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Ticket, suitcase and formats promo with logo reveal

A 15-second flat motion-graphics promo: a tilted ticket, pink circle wipes, step cards rising from a suitcase, three format panels and a logo reveal.

Published Used 2 times

Use prompt

The prompt opens in the app: add your own materials and the agent builds the video.

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Prompt

Direction

Make a 15-second horizontal (1920x1080, 60 fps) motion-graphics promo for [your brand], a product that turns a description into a finished video (adapt the words to yours). The idea: a request becomes a ticket, the ticket opens onto a promise, a suitcase delivers the steps one by one, three formats sweep past and everything lands on my logo. There is no voice-over: the words are on screen and the music carries it. Everything is drawn: flat 2D graphics with one card tilted in 3D, no footage. The look is light, clean and energetic: one pink accent on a light page, with a deep ink dark field. Avoid footage, voice, blur inside text masks, and any drift or distortion of the logo. The logo forms whole, exactly as drawn, and holds perfectly still from about 13.3 s to the end.

Structure

  1. 0–1.9 s, the ask. On the left, a small letter-spaced pink kicker "YOUR AI MOTION DESIGNER" sits above a three-line headline of about 180 px, "Describe" / "the" / "video." (replace with yours; the last line is pink). The lines rise from their baselines one after another. The first is already moving on frame 0 and the others follow 0.13 s apart, linear, 0.17 s each. On the right is a white ticket card tilted in perspective, its left side nearer. It has a pink header "FROM IDEA TO VIDEO" and my logo small with "[your brand]" beside it. Two fields, "FROM IDEA · Your idea" and "TO MP4 · Video", are joined by a dashed line with a pink play triangle. It also carries small labels "EDIT WORDS", "STEP 03", "EFFECTS 3D" and "PREVIEW LIVE", a barcode, and "03" on the stub. The card flies in from the right at 0.23 s (power3.out, 0.35 s), overshoots about 125 px to the left and settles back (sine.inOut, 0.37 s). Meanwhile the "MP4" code cycles random letters 15 times a second and locks letter by letter at 0.67, 0.8 and 0.93 s. At 1.17 s a pink outlined stamp "MP4 EXPORT", tilted -14°, slams down from 2.4x in 8 frames with a tiny bounce. At 1.67 s the play triangle shrinks into a pink dot that grows into a circle wipe centred on it, with two pale pink rings riding just outside its edge. The radius steps through 15, 36, 66, 120, 210, 330, 540, 900 and 1500 px, one step every two frames. The headline lines leave upwards in order as the circle grows.

  2. 1.9–4.0 s, the promise, on a full pink field (radial, lighter in the centre). A white play triangle, a little longer than wide so it points where it goes, is born inside the circle. It flies one loop round the words, turned along its path: up, left across the top, down the left, along the bottom, up the right side and out of the top right. Behind it, it draws a dotted white orbit whose older dots fade into a thin faint line. Two big faint circles sit in the background. "No keyframes." (about 220 px, white) swings in letter by letter, 0.03 s apart, on an arc from below right, starting at 38° and straightening. At 2.8 s it flies up and out letter by letter. At the same time "The agent animates it." (about 157 px) rises from its baseline letter by letter, 16 ms apart. At 3.03 s a white rounded pill wipes in from the left behind "animates it." in 0.18 s, and those words turn pink inside it. At 3.77 s the words blur and fade out. A deep ink suitcase with a pink strap and an "MP4" tag drops from the top and lands at 4.02 s with a small squash.

  3. 4.0–8.95 s, the steps. A light circle opens from the suitcase with two pale pink rings, and two pink ripple ellipses spread from its base. At the top, "Edit in words." (muted, about 56 px) rises. Then "Your idea is ready to move." (about 93 px) rises word by word, with "move." in pink and a hand-drawn pink underline drawing under it. Above the suitcase, six white step cards arrive one every 0.58 s. Each card is 900x165 px and rounded, with an icon tile on the left and a status chip on the right. Each one rises from behind the suitcase (from 100 px lower and 72% size, 0.3 s, power2.inOut) with a lavender "Animating" chip and a spinner. It then lights up in two beats: first a pink border and a soft outer halo, then 0.07 s later the icon tile turns pink and the chip becomes a pink "✓ Ready". As the next card comes, the old one steps up 40 px and fades in 0.15 s. The cards read: "Kinetic type", "Shapes", "3D effects", "Sound", "Your own footage", "Fonts for every script" (replace with yours). Under the suitcase, six dots and a counter tick with each card, from "1 / 6 in motion" to "6 / 6 in motion". At 7.9 s the last card swaps in place to "Ready to move." with a check tile and a pink "6 / 6" chip. The counter is replaced by "✓ Live preview. MP4 export." At 8.4 s everything but the suitcase lifts away and blurs out. At 8.7 s the camera dives into the suitcase until its deep ink body fills the frame.

