "STEP 02 / SAY / SHAPES / the agent builds the animation", then "STEP 02 / SAY / SOUND / music and sound effects to the rhythm". A bottle slides in from the left (0.23 s) and stands. It then tilts to 115° on a small arc, up a little and then down to the pour point (0.37 s), and pours a curved stream into the glass. The bottles are lavender, then pink, then deep ink. Each has a white label with my logo as a small rounded-square icon, a word ("TYPE", "SHAPES", "SOUND") and a small line ("kinetic", "3D effects", "music"). A grey target mark ("01", then "02", then "03") appears beside the glass with a dashed line across it. The drink rises to that mark over 2 s (sine.inOut), the ice floats up with it, and splash droplets hop where the stream lands. The drink starts clear white, turns pink with the second pour, then deep magenta (pink mixed with deep ink) with the third, each colour blending over about 1.3 s. The progress bar fills and "live preview" types itself in ten steps. Then the mark turns pink, the top of the stream lets go and falls in, and the bottle tilts back and slides out. - 21.0–24.5 s, step 5: the card reads "STEP 03 / REFINE / IN WORDS / “bigger”, “slower”, “another colour”". A light bar spoon with a ball top drops in on a fast ease-out. It rocks 8° back and forth on a 0.8 s cycle while the cubes jostle and dim, then lifts out. The bar fills in 4-frame ticks while "live preview" types out. - 24.5–27.0 s, step 6: the card reads "STEP 03 / MP4 / EXPORT / download the MP4". An orange peel curl pops in above the glass, twists and squashes for about 0.8 s while orange droplets fall. It then glides onto the rim (0.5 s, power2.inOut) as "try it free" finishes typing. - 27.0–30 s, finale: the card re-mounts as "YOUR TAGLINE / OPEN APP / YOURSITE.COM / pick · describe · refine". Seven short pink and orange dashes shoot out around the glass (0.16 s) and keep gently breathing in and out. The glass grows 4% over 0.6 s and holds to the end. </structure> <composition> Colours: - Page: pale lavender-white (#FAF9FF). - Outlines: deep ink (#1C0B5D), about 3 px with round caps. - Glass: lavender (#F0EDFF) with a violet-tinted base. - Ice cubes: rounded squares, white at 40% over whatever is behind them, with an inner corner line. - Cards: white with a soft lavender offset shadow. - Orange (#FE9117): the garnish and half of the finale dashes. Type: - Display type: chunky cartoon caps (something like Lalezar) set as stickers. The face is pink (#FB2D89), with a deep-ink outline behind it and a violet extrusion (#7C6CF2) offset down-left. - Small text: a friendly print handwriting (something like Playpen Sans), muted purple-grey (#6B6385) for body text and pink for labels. Layout after the intro: - Header: top centre, about 540 px wide, with a small line under it: "first benefit · second benefit · third benefit". - Glass: a tapered rocks glass left of centre, about 290 px wide, rim at y 457 and base at y 797. - Info card: on the right, 390x248 px with 14 px corners and a deep-ink border. Top to bottom it holds a small pink kicker, the big sticker-letter value, a title in dark caps, a handwritten line, and a pill progress bar with a short status word on its right. - Tracker: six steps along the bottom. The circles are 43 px wide and 156 px apart on a thin rail, with small caps labels under them: "TEMPLATE", "TYPE", "SHAPES", "SOUND", "REFINE", "EXPORT". </composition> <techniques> - Boiling lines: every drawn line gets a gentle 1–2 px wobble that changes to a new wobble every 4 frames, across the whole piece, like a turbulence displacement over the lines. - Card re-mount: on each step's first frame, only the new big value shows for one frame, then the card pops back. The big value stamps in on its own from 72% size with a back.out overshoot. - Typing: status words type themselves in steps. - Tracker, current step: its circle has a deep-ink ring, a pink dot and a pink label, and it breathes between 100% and 112% every second. - Tracker, finished step: about 0.1 s before the next card, its circle fills pink and a white tick draws in 0.17 s. Its label turns deep ink, and the rail to the next circle fills pink in 0.37 s. - Tracker, steps still to come: they stay muted with a small grey dot. </techniques> <music> A warm, relaxed lounge-pop instrumental at 120 BPM in a major key: brushed drums, round upright bass, vibraphone, pizzicato strings, finger snaps and a little shaker. Keep it sparse with no lead melody, so it sits under the effects. It opens with a few plucked vibraphone and pizzicato notes and no drums, and a soft bass joins at 2 s. The full brushed groove with a walking bass drops exactly on the first pour card at 6.0 s. It stays steady through the pours, the stir and the twist, lands a closing chord hit at 28.0 s as the finished glass settles, and rings out to the end. Make it exactly 30 s, mixed to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice. Each effect sits on its frame, clearly above the music; the music never needs to get louder to make room. - Title: a soft pop for every letter, rising a little in pitch and panned left to right as the word builds. - Hand-off: a gentle whoosh under the title's rise, and a faint pencil scratch for each stroke as the glass draws itself. - Cards: a paper flick and a soft thud each time a card is dealt and its big word stamps in. - Ice landings: a hard, short knock of ice against the glass for each cube, with two or three contacts a few milliseconds apart and a low thunk under the drop. Softer for the bounce and smaller for the last hop, every hit standing well clear of the music. - Bottles: a soft whoosh as each bottle slides in and again as it tilts. - Pours: each one clearly audible and different. First a fizzy, splashy clear stream that knocks the ice, then a fuller pour in quick glugs, then a dark syrupy one in slow, deep glugs. Give each pour body in the 1–4 kHz range, where the stream and the glass's ringing air pocket sit, so it reads about 8 dB above the seconds around it there. Keep them clean: mostly the ringing glass and bubbles, little hiss. - Around each pour: the pitch of the air pocket rises from pour to pour as the glass fills, and a few last drips fall after each one. The music ducks about 5 dB under each pour and comes back gently, and a whoosh follows the bottle out. - Tracker: a soft two-note confirmation chime whenever a step is ticked off, a touch louder for the last one. - Spoon: a metal clink as it drops in, ice knocking against the glass at each end of its swing, and a whoosh as it lifts out. - Peel: a pluck as it pops in, three fine mist sprays while it twists, and a soft tap as it lands on the rim. - Finale: a bright chime with the burst of dashes, over a faint glassy shimmer to the end. - Final mix: about -14 LUFS, true peak below -1 dBTP. </sound> <references> Hand-drawn boiling-line cel animation, flat sticker-style app explainers, and cocktail-recipe illustrations where each ingredient stands for a feature. </references>

