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Positive/Negative Product Reel with X-ray Flashes

A 7.9-second vertical product reel of surreal studio photos flashing between positive and silver X-ray negative, with one small label tying every shot together.

Prompt code ESGPublished Used 5 times

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Prompt

Direction

Make a vertical 1080x1920, 30 fps, 7.9-second product reel for my brand in an editorial "positive / negative" style. The idea is a fast montage of surreal studio photos of one product. Every photo appears twice in a row: first as it is, then as its photographic negative. The negative is applied to the whole shot: fully desaturated, inverted, contrast raised to about 130%, so colour turns into a silvery X-ray. One small product label sits near the centre of every shot, stuck on whatever is in the picture (the product, a fruit, a cheek, a back, a neck), so about 36 hard cuts in eight seconds still read as one product. The product is my app icon or logo turned into a physical object: a thick rounded-square block of deep navy glass, like a luxury perfume bottle, with my logo mark glowing inside it and a blank off-white paper label across its front. The look is clean studio light, black-and-white portraits and plain grey, white or dark backdrops, with one accent colour, hot pink #e8236c, plus the deep navy #120d30 of the product. Avoid fades, dissolves and camera moves: only hard cuts, the negatives and two shots that move. Never paint text into the photos, and never stretch a photo.

photos

Make one hero photo of the glass object first and keep the object identical in every other photo. All photos are vertical 9:16 studio shots with the product and its blank label at the centre of the frame and no text anywhere. Keep each photo's real proportions, cropping top and bottom to fill the frame.

  1. The stack: a black volcanic rock on top of the product, a round grey stone disc standing on its edge under it, dark studio, a pool of light on the floor.

  2. Close-up black-and-white profile of a man with a buzz cut, the blank label across his cheek.

  3. A pear in silhouette, backlit by a hot-pink halo, the label across it.

  4. A man in a black t-shirt holding the product beside his face, the rock on top.

  5. Black-and-white: a shirtless model crouching in wide jeans, a small label on his hip.

  6. A blond model biting a hot-pink popsicle, the label on his cheek, lilac backdrop.

  7. The product wrapped in crumpled hot-pink satin with a silver safety pin, the rock on top.

  8. A black-and-white spotted moray eel coiled around the product on white, the rock on top.

  9. A glossy hot-pink head-and-shoulders sculpture on a concrete plinth, liquid glass dripping down it, the label across its face.

  10. The product and rock in front of a huge backlit leaf with a hand's shadow behind it.

  11. The stack wound with a loose white satin ribbon on white.

  12. A pink crystal floating above the product on a rust-red rock slab, warm grey gradient.

  13. The product in a frozen splash of clear water on white.

  14. Black-and-white: a model's bare back in a black balaclava, the label across his shoulder blades.

  15. Black-and-white: hands with a chunky silver star ring at the lips, the label on the back of one hand.

  16. Black-and-white backlit neck and shoulder with water droplets, the label on the neck, turned upright.
    Two moving shots: 5-second clips animated from photos 8 and 9 as their first frames, camera locked off, the product and label completely still, no music or speech, sped up 2x and played at 30 fps. In one the eel slowly tightens its coil, in the other liquid glass runs down the sculpture. Each clip lines up exactly with its photo so the label never slides.

Structure

Each pair is positive then negative. Frame counts are at 30 fps.

  1. 0.00–0.13 s: the stack (2 frames), its negative (1 frame), then a split frame with the leaf above and the water splash below (1 frame).

  2. 0.13–0.27 s: the profile, in negative.

  3. 0.27–0.40 s: the pear, then its negative.

  4. 0.40–0.57 s: a drawn brand card on pale grey #e6e5ec. It has dashed construction lines at a third and two thirds of the width and two horizontals at y 903 and 1017. The label sits flat on that band without its card, at about 66% size. A second label, as a card at 70% size tilted 9.5°, sits up and to the right of it and drifts up 16 px over its five frames. The brand name is huge (Rubik 700, about 520 px) at the bottom left, running off the bottom edge. Then two frames of its negative.

  5. 0.57–0.73 s: the man holding the product, then negative.

  6. 0.73–0.93 s: the crouching model, then negative.

  7. 0.93–1.30 s: the popsicle, then negative (held longer).