  4. 8.95–11.4 s, the formats. A group of three slanted bands sweeps across from right to left in 0.2 s and opens a full-frame panel behind its trailing edge. The bands lean about 18°: a dark pink sliver, a wide pink band and a light pink sliver. The same sweep comes again at 9.76 s and 10.5 s. The three panels are soft gradient blocks with a horizon:

  • lavender to violet, with a warm light lower half;

  • a violet sky over a deep ink "sea";

  • an orange sky over deep ink, with a teal mist band.
    Each panel slowly pushes in from 1.07 to 1 and has a deep ink gradient at the bottom. Its name rises letter by letter at the bottom left, about 226 px, white: "Vertical", "Horizontal", "Square". At the top left sits a small letter-spaced HUD: "01 / 03" in light pink, then "9:16", then "MP4 EXPORT" typing on, with a pink underline growing beneath. It changes to "02 / 03 · 16:9 · LIVE PREVIEW" and then "03 / 03 · 1:1 · NO KEYFRAMES".

  1. 11.4–12.5 s, the grid. The last panel shrinks into the right card while the other two slide in from the left. Together they make three portrait cards (580x780 px, 30 px apart) on a deep ink field. The grid pushes in gently to 1.05 and settles back in half a second. "Vertical, horizontal or square." rises above it in white. Once the grid has settled, small names fade up on the cards ("Vertical", "Horizontal", "Square"), well inside the frame.

  2. 12.2–15 s, the logo. A pink dot grows out of the middle card, with pale halo rings, while the grid shrinks to 0.9 on a white page. Its radius is keyed every two frames from 12 to 1150 px. Then the dot shrinks fast and slows down (260, 125, 90, 75 px) as it travels to the left of centre. There it opens straight into my logo's background shape, never overlapping the logo, and the logo's inner parts grow in as one piece, exactly as the logo is drawn. At 13.03 s "[your brand]" slides out from behind the logo to the right (power3.out, 0.32 s), while a thin pink ring spreads around the logo and fades. The name is about 150 px, deep ink, with its letters centred on the logo's middle line and the whole lockup centred in the frame. Then "Describe the video. The agent animates it." rises word by word under it, with the second sentence pink. Three lavender chips pop in: "• Vertical", "• Horizontal", "• Square". "[your website]" rises in muted grey. The logo stays perfectly still from about 13.3 s, and everything holds to the end.

Composition

The base is a light page #FAF9FF with a faint 40 px dot grid #E9E4F2 and soft pink radial glows. Deep ink #1C0B5D is for dark type, dark objects and the dark field. There is one accent, pink #FB2D89, for highlights, the accent field and progress. Muted #6B6385 is for secondary lines and lavender #F0EDFF for soft chips. Orange #FE9117, violet #7C6CF2 and teal #2DD4B0 appear only in the three format panels (and in my logo if it uses them). Headlines are a heavy geometric sans, Manrope ExtraBold, with tight tracking around -0.05em. Small labels, HUD text and the website are a clean sans, Inter SemiBold. Layout by shot:

  • Shot 1: headline on the left, tilted ticket on the right.

  • Shot 2: words centred on the pink field.

  • Shot 3: step cards stacked above the suitcase, dots and counter below it, headline at the top.

  • Shot 4: format names at the bottom left, HUD at the top left.

  • Shot 6: end lockup centred, with the tagline, chips and website stacked below.

Techniques

Reveals are clean. Text rises from its own baseline inside a clip that moves with it, never a blur inside a mask. Exits accelerate and are gone in about 0.1 s.

  • Circle wipes grow in stepped radii keyed every two frames, with pale pink rings riding just outside the edge.

