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Kinetic type app promo reel on a 128 BPM beat

A 15-second landscape app reel in kinetic type and UI graphics: chip cloud, cursor title, camera dive, diagram, live editor, three steps and an end card.

Prompt code MOCPublished Used 3 times

Use prompt

The prompt opens in the app: add your own materials and the agent builds the video.

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Prompt

Direction

Make a 15-second landscape product reel (1920x1080, 60 fps) for my app, built entirely from type and interface graphics and cut to a 128 BPM house beat. It should feel like a premium motion-design showreel. Every scene hands over to the next with a move, never a plain cut: a flash, a cursor, a dive through a letter, a folding card, column wipes, a burst, a squash to a line. Something lands on almost every beat. The reel moves from a dark dotted canvas under a camera-style HUD to a light editor page in the middle, then a pink page near the end and a dark end card with my app icon and name. Use my app's name, my square app icon, my web address and my own short copy lines in place of the quoted examples below. No photos or footage. Draw every icon (arrows, chevrons, stars, checks, crosses, small squares, the caret box) as vector shapes, never as typed characters, so no fallback font or empty box ever shows. No text may run off the frame or out of its pill, and every decode or typing animation must settle on the correct text.

Structure

Beat grid: 128 BPM from 0 s, so a beat is 0.469 s and a bar is 1.875 s. The flash lands on bar 2 (1.875 s), the pink page bursts on bar 7 (11.25 s) and the end card hits on bar 8 (13.125 s). Feature highlights land on four consecutive beats in scene 3, and the edit swaps land on four consecutive beats in scene 4.

  1. 0-1.9 s, chip cloud and word swap. About 24 small rounded chips float at fixed places around the centre of the dark canvas. Each is mono 21 px with a dot on the left and a thin border; a few have a pink border. Each chip is rolled a few degrees and tilted slightly in 3D, and some are blurred as if out of focus. They focus in one after another from 0.08 s to 1.1 s (opacity, blur 6 px to sharp, scale 0.94 to 1 in 0.22 s) and drift a few pixels. Their text lists what the app does, e.g. "Kinetic type, shapes", "Describe your idea", "Live preview", "MP4 export". A mono kicker "TELL THE CHAT WHAT TO SHOW" decodes from random glyphs above the centre at 0.4 s. A huge 155 px headline "No keyframes." rises letter by letter from 0.11 s. At 0.92 s the second word leaves upward through the top of the line, letter by letter, all within 0.1 s. "timeline." rises in its place in orange within about 0.13 s; the first word never moves. At 1.42 s the whole headline leaves upward, and a tiny glowing square appears at the centre and grows to about 42 px. From 1.58 s every chip tilts hard and flies toward and past the camera along its line from the centre, in 3D perspective (0.22 s, accelerating power1-style ease-in).

  2. 1.9-3.7 s, flash, cursor and dive. A pinkish-grey flash fills the frame and decays in 0.25 s while 40 thin rays shoot outwards and two soft rings expand. The square (orange, rounded) arrives at about 45 px, tilted, and swells to about 215 px in a quarter of a second while it straightens. It then works as a cursor: a giant title "OPEN APP" (311 px, nearly the frame's width) rises letter by letter while the square runs ahead of the letters, shrinking as it goes. It lands as the full stop (about 60 px) and turns pink. At about 2.66 s a pink pill with my web address pops in under the title (back-out ease) and decodes. A slow push-in follows. At 3.2 s the camera dives into the counter of the first O: the title scales on an accelerating curve (about 1.07 to 3 in 0.3 s, then to 22 by 0.5 s) while the O slides to the centre. The next scene shows through the O's hole and fills the frame as the letter's rim flies past.

  3. 3.25-5.8 s, the diagram. A dark scene with a small label at top left: a drawn small square, then "02 —— DESCRIBE THE VIDEO". A central card has a pink border, my logo and app name, a small mono subtitle like "AI MOTION DESIGNER", a teal dot with my web address, and four feature buttons such as "Edit in words", "No keyframes", "Live preview", "MP4 export". On the left three inputs ("Footage", "Photos", "Logos", each with a small drawn icon) slide in. On the right six outputs slide in 50 ms apart: "Kinetic type", "Shapes", "3D effects", "Music", "Sound effects", "Vertical", each with a small mono subline and a tag. The headline "From idea to video in one chat." rises letter by letter at top right, its last words in orange. Curved wires draw from the inputs to the card and from the card to the outputs, with glowing dots flowing along them. The four feature buttons fill with pink, one per beat. At 5.6 s the card pulses and folds into a narrow, plain light bar.