  8. 1.30–1.90 s: the satin wrap, then negative.

  9. 1.90–3.27 s: the eel clip, then the same clip continuing in negative.

  10. 3.27–5.30 s: the breath. A poster on black shows the sculpture clip in a 708x1258 window centred in the frame, with bold 22 px captions above and below it (for example "FRAME", "[001]", "N001", "BRAND CONCEPT"; replace with yours). It holds 1.27 s while the brand name on the label swaps a letter for a look-alike every four frames (like "Br@nd", "8rand"). Then the whole poster flips to its negative on white for 0.77 s, the clip still running.

  11. 5.30–6.17 s: the leaf, then its X-ray negative.

  12. 6.17–6.70 s: the stack again, positive then negative.

  13. 6.70–7.90 s: the run-out, in pairs of 2–5 frames: ribbon, rocks, water, the back, the hands (positive, then a split of the hands' negative over the rocks), ending on two frames of the neck.
    Pace: the first 1.3 s flashes pairs every 2–3 frames. Then come holds of about half a second, a long breath on the poster at 3.3 s, and faster and faster pairs to the end.

Composition

The label is real type laid over every photo, never painted into a picture. It is an off-white card #f4f3f8 laid exactly over the blank paper label in each photo. Measure each blank and fit the card to it, a few pixels larger and turned with it, so it covers the blank completely with no light edge showing.
On the card:

  • the brand name with a degree sign ("[your brand]°") in Rubik 600;

  • a hairline rule under it with "N° 001" at its right end in Geist Mono;

  • three lines of tiny uppercase Geist Mono text (for example "A short line about what the product does"; replace with yours);

  • a small tag bottom right ("BETA");

  • four small square dots in the corners.
    In the negatives the label becomes a black card with white type. Fonts: Rubik 600 for the wordmark, Rubik 700 for the giant name on the brand card, Geist Mono for the label's small text, Geist 700 for the poster captions. Palette: hot pink #e8236c, deep navy #120d30, off-white #f4f3f8, pale grey #e6e5ec, black and white.

Techniques

Use only hard cuts, with no fades and no camera moves. The negative look (desaturate, invert, contrast about 130%) applies to the whole shot, label included. Two split frames stack two different shots, one above the other, for a single flash. The only movement inside shots is the small label drifting up 16 px on the brand card, the two animated clips, and the letter swaps on the poster every four frames. The poster's flip to its negative on white is a hard cut, the clip still playing underneath. The slower cuts land near the beats, at about 1.3, 2.47, 5.3, 5.8 and 6.47 s.

Music

An original ambient electronic score at 116.5 BPM, with no drums and no voice. Gated minor-seventh synth chords pulse in 32nds through the opening flashes, settle into 16ths, slow to 8ths under the poster, and return to 16ths for the run-out. A soft sine sub hits on each bar, with a held pad underneath. The track ends on the last beat, together with the final frame.

Sound

No voice-over and no sound effects beyond the score, except a low boom when the poster lands at 3.27 s.

References

Like a concept ad for a luxury perfume, or a fashion-editorial lookbook made of surreal studio still lifes and black-and-white portraits, flashed with silvery X-ray negatives and held together by one tiny product label.

More prompts

Preview of the “Bouncing Ball Manifesto Brand Reel” promptSimple MotionPrompt code: MOV