  • The ticket code scrambles and locks letter by letter.

  • The stamp slams down from 2.4x with a tiny bounce.

  • Letters enter on a rotating arc, and the highlight pill wipes in behind words that change colour inside it.

  • Step cards light up in two beats: border and halo first, then the tile and chip.

  • The camera dives into the suitcase at scale 1.5, 3.1, 6.2 and 7 over a quarter of a second.

  • Slanted three-band sweeps carry the transitions between format panels, and each panel slowly pushes in.

  • The single panel collapses into a grid of three cards.

  • A dot travels and opens into the logo, which builds as one piece and never moves or deforms once formed.

Music

Use an original upbeat, optimistic electronic house track at 120 BPM, exactly 15 s long. The full groove plays from the first frame, with a kick on every beat at about x.05 and x.55 s. It stays steady under the cards and the formats. The drums drop out at 12.55 s as the dot swallows the grid, leaving a warm pad and a rising arpeggio that fade by 15 s. Cuts and key hits sit on the beat grid.

Sound

Sound design sits on top of the track, with no extra drums:

  • a whoosh as the ticket flies in;

  • soft ticks as the code locks;

  • a soft impact on the stamp;

  • whooshes through each circle wipe and the highlight pill;

  • a thud as the suitcase lands;

  • a blip climbing in pitch as each card turns pink;

  • a chime when the last card lands;

  • a riser into the dive and an impact as the first panel opens;

  • whooshes on each band sweep and as the cards come together;

  • a riser into the drop;

  • a bell as the logo forms;

  • soft clicks on the chips.
    Mix to about -14 LUFS with the true peak below -1 dBTP.

References

A modern app-launch ad in flat vector style, built on kinetic typography and a travel metaphor: a boarding-pass ticket, a suitcase and horizon panels. It ends on a clean centred logo lockup.

What to prepare

  • Your logo, ideally vector or transparent PNG; it appears small on the ticket card and forms from a pink dot in the final lockup.