Preview of the “3D App Wall Dive Into a Three-Step Product Demo” promptSimple Motion

3D App Wall Dive Into a Three-Step Product Demo

<direction> Make a 31-second horizontal 1280x720 product demo built entirely from animation, with sound. It plays as one continuous camera move with no cuts and loops seamlessly: the last frame lands on the first. The idea: a wall of app screens tilted back in 3D, the camera dives into one screen, that screen becomes the app window, and three numbered steps show what the product does before an end card with my logo. The look is clean and modern: flat vector UI drawn by you, soft depth, generous space, calm and precise motion. Avoid hard cuts, real footage, stock imagery, busy backgrounds, bouncy or cartoon easing, and anything that breaks the loop. </direction> <structure> Opening, about 0 to 4 s: a wall of app screens tilted back in 3D drifts slowly. A centred title such as "Your ideas, in motion" (replace with yours) sits over it, then blurs away. Dive, about 4 to 6 s: the camera pushes into one screen, which grows to become the app window and settles on one side of the frame. Beat 01, about 6 to 13 s: a small step number "01" and a headline such as "Sketch your idea" (replace with yours) slide up line by line beside the window. Inside the window, a brush stroke draws across the canvas. Beat 02, about 13 to 20 s: the previous text slides up and out, then "02" and a headline such as "Chat to shape it" slide up the same way. The window content changes to match. Beat 03, about 20 to 26 s: "03" and a headline such as "Export in one click" enter the same way, and the window shows a terminal typing lines of text with a blinking cursor. End card, about 26 to 31 s: my logo and "[your brand]" with a short tagline such as "Make it move" (replace with yours). The camera then pulls back out to the tilted wall of screens so the final frame matches the first and the video loops. </structure> <composition> Keep the window large, about 60% of the frame width, on one side. Put the text column on the other side, left-aligned. Place the step number small, in the accent colour, above the headline. Set headlines in a bold clean sans-serif, at most two short lines, with a lighter weight for any supporting line. Use my logo as the app icon in the window chrome and centred on the end card. Use role-based colours from my brand, for example a near-black background (#0E0F13), off-white text (#F4F4F6), one bright accent for step numbers, highlights and the brush stroke, and a muted grey for window chrome and secondary UI. Keep the wall of screens in the same palette at lower contrast so the title reads over it. </composition> <techniques> Everything happens inside one continuous camera move: a slow drift over the 3D wall, which is tilted back about 25 degrees with gentle parallax between screens. The title leaves with a blur ramping up and a fade over about 0.6 s. The dive is a smooth ease-in-out push into one screen as it scales up and flattens into the app window. Headline lines slide up about 30 px with a fade, staggered about 0.1 s apart, on a soft ease-out. Outgoing text slides up and fades before the next step enters. Window content changes in place with short crossfades and slides. The brush stroke draws on progressively. The terminal types character by character with a blinking cursor. On the end card, the logo scales in gently, then the camera eases back out to the opening wall for a seamless loop. </techniques> <music> Use an instrumental calm synthwave track at about 100 BPM, exactly 31 seconds long, with the cuts and hits on its beat grid. A warm pad plays under the title. The beat drops in with a soft boom as the camera dives into the window. The track lifts a little for beat 02 and thins out under the terminal. A riser leads into the end card, and the track resolves so the loop back to the start is seamless. Aim for about -14 LUFS with true peak below -1 dBTP. </music> <sound> Add a whoosh on the dive into the window, a soft UI tick as each headline line lands, a light brush swish on the stroke in beat 01, and quiet keyboard taps under the terminal typing. Add a gentle impact or chime as the logo lands on the end card. Keep the effects under the music, with no voice-over. </sound> <references> It resembles a polished app launch or walkthrough animation: a camera flying over a 3D grid of UI screens into a clean product window, with numbered feature steps, as in modern software landing-page demos. </references>