Bouncing Ball Manifesto Brand Reel

<direction> Make a 19.2-second vertical brand reel (1080x1920, 30 fps) that loops seamlessly. It is all motion graphics, cut to a 150 BPM beat (0.4 s a beat, 12 bars). The idea: one glossy ball is the hero of the whole film. It bounces through a word-per-beat manifesto hook, becomes the bob of a pendulum, turns into a lamp that lights a page, waits out a fast montage behind your brand name, and ends alone on the end card exactly where the first frame begins. The look is bold editorial type on flat deep-night and paper backgrounds, with a pink-to-orange gradient accent and a violet second accent. Pace: frantic for the first 3.2 s, then two long breathing scenes on a two-beat pulse, a 3.2 s burst of eighth-note cuts, a 2 s climax and a quiet loop point. Avoid footage, voice-over, soft crossfades and any cut that misses the beat: every cut sits on a beat or half beat. Accent-coloured words must use the same ExtraBold weight as the rest, never thinner. </direction> <structure> 1. Hook, 0–3.2 s. A dark frame. The ball (140 px) starts in the centre and falls toward a floor line at about y 1516, shrinking to 88 px, and lands at 0.37 s. From 0.4 s one word appears per beat, then per half beat: "we" (0.4), "don't" (0.8), "just" (1.2), "prompt." (1.6), "we" (2.0), "direct." (2.2, in the accent gradient), "type" (2.6), "light" (2.8), "depth" (3.0). Replace these with your own manifesto lines. The background flips between dark and paper on every cut. On "light" and "depth" the ball flies up and out at the top left. 2. Pendulum, 3.2–8.0 s. Paper background. The ball becomes the bob (112 px) of a thin dark rod hung from a pivot 380 px above the top centre (arm length 1317 px). A blurred shadow of rod and bob is offset to the right. A two-line caps title sits in the middle and changes on every swing: "MADE / BY HAND?" → "MADE / BY CODE." (second line in the accent) → "NO / TIMELINE." → "NO / KEYFRAMES." → "JUST / WORDS." (accent) → "AND / LIGHT.". These are examples to replace. At 7.2 s the light goes out beyond the rod, and the last swing drags the dark across the frame. 3. Lamp, 8.0–12.8 s. Dark #14112E. The ball becomes a glowing lamp whose cone of light reveals a paper page. The page holds "LIGHT / IS JUST / MATH." in caps (example; the last line in violet) and a small logo lockup near y 1430: a gradient dot and your wordmark in ink. From 12.27 s the whole page is lit. 4. Montage, 12.8–16.0 s. On the drop, "[your brand]" in Anton (about 260 px tall, centred) holds still while the world behind it changes on every eighth note (0.2 s). The worlds, in order: - a glossy marbled pink and orange 3D blob with a clearly visible edge, over grey - the same blob closer - flat blocks: violet, dark and paper squares, and the accent gradient - hypnotic ink-and-paper rings zooming and turning - a blank paper tag swinging on a string over violet - a field of dark keyboard keys from above, with a few pink and orange keys pressing - a torus drawn in clearly distinct halftone dots on dark - flat violet with a faint grid - toy 3D shapes tumbling on a dark plum (cubes, balls, rings, cones and capsules in the palette plus yellow #FFD23F) - the same shapes blurred on pastel pink - a glass phone on grey - the blob on violet - a floor of white cubes with pink and orange columns rising - the halftone torus as ink dots on white - flat coral with a grid 5. Voxel finale, 16.0–18.2 s. Violet background. A short word (your product, or the second half of your brand name) is built from small cubes. It is fully formed by 16.6 s, breathes, then bursts apart from 17.72 s while a black hole opens from the centre and fills the frame by 18.17 s. 6. End card, 18.2–19.2 s. Dark. The ball grows from nothing in the centre (142 px at x 539, y 959). Your wordmark in the pink-to-orange gradient appears under it at 18.1 s, holds, and fades out at 18.85 s. That leaves only the ball, exactly where the film's first frame begins, so the loop is seamless. </structure> <composition> Palette: - deep night #0C0A1E and a slightly lighter #14112E for the dark scenes - paper #F2EFFA for the light ones - ink #1C0B5D for type on paper - a pink-to-orange accent gradient #FB2D89 → #FE9117 - a violet second accent #7C4DFF - yellow #FFD23F only for the toy shapes Hook words are paper-coloured on dark cuts and ink on paper cuts. Type: - words and titles in Manrope ExtraBold, with tight tracking (-0.035em