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Two-Part Kinetic Type Showreel on the Beat

A 32-second drawn showreel: bouncing ball, kinetic words, shape grids, 3D bars and particles, then beat-cut editorial slides with spinning 3D objects.

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Prompt

Direction

Make a 32-second horizontal motion-graphics showreel (1920x1080, 60 fps) for [your brand], in two halves with different looks, cut tightly to the music. Everything is drawn: no footage, no stock clips. Part one (0-15.9 s, 128 BPM) is a dark, grainy, high-energy run of kinetic type, shapes, 3D and particles inside a thin HUD frame. Part two (15.9-31.8 s, 144 BPM) is a set of clean editorial slides, each with a slowly spinning 3D object. No voice-over. Avoid footage, slow soft crossfades between scenes, cuts that land off the beat, and any fonts beyond the two families named below.

Structure

Part one (0-15.9 s, 128 BPM), inside the HUD frame:

  1. 0-0.9 s: title card "[Your brand]" with "01 / 02" under it, fading up in 0.17 s and out in 0.18 s.

  2. 0.9-2.7 s: a pink ball falls onto a ruled ground line and bounces three times on the beat (1.40, 1.88, 2.36 s). Each landing gets a dotted flight path, an expanding ring and a small mono callout ("BIGGER", "SLOWER", "ANOTHER COLOUR"). The ball then flies back to centre and scales up to fill the frame pink.

  3. 2.7-3.25 s: on pink, "YOUR" in black expanded weight rises letter by letter from behind the baseline, an underline draws under it, and a small "(01)" tag sits above.

  4. 3.25-3.7 s: "IDEA" in pink ramps from hairline to black weight in 0.11 s inside a violet design-tool selection box with eight handles and a size pill counting up.

  5. 3.7-4.1 s: a light italic "is" in violet on the lavender backdrop scales up with blur. Its dot becomes a blob that floods the frame violet.

  6. 4.1-4.65 s: "READY" in condensed white decodes out of random glyphs with a magenta/cyan split and sliced offsets, over faint mono lines of chat commands (for example 'chat.say("Bigger")', 'export("mp4")') and a blinking pink cursor block. The frame then collapses to a glowing line like a CRT switching off, followed by a grey flash.

  7. 4.65-6.5 s: a 19 x 11 dot grid grows from the centre. A violet ring ripples the dots into plus signs. A sweep runs left to right turning the pluses into x's, circles and diamonds, with random pink and violet cells. A second fast sweep squares them all up.

  8. 6.5-8.4 s: the square grid leans back into a 3D field of rounded bars rising in waves. A glossy pink ball hops across their tops on the beat, with shallow depth of field, ending in a zoom blur.

  9. 8.4-10.25 s: a type wall of seven horizontal bands slams in from the right with motion blur, centre band first. Violet and light bands repeat "[YOUR BRAND]" in four cuts of the variable font (italic heavy expanded, italic light condensed, upright heavy, upright light), with pink dots between, scrolling in alternating directions. The middle band is pink, with the name still and big. The bands slide out sideways, leaving the word alone in white.

  10. 10.25-12.1 s: the word dissolves left to right into about 3,000 particles. They form a rotating sphere, then two crossed rings with a pink core, then a two-arm galaxy (one arm pink), then warp out radially.

  11. 12.1-14.2 s: a recap of the earlier scenes in split screens (two panels, then four, then nine), with single-frame glitch flashes and a grey flash at the end.

  12. 14.2-15.9 s: end card. "[YOUR BRAND]" rises letter by letter and a rule draws under it. "YOUR AI MOTION DESIGNER" and "[YOURSITE.COM]" decode in letter-spaced mono. The pink ball drops in and lands as the full stop. Then "● TRY IT FREE" and an italic "describe the video. the agent animates it." slide in.
    Part two (15.9-31.8 s, 144 BPM), editorial slides:

  • 15.9 s: title card "Your AI motion designer" with "02 / 02".