More prompts

Preview of the “Hand-drawn drink recipe product explainer” promptSimple Motion

Hand-drawn drink recipe product explainer

<direction> Make a 30-second square motion graphic (1080x1080, 30 fps) with a light lounge music bed, playful sound effects on every action and no voice. It's a hand-drawn "recipe" explainer for my product: its steps are shown as a drink being built step by step in a glass. It is one continuous illustrated scene with no cuts, and everything changes in place. The look is a flat 2D illustration on a pale lavender-white page, with deep-ink outlines that boil like hand-drawn animation and chunky sticker-style cartoon caps. Replace every quoted word below with my product's own words, keeping each about the same length so the layout holds. Avoid cuts, camera moves, shading or gradients beyond the flat fills, and voice-over. </direction> <structure> The pace is calm and even. The intro is quick and bouncy, each pour takes a steady 5 s, the stir and the twist run a little faster, and the finale holds for 3 s. Every card change sits on a beat of the 120 BPM music: 6.0, 11.0, 16.0, 21.0, 24.5 and 27.0 s. - 0–2.5 s, title: "YOUR BRAND" (replace with your brand) is laid out large in the centre, about 920 px wide. From 0.15 s its letters stamp in one by one at their own places over 0.83 s. Each starts at 10% size, 22 px low and tilted ±8–14°, and lands in 0.36 s with a soft overshoot (back.out 1.7). At 1.4 s a small line, "what your product is", fades in under it, and it fades out at 2.45 s. - 2.5–3.6 s, hand-off: the title rises 365 px and shrinks to 58% in 0.8 s (power3.inOut) to become the header. Meanwhile, from 2.87 s, the glass draws itself like a pen sketch: left wall, right wall, rim ellipse, then bottom curve, about 0.4 s in all. Its fill then fades in (0.28 s), and the header subtitle fades in under the title. - 3.6–6.0 s, step 1: the card enters with a 4° tilt and a fast fade (0.15 s), and its big value stamps in on its own. The card reads "STEP 01", "PICK", "TEMPLATE" and "vertical, horizontal or square". The tracker fades in with the first circle active. Three ice cubes drop in from above the frame 0.35 s apart. Each falls with gravity (power2.in, about 0.3 s), bounces about 140 px, hops 20 px and settles, two on the bottom and one on top. Three little spark strokes flash above each cube as it passes the rim. Each landing fills a third of the card's progress bar and adds one word of the status "three short words". - 6.0–21.0 s, steps 2–4: three pours of 5 s each, all on the same pattern. The cards read "STEP 02 / SAY / KINETIC TYPE / tell the chat what to show", then "STEP 02 / SAY / SHAPES / the agent builds the animation", then "STEP 02 / SAY / SOUND / music and sound effects to the rhythm". A bottle slides in from the left (0.23 s) and stands. It then tilts to 115° on a small arc, up a little and then down to the pour point (0.37 s), and pours a curved stream into the glass. The bottles are lavender, then pink, then deep ink. Each has a white label with my logo as a small rounded-square icon, a word ("TYPE", "SHAPES", "SOUND") and a small line ("kinetic", "3D effects", "music"). A grey target mark ("01", then "02", then "03") appears beside the glass with a dashed line across it. The drink rises to that mark over 2 s (sine.inOut), the ice floats up with it, and splash droplets hop where the stream lands. The drink starts clear white, turns pink with the second pour, then deep magenta (pink mixed with deep ink) with the third, each colour blending over about 1.3 s. The progress bar fills and "live preview" types itself in ten steps. Then the mark turns pink, the top of the stream lets go and falls in, and the bottle tilts back and slides out. - 21.0–24.5 s, step 5: the card reads "STEP 03 / REFINE / IN WORDS / “bigger”, “slower”, “another colour”". A light bar spoon with a ball top drops in on a fast ease-out. It rocks 8° back and forth on a 0.8 s cycle while the cubes jostle and dim, then lifts out. The bar fills in 4-frame ticks while "live preview" types out. - 24.5–27.0 s, step 6: the card reads "STEP 03 / MP4 / EXPORT / download the MP4". An orange peel curl pops in above the glass, twists and squashes for about 0.8 s while orange droplets fall. It then glides onto the rim (0.5 s, power2.inOut) as "try it free" finishes typing. - 27.0–30 s, finale: the card re-mounts as "YOUR TAGLINE / OPEN APP / YOURSITE.COM / pick · describe · refine". Seven short pink and orange dashes shoot out around the glass (0.16 s) and keep gently breathing in and out. The glass grows 4% over 0.6 s and holds to the end. </structure> <composition> Colours: - Page: pale lavender-white (#FAF9FF). - Outlines: deep ink (#1C0B5D), about 3 px with round caps. - Glass: lavender (#F0EDFF) with a violet-tinted base. - Ice cubes: rounded