on the caps titles) - the brand name in the montage in Anton - a small handle "@yourbrand" (replace) in JetBrains Mono at the top left, 56 px from the left and 246 px from the top, for the whole film Pendulum title: line one about 145 px cap height, line two about 128 px, centred. The ball is a glossy sphere: a soft white highlight up and to the left over a body graded orange → pink → deep magenta. Montage brand name: three layers (a hard shadow offset 9 px, a 16 px outline and the fill). It is white with a dark outline on dark or busy worlds, and dark with a white outline on light ones. Voxel word: one row, about 430 px tall and 890 px wide. The first letter is graded pink to orange from top to bottom; the rest are paper white. End card: ball centred; the gradient wordmark at about y 1225, about 620 px wide. </composition> <techniques> Hook: - Each word lands in four frames with a strong ease-out (power3.out). The entrances rotate in turn: tracking that closes from half an em, a zoom-drop from 125% and 320 px lower, a vertical stretch from 260% anchored at the baseline, and a slide in from 835 px off the left. - Background changes are hard cuts. - On every cut the ball swells to 125% in place for one frame and is at the top of its hop on the next. Over five frames it eases into the other resting spot (x 287 or 788) while shrinking back. Pendulum: - It swings ±23.6° with power3.inOut in 0.34 s, each swing centred on every second beat (3.6, 4.4, 5.2, 6.0, 6.8, 7.6 s), and holds at the ends. - Three faded copies a frame apart trail the bob. - The rod is clearly visible, and its shadow is noticeable. - Each swing wipes the title into the next. The new title shows on the side the bob has already passed and the old one on the other, using rectangular inset masks on the same ease. - At 7.2 s everything beyond the rod's line turns dark, and the last swing drags the dark across the frame. Lamp: - The ball glides to the centre in a third of a second and starts to glow, with a soft orange-pink halo about 220 px around it. - A cone of light opens from the ball as a 7° sliver pointing straight up. It sweeps down to the left and right while widening as the ball moves: to about x 800, y 1090, then x 900, y 975, then up to x 760, y 560. - The cone settles above the words, 120° wide and pointing down. - The cone is a wedge-shaped mask with its apex at the ball, revealing the paper page under the dark. A copy of the page at 28% opacity, 4.5° wider on each side, makes a hard grey penumbra. - From 12.27 s the cone opens to 360° in 0.33 s with an in-out ease. Montage: hard cuts every 0.2 s behind the still name. Each world moves inside its slot: the rings zoom and turn, the tag swings, the keys press, the shapes tumble and the columns rise. Voxel finale: - About 800 small cubes, three deep, on an 11x18 grid per letter. - The cubes start scattered in depth and fly into place with a quartic in-out over half a second, staggered by up to 0.18 s, while specks rush past the camera. - The word breathes: each letter turns a little around its centre, and a ripple runs through its rows. - From 17.72 s every cube bursts outward and toward the lens, streaked with motion blur. - A dark disc opens from a pinhole in the centre (power3.in, 0.37 s from 17.8 s) and fills the frame by 18.17 s, with the cubes flying over it. End card: the ball grows from nothing in about 0.12 s, and the wordmark fades out at 18.85 s. </techniques> <music> Make an original dark, punchy instrumental electronic track at 150 BPM in D minor with a half-time feel (kick on one, snare on three). It has a distorted pulsing eighth-note bass, tight drums and tense pads, plus a wordless processed vocal chop used as a texture, with no singing. It plays from the first frame. Its kicks and snares fall on the word cuts and the pendulum's swings, and it drops at 12.8 s. It ends on a heavy hit with a dark chord exactly on the black hole at 18.0 s, which rings out under the end card. Trim it to 19.2 s on the bar. </music> <sound> Layer these over the music: - a soft click on every word flash - a whoosh on every swing - a riser into the pendulum - a falling sweep when the light goes out - a bell when the ball lights up - a riser into a boom on the montage at 12.8 s - a quiet tick on every new world - a whoosh as the cubes rush in - a small boom when the word lands - a riser into a deep boom under the black hole No voice. </sound>