  • 16.8 s, near-black: "EDIT" / "IN WORDS." (second line orange), body "TELL THE CHAT WHAT TO SHOW. / THE AGENT BUILDS THE ANIMATION.", labels "LIVE PREVIEW / MP4 EXPORT", a chrome torus knot with orange reflections, and my logo top right.

  • 19.2 s, orange: "IDEAS" / "IN MOTION." in near-black, a pill "NO KEYFRAMES", "FONTS FOR EVERY SCRIPT.", "BIGGER / SLOWER / ANOTHER COLOUR", and a dark twisted ribbon ring printed with "IDEAS IN MOTION •".

  • 21.7 s, near-black: "IDEA." / "TO VIDEO." / "ONE CHAT.", "SHAPES / 3D EFFECTS / SOUND", a chrome squiggle tube, corner brackets and a percent counter with a progress bar.

  • 24.2 s, light page: "MUSIC" / "TO RHYTHM.", "MUSIC AND / SOUND EFFECTS.", an orange glossy puffy star, and a black ball bouncing on the beat over an animated waveform.

  • 26.7 s, 27.6 s, 28.5 s: one centred word per slide. "BIGGER." on near-black, "SLOWER." on light page with a small chrome squiggle in the corner, "COLOUR." on orange. Captions: "SAY WHAT SHOULD CHANGE.", "NO KEYFRAMES TO HUNT FOR.", "THE PREVIEW UPDATES AS YOU TALK.".

  • 29.2 s, near-black: "OPEN" / "[YOUR BRAND].", "[YOURSITE.COM]", "IDEA → CHAT → VIDEO", an orange button "TRY IT FREE", and a chrome four-point puffy star. The video ends on the final music hit at 31.5 s, for 31.8 s in total.
    All quoted text is an example. Replace it with your own words of similar length so the layout holds.

Composition

Part one palette: near-black #0D0B1E with film grain and a soft vignette; light page #FAF9FF for type; pink #FB2D89 as the main accent; violet #7C6CF2 as the second; lavender #F0EDFF only as the backdrop of the "is" shot. Part two palette: flat near-black, orange #FE9117 and light page #FAF9FF slides with a faint 96 px grid. Type is near-black on the orange and light slides and light on the near-black ones.
Type: one neo-grotesk variable display family with width and weight axes for every headline (Mona Sans). A monospace for every small label, HUD line, caption and counter (JetBrains Mono).
Part-one HUD: thin corner brackets. Top left "[YOUR BRAND] [YOURSITE.COM]". Top right "LIVE PREVIEW MP4 EXPORT NO KEYFRAMES". Bottom left a running timecode, four small squares and a progress line. Bottom right the current section name, changing with the scenes: "IDEAS IN MOTION", "KINETIC TYPE", "SHAPES", "3D EFFECTS", "EDIT IN WORDS", "LIVE PREVIEW", "MP4 EXPORT", "TRY IT FREE".
Part-two slides share a header and a footer. Header: "● [YOUR BRAND] / IDEAS IN MOTION" on the left, "MP4 [YOURSITE.COM]" on the right, a hairline rule under it. Footer: "[YOUR BRAND]", six small dashes marking the current slide, a running timecode, and an orange progress line that grows across the whole half. Headlines sit large on the left. Each slide has a 3D object on the right, spinning slowly inside a thin orbit ellipse. My logo appears as a small badge on the slides.

Techniques

  • Ball: squash to 1.9 x 0.45 for 60 ms at each impact and stretch along its velocity in flight.

  • Letter rises: each letter takes 0.2 s with cubic out and a 35 ms stagger, rising from behind the baseline. Underlines and rules draw with expo out.

  • Part-one word cuts are hard and on the beat. Each word gets its own treatment: rise, weight ramp, blob flood, glitch decode.

  • Glitch decode: random glyphs resolve with an RGB split and sliced offsets, ending in a CRT switch-off.

  • Mono labels decode out of random glyphs.

  • Type wall: the bands slam in with motion blur, scroll at 260 px/s and slide out sideways.

  • Part-two headlines slide in from 90 px left, opacity 0.35 to 1 in 0.3 s, cubic out. The second line follows 30 ms later.