squares, white at 40% over whatever is behind them, with an inner corner line. - Cards: white with a soft lavender offset shadow. - Orange (#FE9117): the garnish and half of the finale dashes. Type: - Display type: chunky cartoon caps (something like Lalezar) set as stickers. The face is pink (#FB2D89), with a deep-ink outline behind it and a violet extrusion (#7C6CF2) offset down-left. - Small text: a friendly print handwriting (something like Playpen Sans), muted purple-grey (#6B6385) for body text and pink for labels. Layout after the intro: - Header: top centre, about 540 px wide, with a small line under it: "first benefit · second benefit · third benefit". - Glass: a tapered rocks glass left of centre, about 290 px wide, rim at y 457 and base at y 797. - Info card: on the right, 390x248 px with 14 px corners and a deep-ink border. Top to bottom it holds a small pink kicker, the big sticker-letter value, a title in dark caps, a handwritten line, and a pill progress bar with a short status word on its right. - Tracker: six steps along the bottom. The circles are 43 px wide and 156 px apart on a thin rail, with small caps labels under them: "TEMPLATE", "TYPE", "SHAPES", "SOUND", "REFINE", "EXPORT". </composition> <techniques> - Boiling lines: every drawn line gets a gentle 1–2 px wobble that changes to a new wobble every 4 frames, across the whole piece, like a turbulence displacement over the lines. - Card re-mount: on each step's first frame, only the new big value shows for one frame, then the card pops back. The big value stamps in on its own from 72% size with a back.out overshoot. - Typing: status words type themselves in steps. - Tracker, current step: its circle has a deep-ink ring, a pink dot and a pink label, and it breathes between 100% and 112% every second. - Tracker, finished step: about 0.1 s before the next card, its circle fills pink and a white tick draws in 0.17 s. Its label turns deep ink, and the rail to the next circle fills pink in 0.37 s. - Tracker, steps still to come: they stay muted with a small grey dot. </techniques> <music> A warm, relaxed lounge-pop instrumental at 120 BPM in a major key: brushed drums, round upright bass, vibraphone, pizzicato strings, finger snaps and a little shaker. Keep it sparse with no lead melody, so it sits under the effects. It opens with a few plucked vibraphone and pizzicato notes and no drums, and a soft bass joins at 2 s. The full brushed groove with a walking bass drops exactly on the first pour card at 6.0 s. It stays steady through the pours, the stir and the twist, lands a closing chord hit at 28.0 s as the finished glass settles, and rings out to the end. Make it exactly 30 s, mixed to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice. Each effect sits on its frame, clearly above the music; the music never needs to get louder to make room. - Title: a soft pop for every letter, rising a little in pitch and panned left to right as the word builds. - Hand-off: a gentle whoosh under the title's rise, and a faint pencil scratch for each stroke as the glass draws itself. - Cards: a paper flick and a soft thud each time a card is dealt and its big word stamps in. - Ice landings: a hard, short knock of ice against the glass for each cube, with two or three contacts a few milliseconds apart and a low thunk under the drop. Softer for the bounce and smaller for the last hop, every hit standing well clear of the music. - Bottles: a soft whoosh as each bottle slides in and again as it tilts. - Pours: each one clearly audible and different. First a fizzy, splashy clear stream that knocks the ice, then a fuller pour in quick glugs, then a dark syrupy one in slow, deep glugs. Give each pour body in the 1–4 kHz range, where the stream and the glass's ringing air pocket sit, so it reads about 8 dB above the seconds around it there. Keep them clean: mostly the ringing glass and bubbles, little hiss. - Around each pour: the pitch of the air pocket rises from pour to pour as the glass fills, and a few last drips fall after each one. The music ducks about 5 dB under each pour and comes back gently, and a whoosh follows the bottle out. - Tracker: a soft two-note confirmation chime whenever a step is ticked off, a touch louder for the last one. - Spoon: a metal clink as it drops in, ice knocking against the glass at each end of its swing, and a whoosh as it lifts out. - Peel: a pluck as it pops in, three fine mist sprays while it twists, and a soft tap as it lands on the rim. - Finale: a bright chime with the burst of dashes, over a faint glassy shimmer to the end. - Final mix: about -14 LUFS, true peak below -1 dBTP. </sound> <references> Hand-drawn boiling-line cel animation, flat sticker-style app explainers, and cocktail-recipe illustrations where each ingredient stands for a feature. </references>