Used 3 times
Preview of the “3D Phone Fly-Through Brand Reel with Neon Kinetic Type” promptSimple MotionPrompt code: SYP

3D Phone Fly-Through Brand Reel with Neon Kinetic Type

<direction> Make a 15.5-second vertical brand reel (1080x1920, 30 fps). A 3D phone fly-through over my brand's profile turns into a logo moment, then kinetic typography is cut syllable by syllable to a hard half-time trap beat, ending on my logo. Everything is drawn, with no filmed footage. Use my logo, and use my brand colours and words in place of the examples below. The look has three worlds: deep navy to near-black gradients for the 3D part, a light grey studio for the middle, and pure black with neon glow for the end. Avoid a square plate or cube behind the logo, mirrored letters when a word passes behind something, text touching the frame edges, an upside-down frame after a camera whip, and a flat or squashed hologram logo. The phone screen must sit exactly inside its frame. </direction> <structure> 1. 0-4.3 s, phone fly-through. A 3D phone (a screen face and a glowing silver back with a camera bump) tumbles in small and tilted, back first. It spins about 200 degrees and settles upright on its screen at 1.05 s (power2.out). The screen sits centred in the frame with an even bezel on all sides. It shows the brand like a social profile: handle, a round avatar with my logo, name and a one-line tagline, a two-line bio with the website, a pink main button, and four round highlights whose labels don't overlap. Below them is a 3x3 grid of slightly small, rounded-corner colourful tiles that fit the screen, with short labels that fit inside each tile ("IDEAS IN MOTION", "3D", "LOGO REVEAL"; replace with yours). From 1.05 s the phone tips back about 48 degrees and grows, while the tiles lift off the screen towards the camera at different heights. A whip pan at 1.95 s lands close on the profile header. The camera tracks slowly down the bio, banking, until a second whip at 3.0 s swings it to look down at the avatar. It lands upright, so the profile still reads. Three glowing pink rings stack up out of the avatar (back.out, 80 ms apart). A round copy of my logo with a pink outline and glow rises out of them, leaning towards the viewer like a hologram. 2. 4.3-6.5 s, 3D logo. Hard cut to my logo mark itself, extruded in 3D: a stack of thin layers in a deep tone (for example dark pink) behind the lit front, with no square behind it. It glows on a navy radial gradient. It spins in from a tilted pose (power3.out, 1 s), wobbles, then spins away small (power3.in) into the cut. A bold word such as "AHHHH" (replace with yours) sits on a ring just below the logo, never over it. It is set in the extra-bold grotesque with an orange-to-pink gradient and a soft pink glow, letters spaced apart and never mirrored. The word sweeps across the front, then flies off with the logo. From 4.75 s a giant outlined background word ("OMG") fades in and drifts up. 3. 6.5-9.2 s, typed words in a light room. Hard cut to a light grey vignetted room. Words are typed letter by letter on the syllables of the beat, in a 3D group the camera drifts across. First "yeah". Then "she" in white on a black box that first shows as a thin line and snaps open. Then "typed" in pink, "one", and a bigger "single prompt". At 8.1 s the vignette closes to a horizontal ellipse in 0.22 s and opens again in 0.25 s, while the old words fly off left. New words drop in from above out of a blur: "Now" / "it moves like". A pink "magic" rises blurred from the bottom just before the cut. 4. 9.2-15.5 s, neon stack and logo. Cut to black with the pink "magic" glowing at the top. Each next line has its own colour, glow and entrance, and they stack: "And I'm" in orange, "unstoppable" in violet, "might do" in white, "MOTION" in pink. The stack turns slowly in 3D, then flies up and out in 0.25 s at 11.95 s. A closing line pops word by word out of a blur in pink: "no" / "more" / "timelines". At 12.7 s five metal bars drop over it from the top. At 13.25 s everything blurs out, and my logo in white with a spaced-out tagline ("YOUR TAGLINE HERE") blurs in and holds to the end. All quoted words are examples to replace with your own. </structure> <composition> Palette example: navy #1C0B5D, near-black #04020C, hot pink #FB2D89, orange #FE9117, violet #8F7BFF, light grey #D2D4D9, text grey #4A4E56, and white. Use one heavy grotesque, extra-bold with tight tracking (-0.045em), for example Manrope ExtraBold, for every word. The background word in scene 2 is a giant outline (text-stroke at about 20% alpha). The 3D part sits on deep navy to near-black gradients, and the logo scene on a navy radial gradient. The middle is a light grey vignetted room, and the end is pure black with neon glows. Keep every line of text inside the frame with safe margins, especially the long lines "And I'm" and "unstoppable". The final card is the logo centred in white with a small, widely spaced tagline beneath it. </composition> <techniques> Whip pans: 0.08 s of 14 px blur, a jump to the new framing, then 0.12 s back to sharp. Rings stack with back.out, 80 ms apart. The logo hologram rises with a pink outline and glow and a slight lean towards the camera. The 3D logo spins in with power3.out (1 s) and out with power3.in. Typed letters each flip up from below (rotationX -70, back.out, 0.18 s, 30-70 ms apart). The "she" box opens from a thin line with a snap. The iris transition closes the vignette to a horizontal ellipse (0.22 s) and reopens it (0.25 s). Neon line entrances: "And I'm" letters punch in from big, "unstoppable" slides in from the right out of a blur, "might do" letters rise, and "MOTION" letters whip in from the left with skew and a motion trail. The stack exits up in 0.25 s. The closing words pop in out of a blur one by one. Five metal bars drop from the top (power3.in, 30 ms apart). At the end everything blurs out, then the logo blurs in from 24 px (0.45 s) and slowly grows 4% while holding. Words change every 0.1-0.3 s on the beat's syllables; only the logo holds. </techniques> <music> About 147 BPM half-time trap in G minor, instrumental, no vocals. Under the phone part play a dark bell motif with rising tension. The full beat (hard 808 kick, distorted sub, clap, rolling hats with triplet rolls) drops exactly on the cut to the 3D logo at 4.33 s. Trim the track so the drop lands there. Fade out at the end. </music> <sound> Only sound design on top of the music: a boom when the phone lands, whooshes on the two whip pans, and a shimmer for the hologram logo. Add a hit on the cut to the 3D logo, an impact on the cut to the light room, and a whoosh on the iris. Then a boom on the cut to black, whooshes as lines slide in and fly off, a metal hit when the bars land, and a deep boom on the final logo, then a fade out. No voice-over. </sound>