  • Part-two transitions: a panel in the next slide's colour sweeps in from the left in 83 ms. It starts just before the bar so the new slide lands exactly on the downbeat.

  • Single-word slides: hard cuts between them. Each word sits between two faint outline copies of itself that drift apart.

  • 3D objects: chrome and glossy materials with a slow continuous spin.

  • Waveform: its bars light up orange as a playhead passes.

  • Grain and vignette on part one only. Part two stays flat.

Music

An original instrumental track, exactly as long as the video and laid on its beat grid. Part one opens on a tense riser over ticking hi-hats. A heavy electronic drop hits at about 2.8 s (distorted bass, glitch zaps, 128 BPM) and drives everything to the end card. A one-second breath follows at 15.6 s. Part two is a brighter, bouncy electro-pop groove at 144 BPM from 16.8 s to a final hit at 31.5 s. Ball bounces, word cuts, wipes and slide landings all fall on beats or downbeats.

Sound

No voice-over. Sound effects on top of the music:

  • a click on each ball bounce

  • a riser into the drop and a boom on the first word

  • short whooshes on the word cuts

  • a downer as the screen switches off

  • whooshes into the 3D dive and into the type wall

  • a sub drop into the recap

  • a boom as the name lands on the end card

  • a riser and boom into part two

  • a whoosh on each slide wipe and a click on each hard cut
    Master at about -14 LUFS with true peak below -1 dBTP.

References

A motion-design studio reel or app launch sizzle. The first half is brutalist kinetic typography with design-tool and HUD overlays. The second half is Swiss-style editorial slides with chrome 3D objects.

What to prepare

  • Your logo or app icon, square with a transparent background, shown as a small badge on the part-two slides.

More prompts

Preview of the “Landing page promo with object-driven transitions” promptSimple Motion

Landing page promo with object-driven transitions

<direction> Make a 15-second horizontal 1920x1080 motion graphics promo for [your brand], built like a landing page coming to life. Cut it to a 128 BPM electronic track with no voice-over. The idea is that there is never a plain cut: every scene hands over to the next through an object (a dot, a reel pick, a phone, a winning tile). Keep a clean, bright product-UI look: light backgrounds, rounded pills, cards, a phone, a dashboard and a video wall, with all labels as dark text on white plates and my brand colours used by role. Avoid hard cuts, crossfades, voice, white text on light or striped backgrounds, and labels that overlap rings or neighbouring shapes. </direction> <structure> Five beats of roughly equal length, about 3 seconds each, every handover landing on the beat. 1. Opening: a single dot appears in the centre and grows into a horizontal pill holding a row of circles: small portraits and icons such as "Aa", simple shapes and a cube. Each icon is fully visible, not covered by the neighbouring circle. The camera pulls back to reveal a two-line headline, both lines centred. The first line is like "No … keyframes." (replace with yours). The last word of the headline keeps rolling through alternatives like a slot reel. 2. A zoom dives through into a spinning reel of creator portraits and cards. The reel slows down and lands on one pick, which gets highlighted. 3. The pick becomes a phone, and a fan of feature cards spreads around it. One card reads "Edit in words" with the big number "03" and a small "Live preview" tag set right next to the number (replace with your features). The card captions sit on white plates. 4. A whip pan leads to a dashboard of video tiles with captions on white plates. It scores them and picks a winning video, which gets highlighted. 5. The winning tile opens into a tilted wall of videos with captions on white plates. The wall then folds into my logo for the end card, with "[your website]" beside the logo on a white plate. </structure> <composition> Centred, symmetrical framing for the headline and the logo end card. UI elements are laid out like a real landing page: a pill row, cards with large numbers and small tags, a phone mockup, a dashboard grid and a perspective-tilted wall. Use my brand colours by role: background tones (light, with some striped fills), one accent for highlights, selections and rings, and a dark text colour. Every caption on cards, tiles and the wall is dark text on a white rounded plate so it reads on any background. Use one clean sans-serif family: a bold headline, regular-weight labels, and bold button labels. Keep generous padding so no text touches rings or edges. </composition> <techniques> Every transition is an object turning into the next scene, never a cut. The dot scales up into the pill with a smooth ease-out, and the circles pop in with a slight stagger. The camera pull-back is a smooth scale-down revealing the headline. The rolling word is a vertical slot roll that loops through words. The zoom passes through the pill into the reel. The reel spins fast and decelerates with a long ease-out to land precisely on the pick. The pick scales and reshapes into the phone, and the cards fan out around it with a staggered rotate-and-slide. The whip pan is a fast horizontal move with motion blur and a sharp in-out ease. The dashboard selection is a highlight ring and scale-up on the winner. The winner expands into the tilted 3D wall, which folds and collapses into the logo with a final settle. All key moves and landings hit the beat grid. </techniques> <music> Make an original upbeat electronic track at 128 BPM, exactly 15 seconds long, with a clear arc: a light start, a build through the reel and phone scenes, a drop around the whip pan, and a clean ending on the logo. Lay it on the beat grid of the edit, with hits composed on top for every handover, a riser into the drop and a final hit as the wall folds into the logo. Master it to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice-over. Add whooshes on the zoom-through and the whip pan, a short tick-and-stop as the reel lands, and a soft impact on the logo. Keep all of them under the music and on the beat. </sound> <references> A SaaS landing page animated into a product promo: UI cards, phone mockup, analytics dashboard and video wall, in the style of modern app launch videos with seamless object-to-object transitions. </references>