Preview of the “Kinetic App Launch Video with an Animated UI Mockup” promptSimple Motion

Kinetic App Launch Video with an Animated UI Mockup

<direction> Make a 42-second horizontal 1920x1080 kinetic product launch video for [your app]. It shows how a founder makes a launch video for their startup just by chatting in the app. Rebuild my app's interface from my screenshots as a clean animated mockup made of shapes and text, close to the real thing. In this video it is a dark navy-purple app with a Live preview on the left, Chat / Files / Panels tabs on the right and pink accent buttons. Never show the screenshots as still pictures: every element must move. Keep one continuous interface with no hard cuts. The camera pushes in, pans and pulls back between panels while a cursor moves and clicks. Stay on a 120 BPM beat grid (one beat = 0.5 s) and make something happen on every beat. Huge kinetic words slam over the UI between steps. The founder's startup is a made-up app, for example "Pulse — standups your team actually reads" (replace with yours). Avoid hard cuts, static screenshots, anything cropped at the frame edges, and text or highlight bars running into neighbouring columns. </direction> <structure> 1) Hook, 0–3 s: "YOUR LAUNCH VIDEO." then "IN ONE CHAT." in huge type, cut word by word on the beat. "CHAT." morphs into the Chat tab and the camera pulls back to the whole app window. 2) References, 3–8 s: a link "pulse-demo.app" is pasted into the chat. A PDF pitch deck and a logo fly in as attachment cards and snap into place. Big word "DROP". 3) Prompt, 8–13 s: the founder types "Make a 30-second launch video for Pulse, kinetic style, our colours" letter by letter, then the cursor taps send. Big word "ASK". 4) Plan, 13–18 s: the agent answers with a five-step plan as a checklist. The steps appear and tick one by one, and the camera eases back a little with each new line so the frame never feels empty. Big word "PLAN". 5) Sketch and Go, about 18–21 s: a grey wireframe sketch of the promo fills the Live preview quickly, with the "Live preview" label and playback bar in view. The founder clicks Go, and a pink background grows out of the pressed button and floods the screen behind a huge "GO!". 6) Live, about 21–31 s: status lines tick in the chat ("Picking fonts", "Animating the title", "Writing a soundtrack") while the sketch turns into the finished promo. The camera pushes in until the promo fills the frame. Around 27 s the promo headline "Standups your team actually reads." slides in, and a lime highlight bar draws under "actually reads.". A stat column sits beside it with "92%" and "updates read". Big word "LIVE". 7) Export, about 31–37 s: the camera pulls back to the app. The Export button and tabs are fully visible as the export runs and completes. Big word "DONE". 8) End card, about 37–42 s: [your app]'s logo and "Live on [launch site] today" (replace with yours), landing on the final beat and holding to the end. </structure> <composition> Palette: dark navy-purple UI, magenta-pink accent buttons and the pink flood, a pink-to-orange gradient on the logo, and lime as the highlight colour inside the demo promo. The kinetic words are huge, bold, uppercase sans-serif in the brand fonts and span most of the frame width. Shrink a long word slightly rather than let it crop. Keep safe margins everywhere. In wide shots the whole app window is in frame. In the chat the input field is fully visible. In the export scene the Export button and tabs are in frame. In the promo the headline and lime bar stay in their own column with room to spare. The bar matches the width of its words exactly and never overlaps the "92%" column. </composition> <techniques> A continuous virtual camera with smooth ease-in-out push-ins, pans and pull-backs between panels, and no cuts. The cursor glides to its targets and clicks with a small press-down scale. Hook words cut in one per beat. Attachment cards fly in and snap into place with a slight overshoot. Chat text types letter by letter. Checklist items appear and tick on successive beats. The grey sketch fills in fast and then transforms element by element into the finished promo. The pink flood under "GO!" grows radially from the clicked button. The big words slam in with a quick scale-down impact over the UI and leave fast on the next beat. Every beat has a visible event: a word, a click, a card, a tick, a status line or a camera move. </techniques> <music> An energetic electronic track at 120 BPM, with every cut, word slam and UI event locked to the beat. It builds through the setup steps, rises into "GO!", drives through the live build and resolves with a final hit on the end card. </music> <sound> Keyboard clicks that land exactly on each new typed letter. Mouse clicks on every cursor tap. Whooshes on camera moves and on the attachment cards flying in, and snaps when the cards land. Soft ticks for the checklist steps and the status lines. A punchy impact under each big word, a riser into "GO!" and a final hit on the end card. Keep the music under the effects so the clicks and impacts read clearly. </sound> <references> Kinetic-typography app launch trailers that rebuild a SaaS interface as a crisp animated mockup with one continuous camera move, in the style of product launch day promos. </references>

Used 2 times
Preview of the “Soft-tech app promo: icon wall, phone and 3D studio” promptSimple Motion