Used 9 times
Preview of the “Kinetic type app promo reel on a 128 BPM beat” promptSimple MotionPrompt code: MOC

Kinetic type app promo reel on a 128 BPM beat

<direction> Make a 15-second landscape product reel (1920x1080, 60 fps) for my app, built entirely from type and interface graphics and cut to a 128 BPM house beat. It should feel like a premium motion-design showreel. Every scene hands over to the next with a move, never a plain cut: a flash, a cursor, a dive through a letter, a folding card, column wipes, a burst, a squash to a line. Something lands on almost every beat. The reel moves from a dark dotted canvas under a camera-style HUD to a light editor page in the middle, then a pink page near the end and a dark end card with my app icon and name. Use my app's name, my square app icon, my web address and my own short copy lines in place of the quoted examples below. No photos or footage. Draw every icon (arrows, chevrons, stars, checks, crosses, small squares, the caret box) as vector shapes, never as typed characters, so no fallback font or empty box ever shows. No text may run off the frame or out of its pill, and every decode or typing animation must settle on the correct text. </direction> <structure> Beat grid: 128 BPM from 0 s, so a beat is 0.469 s and a bar is 1.875 s. The flash lands on bar 2 (1.875 s), the pink page bursts on bar 7 (11.25 s) and the end card hits on bar 8 (13.125 s). Feature highlights land on four consecutive beats in scene 3, and the edit swaps land on four consecutive beats in scene 4. 1. 0-1.9 s, chip cloud and word swap. About 24 small rounded chips float at fixed places around the centre of the dark canvas. Each is mono 21 px with a dot on the left and a thin border; a few have a pink border. Each chip is rolled a few degrees and tilted slightly in 3D, and some are blurred as if out of focus. They focus in one after another from 0.08 s to 1.1 s (opacity, blur 6 px to sharp, scale 0.94 to 1 in 0.22 s) and drift a few pixels. Their text lists what the app does, e.g. "Kinetic type, shapes", "Describe your idea", "Live preview", "MP4 export". A mono kicker "TELL THE CHAT WHAT TO SHOW" decodes from random glyphs above the centre at 0.4 s. A huge 155 px headline "No keyframes." rises letter by letter from 0.11 s. At 0.92 s the second word leaves upward through the top of the line, letter by letter, all within 0.1 s. "timeline." rises in its place in orange within about 0.13 s; the first word never moves. At 1.42 s the whole headline leaves upward, and a tiny glowing square appears at the centre and grows to about 42 px. From 1.58 s every chip tilts hard and flies toward and past the camera along its line from the centre, in 3D perspective (0.22 s, accelerating power1-style ease-in). 2. 1.9-3.7 s, flash, cursor and dive. A pinkish-grey flash fills the frame and decays in 0.25 s while 40 thin rays shoot outwards and two soft rings expand. The square (orange, rounded) arrives at about 45 px, tilted, and swells to about 215 px in a quarter of a second while it straightens. It then works as a cursor: a giant title "OPEN APP" (311 px, nearly the frame's width) rises letter by letter while the square runs ahead of the letters, shrinking as it goes. It lands as the full stop (about 60 px) and turns pink. At about 2.66 s a pink pill with my web address pops in under the title (back-out ease) and decodes. A slow push-in follows. At 3.2 s the camera dives into the counter of the first O: the title scales on an accelerating curve (about 1.07 to 3 in 0.3 s, then to 22 by 0.5 s) while the O slides to the centre. The next scene shows through the O's hole and fills the frame as the letter's rim flies past. 3. 