Preview of the “Kinetic App Launch Video with an Animated UI Mockup” promptSimple Motion

Kinetic App Launch Video with an Animated UI Mockup

<direction> Make a 42-second horizontal 1920x1080 kinetic product launch video for [your app]. It shows how a founder makes a launch video for their startup just by chatting in the app. Rebuild my app's interface from my screenshots as a clean animated mockup made of shapes and text, close to the real thing. In this video it is a dark navy-purple app with a Live preview on the left, Chat / Files / Panels tabs on the right and pink accent buttons. Never show the screenshots as still pictures: every element must move. Keep one continuous interface with no hard cuts. The camera pushes in, pans and pulls back between panels while a cursor moves and clicks. Stay on a 120 BPM beat grid (one beat = 0.5 s) and make something happen on every beat. Huge kinetic words slam over the UI between steps. The founder's startup is a made-up app, for example "Pulse — standups your team actually reads" (replace with yours). Avoid hard cuts, static screenshots, anything cropped at the frame edges, and text or highlight bars running into neighbouring columns. </direction> <structure> 1) Hook, 0–3 s: "YOUR LAUNCH VIDEO." then "IN ONE CHAT." in huge type, cut word by word on the beat. "CHAT." morphs into the Chat tab and the camera pulls back to the whole app window. 2) References, 3–8 s: a link "pulse-demo.app" is pasted into the chat. A PDF pitch deck and a logo fly in as attachment cards and snap into place. Big word "DROP". 3) Prompt, 8–13 s: the founder types "Make a 30-second launch video for Pulse, kinetic style, our colours" letter by letter, then the cursor taps send. Big word "ASK". 4) Plan, 13–18 s: the agent answers with a five-step plan as a checklist. The steps appear and tick one by one, and the camera eases back a little with each new line so the frame never feels empty. Big word "PLAN". 5) Sketch and Go, about 18–21 s: a grey wireframe sketch of the promo fills the Live preview quickly, with the "Live preview" label and playback bar in view. The founder clicks Go, and a pink background grows out of the pressed button and floods the screen behind a huge "GO!". 6) Live, about 21–31 s: status lines tick in the chat ("Picking fonts", "Animating the title", "Writing a soundtrack") while the sketch turns into the finished promo. The camera pushes in until the promo fills the frame. Around 27 s the promo headline "Standups your team actually reads." slides in, and a lime highlight bar draws under "actually reads.". A stat column sits beside it with "92%" and "updates read". Big word "LIVE". 7) Export, about 31–37 s: the camera pulls back to the app. The Export button and tabs are fully visible as the export runs and completes. Big word "DONE". 8) End card, about 37–42 s: [your app]'s logo and "Live on [launch site] today" (replace with yours), landing on the final beat and holding to the end. </structure> <composition> Palette: dark navy-purple UI, magenta-pink accent buttons and the pink flood, a pink-to-orange gradient on the logo, and lime as the highlight colour inside the demo promo. The kinetic words are huge, bold, uppercase sans-serif in the brand fonts and span most of the frame width. Shrink a long word slightly rather than let it crop. Keep safe margins everywhere. In wide shots the whole app window is in frame. In the chat the input field is fully visible. In the export scene the Export button and tabs are in frame. In the promo the headline and lime bar stay in their own column with room to spare. The bar matches the width of its words exactly and never overlaps the "92%" column. </composition> <techniques> A continuous virtual camera with smooth ease-in-out push-ins, pans and pull-backs between panels, and no cuts. The cursor glides to its targets and clicks with a small press-down scale. Hook words cut in one per beat. Attachment cards fly in and snap into place with a slight overshoot. Chat text types letter by letter. Checklist items appear and tick on successive beats. The grey sketch fills in fast and then transforms element by element into the finished promo. The pink flood under "GO!" grows radially from the clicked button. The big words slam in with a quick scale-down impact over the UI and leave fast on the next beat. Every beat has a visible event: a word, a click, a card, a tick, a status line or a camera move. </techniques> <music> An energetic electronic track at 120 BPM, with every cut, word slam and UI event locked to the beat. It builds through the setup steps, rises into "GO!", drives through the live build and resolves with a final hit on the end card. </music> <sound> Keyboard clicks that land exactly on each new typed letter. Mouse clicks on every cursor tap. Whooshes on camera moves and on the attachment cards flying in, and snaps when the cards land. Soft ticks for the checklist steps and the status lines. A punchy impact under each big word, a riser into "GO!" and a final hit on the end card. Keep the music under the effects so the clicks and impacts read clearly. </sound> <references> Kinetic-typography app launch trailers that rebuild a SaaS interface as a crisp animated mockup with one continuous camera move, in the style of product launch day promos. </references>