Preview of the “Landing page promo with object-driven transitions” promptSimple Motion

Landing page promo with object-driven transitions

<direction> Make a 15-second horizontal 1920x1080 motion graphics promo for [your brand], built like a landing page coming to life. Cut it to a 128 BPM electronic track with no voice-over. The idea is that there is never a plain cut: every scene hands over to the next through an object (a dot, a reel pick, a phone, a winning tile). Keep a clean, bright product-UI look: light backgrounds, rounded pills, cards, a phone, a dashboard and a video wall, with all labels as dark text on white plates and my brand colours used by role. Avoid hard cuts, crossfades, voice, white text on light or striped backgrounds, and labels that overlap rings or neighbouring shapes. </direction> <structure> Five beats of roughly equal length, about 3 seconds each, every handover landing on the beat. 1. Opening: a single dot appears in the centre and grows into a horizontal pill holding a row of circles: small portraits and icons such as "Aa", simple shapes and a cube. Each icon is fully visible, not covered by the neighbouring circle. The camera pulls back to reveal a two-line headline, both lines centred. The first line is like "No … keyframes." (replace with yours). The last word of the headline keeps rolling through alternatives like a slot reel. 2. A zoom dives through into a spinning reel of creator portraits and cards. The reel slows down and lands on one pick, which gets highlighted. 3. The pick becomes a phone, and a fan of feature cards spreads around it. One card reads "Edit in words" with the big number "03" and a small "Live preview" tag set right next to the number (replace with your features). The card captions sit on white plates. 4. A whip pan leads to a dashboard of video tiles with captions on white plates. It scores them and picks a winning video, which gets highlighted. 5. The winning tile opens into a tilted wall of videos with captions on white plates. The wall then folds into my logo for the end card, with "[your website]" beside the logo on a white plate. </structure> <composition> Centred, symmetrical framing for the headline and the logo end card. UI elements are laid out like a real landing page: a pill row, cards with large numbers and small tags, a phone mockup, a dashboard grid and a perspective-tilted wall. Use my brand colours by role: background tones (light, with some striped fills), one accent for highlights, selections and rings, and a dark text colour. Every caption on cards, tiles and the wall is dark text on a white rounded plate so it reads on any background. Use one clean sans-serif family: a bold headline, regular-weight labels, and bold button labels. Keep generous padding so no text touches rings or edges. </composition> <techniques> Every transition is an object turning into the next scene, never a cut. The dot scales up into the pill with a smooth ease-out, and the circles pop in with a slight stagger. The camera pull-back is a smooth scale-down revealing the headline. The rolling word is a vertical slot roll that loops through words. The zoom passes through the pill into the reel. The reel spins fast and decelerates with a long ease-out to land precisely on the pick. The pick scales and reshapes into the phone, and the cards fan out around it with a staggered rotate-and-slide. The whip pan is a fast horizontal move with motion blur and a sharp in-out ease. The dashboard selection is a highlight ring and scale-up on the winner. The winner expands into the tilted 3D wall, which folds and collapses into the logo with a final settle. All key moves and landings hit the beat grid. </techniques> <music> Make an original upbeat electronic track at 128 BPM, exactly 15 seconds long, with a clear arc: a light start, a build through the reel and phone scenes, a drop around the whip pan, and a clean ending on the logo. Lay it on the beat grid of the edit, with hits composed on top for every handover, a riser into the drop and a final hit as the wall folds into the logo. Master it to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice-over. Add whooshes on the zoom-through and the whip pan, a short tick-and-stop as the reel lands, and a soft impact on the logo. Keep all of them under the music and on the beat. </sound> <references> A SaaS landing page animated into a product promo: UI cards, phone mockup, analytics dashboard and video wall, in the style of modern app launch videos with seamless object-to-object transitions. </references>

Motion Fab - Describe a video in chat, an AI agent animates it | Product Hunt

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