3.25-5.8 s, the diagram. A dark scene with a small label at top left: a drawn small square, then "02 —— DESCRIBE THE VIDEO". A central card has a pink border, my logo and app name, a small mono subtitle like "AI MOTION DESIGNER", a teal dot with my web address, and four feature buttons such as "Edit in words", "No keyframes", "Live preview", "MP4 export". On the left three inputs ("Footage", "Photos", "Logos", each with a small drawn icon) slide in. On the right six outputs slide in 50 ms apart: "Kinetic type", "Shapes", "3D effects", "Music", "Sound effects", "Vertical", each with a small mono subline and a tag. The headline "From idea to video in one chat." rises letter by letter at top right, its last words in orange. Curved wires draw from the inputs to the card and from the card to the outputs, with glowing dots flowing along them. The four feature buttons fill with pink, one per beat. At 5.6 s the card pulses and folds into a narrow, plain light bar. 4. 5.7-9.75 s, the light page. The light page opens out of that bar. It widens from about 80 px to the full frame in about 0.23 s (slow, then fast, then easing out), with a motion blur that clears as it lands. Left side: a small label (drawn square, "03 —— LIVE PREVIEW"), a two-line title "Chat instead / of a timeline." (second line pink) rising letter by letter, two lines of muted body copy "Tell the chat what to show. / The agent builds the animation." rising word by word, and five small dots. Right side: a white editor window with traffic lights, my address in the title bar and "Try it free" at the right. Eight numbered mono lines type themselves at about 100 characters a second with a pink caret, e.g. "Pick a template", "idea = describe(", say="Bigger", the body sentence in quotes, "Refine in words, then export". A status bar at the bottom reads "MP4 export" with a small outlined caret box at its right. Along the bottom, a strip of words ("bigger", "slower", "another colour", "vertical", "horizontal", "square", "kinetic type" ...) scrolls left at about 167 px/s. From 7.5 s, on four beats in a row, the quoted value after say= swaps to "Slower", "Another colour", "Vertical", "Square" inside a pink highlight box with a quick decode. On each swap the status bar reads "Live preview · Slower" and so on, one dot grows in a new accent colour, and the matching word of the strip becomes a pink pill. The whole page slowly pushes in by 2.5%. 5. 9.45-11.35 s, keyframes versus words. A small label (drawn square, "04 —— NO KEYFRAMES") sits at top left. Nine vertical columns wipe the dark scene in over the light one, alternately from the top and from the bottom. Each takes 0.15 s, with a soft edge and a glowing pink bar at its leading edge. A headline "Edit in words." rises. A pink pill with a quoted request such as 'Bigger', 'slower' connects by a line to a rounded diamond labelled "AGENT". A glowing dot runs to an upper card "keyframes / to hunt for", which turns orange with a drawn-cross "NO" badge and a dashed path. Then the dot runs along the lower path (small label "say what should change") to a card "chat/say-what-should-change / live preview". That card turns teal with a drawn-check "LIVE" badge and a glow. Meanwhile "Live preview." rises after the headline in orange, and three small stats rise at the bottom: "PREVIEW live", "EXPORT MP4", "KEYFRAMES none" in teal. 6. 11.15-13.4 s, three steps. A pink page bursts out of the LIVE badge as a soft-edged circle with a glowing rim. It is about 130 px, then 190 px over the first two frames, then races past the far corner within another 0.1 s. Three huge numbers "01", "02", "03" (243 px) roll in like slot-machine reels, blurred while spinning, and land left to right at 11.32, 11.5 and 11.77 s. Each comes with a hairline drawing under its row, a small mono label that decodes ("TEMPLATE", "IDEA", "EXPORT", each with a small drawn yellow star before it) and a sentence fading up ("Pick a template", "Describe your idea", "Refine in words, then export"). From 12.65 s everything blurs and squashes vertically into a thin line across the middle of the frame, which becomes the end card's rail. 7. 