Used 2 times
Preview of the “Ticket, suitcase and formats promo with logo reveal” promptSimple Motion

Ticket, suitcase and formats promo with logo reveal

<direction> Make a 15-second horizontal (1920x1080, 60 fps) motion-graphics promo for [your brand], a product that turns a description into a finished video (adapt the words to yours). The idea: a request becomes a ticket, the ticket opens onto a promise, a suitcase delivers the steps one by one, three formats sweep past and everything lands on my logo. There is no voice-over: the words are on screen and the music carries it. Everything is drawn: flat 2D graphics with one card tilted in 3D, no footage. The look is light, clean and energetic: one pink accent on a light page, with a deep ink dark field. Avoid footage, voice, blur inside text masks, and any drift or distortion of the logo. The logo forms whole, exactly as drawn, and holds perfectly still from about 13.3 s to the end. </direction> <structure> 1. 0–1.9 s, the ask. On the left, a small letter-spaced pink kicker "YOUR AI MOTION DESIGNER" sits above a three-line headline of about 180 px, "Describe" / "the" / "video." (replace with yours; the last line is pink). The lines rise from their baselines one after another. The first is already moving on frame 0 and the others follow 0.13 s apart, linear, 0.17 s each. On the right is a white ticket card tilted in perspective, its left side nearer. It has a pink header "FROM IDEA TO VIDEO" and my logo small with "[your brand]" beside it. Two fields, "FROM IDEA · Your idea" and "TO MP4 · Video", are joined by a dashed line with a pink play triangle. It also carries small labels "EDIT WORDS", "STEP 03", "EFFECTS 3D" and "PREVIEW LIVE", a barcode, and "03" on the stub. The card flies in from the right at 0.23 s (power3.out, 0.35 s), overshoots about 125 px to the left and settles back (sine.inOut, 0.37 s). Meanwhile the "MP4" code cycles random letters 15 times a second and locks letter by letter at 0.67, 0.8 and 0.93 s. At 1.17 s a pink outlined stamp "MP4 EXPORT", tilted -14°, slams down from 2.4x in 8 frames with a tiny bounce. At 1.67 s the play triangle shrinks into a pink dot that grows into a circle wipe centred on it, with two pale pink rings riding just outside its edge. The radius steps through 15, 36, 66, 120, 210, 330, 540, 900 and 1500 px, one step every two frames. The headline lines leave upwards in order as the circle grows. 2. 1.9–4.0 s, the promise, on a full pink field (radial, lighter in the centre). A white play triangle, a little longer than wide so it points where it goes, is born inside the circle. It flies one loop round the words, turned along its path: up, left across the top, down the left, along the bottom, up the right side and out of the top right. Behind it, it draws a dotted white orbit whose older dots fade into a thin faint line. Two big faint circles sit in the background. "No keyframes." (about 220 px, white) swings in letter by letter, 0.03 s apart, on an arc from below right, starting at 38° and straightening. At 2.8 s it flies up and out letter by letter. At the same time "The agent animates it." (about 157 px) rises from its baseline letter by letter, 16 ms apart. At 3.03 s a white rounded pill wipes in from the left behind "animates it." in 0.18 s, and those words turn pink inside it. At 3.77 s the words blur and fade out. A deep ink suitcase with a pink strap and an "MP4" tag drops from the top and lands at 4.02 s with a small squash. 3. 