Soft-tech app promo: icon wall, phone and 3D studio

<direction> Make a 15-second landscape promo for my app, 1920x1080 at 30 fps, as soft-tech motion graphics with no footage and no voice-over. The idea: my app icon grows into a flipping 3D icon wall, an iris opens onto a light page, cards fold into a phone demo, a mood board is scanned and sorted into steps, an isometric 3D studio fills up while an export counter reaches 100 %, and my logo builds itself on the end card. It is a run of drawn scenes that hand over to each other without hard cuts, one new idea every 1.5-2 seconds on a 120 BPM grid. Clean pastel grade with no grain. Use my logo as the app icon everywhere. Avoid hard cuts, footage, grain or gritty textures, and strong colour on large areas apart from the dark opening. </direction> <structure> 1. 0-3.5 s, icon wall. Deep-ink radial background. At 0.1 s my app icon pops up at the centre and grows to 350 px (0.36 s, power3.out) with a violet glow. Around it, a grid of 132 px violet tiles with thin white motion-design line icons fades in from the centre out, each tile coming out of a blur, while the icon shrinks back into its cell. The icons are type, shapes, cube, music note, play, film, palette, wand, keyframes and bezier. The grid tilts toward the camera into a 3D wall (about 20 degrees back, 12 degrees rotated, moving closer). From then on the tiles keep flipping on their own axis every 0.5 to 1.5 s, and each flip shows another icon. A dark radial band sits behind the headline. Headlines blur in on top: "Ideas in motion." at 0.95 s, leaving at 1.85 s, then "No keyframes." at 1.95 s, leaving at 3.1 s. The accent words are "motion." and "keyframes.". 2. 3.4-3.9 s, iris. Five white cards, each with a line icon ("Type", "Shapes", "3D", "Sound", "Logos"), flip up edge-on inside the tilted wall from right to left. A white disc with a glowing rim opens behind them; its radius grows like t^1.5 and covers the frame in 0.3 s. The light page appears under it, and the card row lies down flat and levels out. 3. 4.0-5.1 s, "Edit in words." blurs in word by word (0.17 s each, 67 ms apart), centred above the cards. 4. 4.9-5.5 s, a phone mock-up slides in from the right, turning toward the camera from 34 to 12 degrees (a 0.15 s dash, then a 0.35 s settle). The headline blurs away behind it, and the cards fold into the screen one after another (30 ms apart, shrinking to 30 %). My app fills the screen: - a violet-to-ink header with "[your brand]" and my logo - step pills "01" and "02", the line "From idea to video in one chat", a big "02" and a pink progress bar - cards "Live preview / No keyframes" and "MP4 export / Try it free" - "Chat instead of a timeline" with "Describe the video / The agent animates it." - "Ideas in motion" with a Vertical / Square switch - the steps "Pick a template 01", "Describe your idea 02", "Refine in words 03" and "Then export" - tabs "Edit in words" (pink) and "MP4 export" Replace all of these lines with your app's own. 5. 5.5-7.1 s, "Live preview." blurs in at the left. Three white pills with playful flat illustrations slide in 0.25 s apart: an elephant with “Bigger”, a turtle with “Slower” and a palette with “Another colour”. From each pill a dotted violet curve draws itself to the phone, and a glowing pink dot runs along it into the screen, then runs again. At 6.95 s a tap ripple lands on the "MP4 export" tab. 6. 7.1-7.4 s, the camera dives into the lower half of the phone (scale x3.6 in 0.28 s, power3.in, with a growing blur). The dive plays out fully and lands in the light page. 7. 7.45-9.5 s, "Your own photos.". A rounded 570x760 mood board blurs in at the left. On it are a yellow "Aa" type card, my logo, orange and pink shapes, a violet photo illustration with a sun and pink hills, a deep-ink film strip with a play button, and teal sound bars. Under the board sit a spinner and "Your own footage, photos and logos". A lavender scan band runs down the board in 0.56 s. As it passes each piece, white corner brackets and a deep-ink tag snap onto it: "Type · 01", "Logo · 02", "Shapes · 03", "Photo · MP4", "Sound · 01", "Footage · 03". The headline blurs in at the top right. Four cards pop in beside the board: "01 Pick a template", "02 Describe your idea", "03 Refine in words" and "MP4 Then export". Each card has three dashed slots and a badge of three dots. Each piece lifts off the board as a white-bordered crop and flies into its slot in 0.16 s. It leaves a pale ghost behind and fills a pink dot on its card's badge. Finally the status turns into a teal check and "Your idea is ready to move". 8. 9.55-12.2 s, the page scrolls up 1300 px (0.38 s, power3.inOut) to a light isometric studio: a floor slab and two lavender walls with a deep-ink screen showing a pink play button. 