12.8-15 s, end card. The thin white line shoots out to the full width in two frames. My app icon (about 150 px, sitting on the line) drives in from the right along it, very fast and then braking hard: most of the way in the first 0.13 s, settled by 13.2 s, with a few speed streaks behind it. It pulls a dark page whose rounded, bullet-shaped nose follows it and then spreads until the frame is dark at 13.4 s. My app name (Geist 500, 176 px) appears behind the icon as it passes, and icon and name sit centred together as one lockup. The line shrinks to an underline reaching about 30 px past both ends of the lockup and dims. The tagline "Your AI motion designer." rises word by word at 13.75 s. Two pill buttons pop at 14.1 and 14.17 s, each as wide as its words plus the same padding, centred as a pair 23 px apart: an outlined one with a small drawn chevron and "Try it free", and a pink one with my web address and a drawn arrow. An orange shine sweeps across the name at 14.6 s. Hold to the end, fully visible and readable through the last frame. </structure> <composition> Palette: - Dark scenes: near-black #0D0B1E and deep ink #1C0B5D, with a soft deep-ink glow in the middle and a faint 48 px dotted grid over everything. - Light page: #FAF9FF with a lavender tint #F0EDFF and a horizontal vignette darkening the left and right edges to about #B6B1C6. - Main accent: pink #FB2D89 for pills, buttons, highlights and the cursor. - Second accent: orange #FE9117 for the highlighted word of each headline. - Neutrals: white #FFFFFF, muted text #6B6385 on light and #8E87A6 on dark, lines #E9E4F2. - Details: teal #2DD4B0 for success; yellow #FFD23F and violet #7C6CF2 only for small details. Type: Geist for everything big. Headlines are weight 800 with tight tracking of about -0.023em; the end-card wordmark is weight 500. Geist Mono is for labels, chips, code and the HUD, with small caps-style labels at wide letter-spacing of 0.15-0.35em. HUD over scenes 1-6: - Thin corner brackets at the four corners. - Top left: a pink dot with the app name or a tagline. - Top right: a running timecode (HH:MM:SS:FF at 60 fps). - Bottom left: the current section ("01 OPEN APP", "02 DESCRIBE THE VIDEO", "03 LIVE PREVIEW", "04 NO KEYFRAMES", "05 TRY IT FREE"). - Bottom right: "VERTICAL · HORIZONTAL · SQUARE". All HUD text is 14 px mono in a muted colour that turns dark on the light page and white on the pink page. The HUD fades out as the end card arrives. </composition> <techniques> Headlines rise into their line letter by letter. Each letter is clipped by the line and rises from below (0.15 s, power3-style ease-out), with the stagger spread so the whole line lands in about 0.4 s however long it is. Swapped words leave upward through the top of the line letter by letter while the new word rises in its place. Body copy and taglines rise word by word. Mono kickers, labels and addresses decode from random glyphs. Pills and buttons pop with a slight overshoot (back-out ease). Code types at about 100 characters a second with a pink caret. Use motion blur on the fastest moves: the page opening, the spinning numbers, the squash to a line and the icon drive-in. Keep a slow push-in on held scenes, so the frame is never static until the end-card hold. </techniques> <music> An original, energetic instrumental house track at exactly 128 BPM, exactly 15 s long, with kicks on the beat grid. It opens with a muffled, low-passed first bar and a white-noise riser. The full beat drops exactly on the flash at 1.875 s with an impact and a deep sub boom. From there it is a steady four-on-the-floor groove with claps, hats, a pulsing bass and bright synth chords, with no drops or gaps in level anywhere. Just before the end card the track closes into a low-passed sound for half a bar (a filter build) instead of stopping. A final boom and splash hits at 13.125 s, followed by the track's own short outro by 15 s. </music>

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