4.0–8.95 s, the steps. A light circle opens from the suitcase with two pale pink rings, and two pink ripple ellipses spread from its base. At the top, "Edit in words." (muted, about 56 px) rises. Then "Your idea is ready to move." (about 93 px) rises word by word, with "move." in pink and a hand-drawn pink underline drawing under it. Above the suitcase, six white step cards arrive one every 0.58 s. Each card is 900x165 px and rounded, with an icon tile on the left and a status chip on the right. Each one rises from behind the suitcase (from 100 px lower and 72% size, 0.3 s, power2.inOut) with a lavender "Animating" chip and a spinner. It then lights up in two beats: first a pink border and a soft outer halo, then 0.07 s later the icon tile turns pink and the chip becomes a pink "✓ Ready". As the next card comes, the old one steps up 40 px and fades in 0.15 s. The cards read: "Kinetic type", "Shapes", "3D effects", "Sound", "Your own footage", "Fonts for every script" (replace with yours). Under the suitcase, six dots and a counter tick with each card, from "1 / 6 in motion" to "6 / 6 in motion". At 7.9 s the last card swaps in place to "Ready to move." with a check tile and a pink "6 / 6" chip. The counter is replaced by "✓ Live preview. MP4 export." At 8.4 s everything but the suitcase lifts away and blurs out. At 8.7 s the camera dives into the suitcase until its deep ink body fills the frame. 4. 8.95–11.4 s, the formats. A group of three slanted bands sweeps across from right to left in 0.2 s and opens a full-frame panel behind its trailing edge. The bands lean about 18°: a dark pink sliver, a wide pink band and a light pink sliver. The same sweep comes again at 9.76 s and 10.5 s. The three panels are soft gradient blocks with a horizon: - lavender to violet, with a warm light lower half; - a violet sky over a deep ink "sea"; - an orange sky over deep ink, with a teal mist band. Each panel slowly pushes in from 1.07 to 1 and has a deep ink gradient at the bottom. Its name rises letter by letter at the bottom left, about 226 px, white: "Vertical", "Horizontal", "Square". At the top left sits a small letter-spaced HUD: "01 / 03" in light pink, then "9:16", then "MP4 EXPORT" typing on, with a pink underline growing beneath. It changes to "02 / 03 · 16:9 · LIVE PREVIEW" and then "03 / 03 · 1:1 · NO KEYFRAMES". 5. 11.4–12.5 s, the grid. The last panel shrinks into the right card while the other two slide in from the left. Together they make three portrait cards (580x780 px, 30 px apart) on a deep ink field. The grid pushes in gently to 1.05 and settles back in half a second. "Vertical, horizontal or square." rises above it in white. Once the grid has settled, small names fade up on the cards ("Vertical", "Horizontal", "Square"), well inside the frame. 6. 12.2–15 s, the logo. A pink dot grows out of the middle card, with pale halo rings, while the grid shrinks to 0.9 on a white page. Its radius is keyed every two frames from 12 to 1150 px. Then the dot shrinks fast and slows down (260, 125, 90, 75 px) as it travels to the left of centre. There it opens straight into my logo's background shape, never overlapping the logo, and the logo's inner parts grow in as one piece, exactly as the logo is drawn. At 13.03 s "[your brand]" slides out from behind the logo to the right (power3.out, 0.32 s), while a thin pink ring spreads around the logo and fades. The name is about 150 px, deep ink, with its letters centred on the logo's middle line and the whole lockup centred in the frame. Then "Describe the video. The agent animates it." rises word by word under it, with the second sentence