3D shapes pop up one by one, each growing out of its own base on its own spot (back.out), never flying in. In order: a pink rug, a violet and ink tower, an orange cube with a yellow top, a pink sphere, a yellow cylinder, a teal ring, a violet cone, an orange capsule, a small cube, a framed copy of my logo, a white ball and a pink sparkle. A white pill counter "MP4 export" steps its pink ring and percentage up to 100 % in twelve steps. At 100 % (11.9 s) the ring turns orange with a check, and pink, orange and yellow confetti bursts out. "From idea" / "to video." (the second line as the italic accent) sits at the lower left. 9. 12.15-12.8 s, a white glow opens from the studio screen, the camera leans in, and everything goes white. 10. 12.8-15 s, end card on a light lavender gradient. The white recedes into a soft central glow, and my logo builds itself: its outline draws in two halves, the tile fills, its inner shapes grow out of the top-left corner 50 ms apart, and its last detail pops (back.out). The logo slides left, and "[your brand]" types in letter by letter in soft italic Fraunces, each letter out of a blur, 33 ms apart. The lettering is vertically centred on the middle of the logo, not aligned to its top. Below it: "Tell the chat what to show. The agent builds the animation." in muted grey, with the second sentence in bold pink, and "[your website]" in pink. Three small white sparkles twinkle. Hold to the end. </structure> <composition> Two type families. Headlines are in Fraunces: always a roman word or two in deep ink plus an italic accent word in pink. On the dark opening they are sharp and high-contrast (optical size 144, about 197 px). Everywhere after they are soft (optical size 90, softness 100, about 180 px, tight letter-spacing). Interface text and captions are in a rounded sans (Rubik or Nunito). Palette: - dark grounds and type: deep ink #1C0B5D and near-black #0D0B1E - light page: #FAF9FF fading to lavender #F0EDFF at the edges - cards: white with soft violet shadows - the one accent: pink #FB2D89 - small objects only: orange #FE9117, yellow #FFD23F, violet #7C6CF2 and teal #2DD4B0 Layout: headlines centred in the opening and above the cards, at the left beside the phone, and at the top right over the mood board. The phone sits right of centre and the mood board at the left with the step cards beside it. The studio is seen in isometric view with the caption at the lower left. On the end card the logo sits left of the wordmark, with the tagline and web address centred below. </composition> <techniques> Headline words blur in from a 16-18 px blur in 0.15-0.17 s, about 67 ms apart, and leave by blurring away in 0.1 s. Icons and shapes pop with power3.out or back.out, and the end-card letters each come out of a blur, 33 ms apart. Tiles flip on their own axis at random intervals of 0.5-1.5 s inside a tilted 3D wall that keeps drifting closer. The scenes are joined without cuts: - an iris: a white disc with a glowing rim, radius growing like t^1.5, covering the frame in 0.3 s - the phone sliding in and turning with a dash and a settle, while the cards fold into its screen - a dive into the phone: x3.6 in 0.28 s, power3.in, with a growing blur - a 1300 px scroll in 0.38 s, power3.inOut - a white-out glow from the studio screen into the end card Dotted violet curves draw themselves and carry glowing pink dots along them. A scan band sweeps the mood board, with snapping corner brackets and tags. Crops fly into slots and leave pale ghosts behind. The progress ring steps up, then confetti bursts at 100 %. </techniques> <music> An instrumental bed made for this video, exactly 15 s long, at 120 BPM in F# major, bright and playful, laid on the same beat grid as the scene changes. It moves through four parts: - a bouncy pluck melody with light drums under the icon wall - a calm, dreamy part with mallets and a soft pulse under the phone scenes - a playful mallet groove with drums for the scan - the groove thinning out under a rising chime scale through the studio, into the drop at 12.55 s, where a bright F# major seventh chord with sparkles rings out over the end card Mix to about -14 LUFS with true peaks below -1 dBTP. </music> <sound> No voice-over. Sound effects on the picture: - a pop for the first icon - soft swooshes under the headlines - a glassy flip and a whoosh for the iris - a whoosh and a light thud as the phone lands - five rising ticks as the cards drop into the app - toggles for the pills - a click for the tap - a whoosh with a sub drop for the dive - blips on the tags - rising drops as the pieces land - a confirmation chime for the ready status - a whoosh and a soft landing for the scroll - a bell note for each shape in the studio - a chime at 100 % - a reversed cymbal and riser into the white - a soft boom and a chime on the drop - a pluck when the logo's last detail pops Keep the effects sitting on top of the music bed without masking it. </sound>

Motion Fab - Describe a video in chat, an AI agent animates it | Product Hunt

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