pink. Three lavender chips pop in: "• Vertical", "• Horizontal", "• Square". "[your website]" rises in muted grey. The logo stays perfectly still from about 13.3 s, and everything holds to the end. </structure> <composition> The base is a light page #FAF9FF with a faint 40 px dot grid #E9E4F2 and soft pink radial glows. Deep ink #1C0B5D is for dark type, dark objects and the dark field. There is one accent, pink #FB2D89, for highlights, the accent field and progress. Muted #6B6385 is for secondary lines and lavender #F0EDFF for soft chips. Orange #FE9117, violet #7C6CF2 and teal #2DD4B0 appear only in the three format panels (and in my logo if it uses them). Headlines are a heavy geometric sans, Manrope ExtraBold, with tight tracking around -0.05em. Small labels, HUD text and the website are a clean sans, Inter SemiBold. Layout by shot: - Shot 1: headline on the left, tilted ticket on the right. - Shot 2: words centred on the pink field. - Shot 3: step cards stacked above the suitcase, dots and counter below it, headline at the top. - Shot 4: format names at the bottom left, HUD at the top left. - Shot 6: end lockup centred, with the tagline, chips and website stacked below. </composition> <techniques> Reveals are clean. Text rises from its own baseline inside a clip that moves with it, never a blur inside a mask. Exits accelerate and are gone in about 0.1 s. - Circle wipes grow in stepped radii keyed every two frames, with pale pink rings riding just outside the edge. - The ticket code scrambles and locks letter by letter. - The stamp slams down from 2.4x with a tiny bounce. - Letters enter on a rotating arc, and the highlight pill wipes in behind words that change colour inside it. - Step cards light up in two beats: border and halo first, then the tile and chip. - The camera dives into the suitcase at scale 1.5, 3.1, 6.2 and 7 over a quarter of a second. - Slanted three-band sweeps carry the transitions between format panels, and each panel slowly pushes in. - The single panel collapses into a grid of three cards. - A dot travels and opens into the logo, which builds as one piece and never moves or deforms once formed. </techniques> <music> Use an original upbeat, optimistic electronic house track at 120 BPM, exactly 15 s long. The full groove plays from the first frame, with a kick on every beat at about x.05 and x.55 s. It stays steady under the cards and the formats. The drums drop out at 12.55 s as the dot swallows the grid, leaving a warm pad and a rising arpeggio that fade by 15 s. Cuts and key hits sit on the beat grid. </music> <sound> Sound design sits on top of the track, with no extra drums: - a whoosh as the ticket flies in; - soft ticks as the code locks; - a soft impact on the stamp; - whooshes through each circle wipe and the highlight pill; - a thud as the suitcase lands; - a blip climbing in pitch as each card turns pink; - a chime when the last card lands; - a riser into the dive and an impact as the first panel opens; - whooshes on each band sweep and as the cards come together; - a riser into the drop; - a bell as the logo forms; - soft clicks on the chips. Mix to about -14 LUFS with the true peak below -1 dBTP. </sound> <references> A modern app-launch ad in flat vector style, built on kinetic typography and a travel metaphor: a boarding-pass ticket, a suitcase and horizon panels. It ends on a clean centred logo lockup. </references>

Used 2 times
Motion Fab - Describe a video in chat, an AI agent animates it | Product Hunt

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