  4. 5.7-9.75 s, the light page. The light page opens out of that bar. It widens from about 80 px to the full frame in about 0.23 s (slow, then fast, then easing out), with a motion blur that clears as it lands.
    Left side: a small label (drawn square, "03 —— LIVE PREVIEW"), a two-line title "Chat instead / of a timeline." (second line pink) rising letter by letter, two lines of muted body copy "Tell the chat what to show. / The agent builds the animation." rising word by word, and five small dots.
    Right side: a white editor window with traffic lights, my address in the title bar and "Try it free" at the right. Eight numbered mono lines type themselves at about 100 characters a second with a pink caret, e.g. "Pick a template", "idea = describe(", say="Bigger", the body sentence in quotes, "Refine in words, then export". A status bar at the bottom reads "MP4 export" with a small outlined caret box at its right.
    Along the bottom, a strip of words ("bigger", "slower", "another colour", "vertical", "horizontal", "square", "kinetic type" ...) scrolls left at about 167 px/s. From 7.5 s, on four beats in a row, the quoted value after say= swaps to "Slower", "Another colour", "Vertical", "Square" inside a pink highlight box with a quick decode. On each swap the status bar reads "Live preview · Slower" and so on, one dot grows in a new accent colour, and the matching word of the strip becomes a pink pill. The whole page slowly pushes in by 2.5%.

  5. 9.45-11.35 s, keyframes versus words. A small label (drawn square, "04 —— NO KEYFRAMES") sits at top left. Nine vertical columns wipe the dark scene in over the light one, alternately from the top and from the bottom. Each takes 0.15 s, with a soft edge and a glowing pink bar at its leading edge. A headline "Edit in words." rises. A pink pill with a quoted request such as 'Bigger', 'slower' connects by a line to a rounded diamond labelled "AGENT". A glowing dot runs to an upper card "keyframes / to hunt for", which turns orange with a drawn-cross "NO" badge and a dashed path. Then the dot runs along the lower path (small label "say what should change") to a card "chat/say-what-should-change / live preview". That card turns teal with a drawn-check "LIVE" badge and a glow. Meanwhile "Live preview." rises after the headline in orange, and three small stats rise at the bottom: "PREVIEW live", "EXPORT MP4", "KEYFRAMES none" in teal.

  6. 11.15-13.4 s, three steps. A pink page bursts out of the LIVE badge as a soft-edged circle with a glowing rim. It is about 130 px, then 190 px over the first two frames, then races past the far corner within another 0.1 s. Three huge numbers "01", "02", "03" (243 px) roll in like slot-machine reels, blurred while spinning, and land left to right at 11.32, 11.5 and 11.77 s. Each comes with a hairline drawing under its row, a small mono label that decodes ("TEMPLATE", "IDEA", "EXPORT", each with a small drawn yellow star before it) and a sentence fading up ("Pick a template", "Describe your idea", "Refine in words, then export"). From 12.65 s everything blurs and squashes vertically into a thin line across the middle of the frame, which becomes the end card's rail.

  7. 12.8-15 s, end card. The thin white line shoots out to the full width in two frames. My app icon (about 150 px, sitting on the line) drives in from the right along it, very fast and then braking hard: most of the way in the first 0.13 s, settled by 13.2 s, with a few speed streaks behind it. It pulls a dark page whose rounded, bullet-shaped nose follows it and then spreads until the frame is dark at 13.4 s. My app name (Geist 500, 176 px) appears behind the icon as it passes, and icon and name sit centred together as one lockup. The line shrinks to an underline reaching about 30 px past both ends of the lockup and dims. The tagline "Your AI motion designer." rises word by word at 13.75 s. Two pill buttons pop at 14.1 and 14.17 s, each as wide as its words plus the same padding, centred as a pair 23 px apart: an outlined one with a small drawn chevron and "Try it free", and a pink one with my web address and a drawn arrow. An orange shine sweeps across the name at 14.6 s. Hold to the end, fully visible and readable through the last frame.

Composition

Palette:

  • Dark scenes: near-black #0D0B1E and deep ink #1C0B5D, with a soft deep-ink glow in the middle and a faint 48 px dotted grid over everything.

  • Light page: #FAF9FF with a lavender tint #F0EDFF and a horizontal vignette darkening the left and right edges to about #B6B1C6.

  • Main accent: pink #FB2D89 for pills, buttons, highlights and the cursor.

  • Second accent: orange #FE9117 for the highlighted word of each headline.

  • Neutrals: white #FFFFFF, muted text #6B6385 on light and #8E87A6 on dark, lines #E9E4F2.

  • Details: teal #2DD4B0 for success; yellow #FFD23F and violet #7C6CF2 only for small details.
    Type: Geist for everything big. Headlines are weight 800 with tight tracking of about -0.023em; the end-card wordmark is weight 500. Geist Mono is for labels, chips, code and the HUD, with small caps-style labels at wide letter-spacing of 0.15-0.35em.
    HUD over scenes 1-6:

  • Thin corner brackets at the four corners.

  • Top left: a pink dot with the app name or a tagline.

  • Top right: a running timecode (HH:MM:SS:FF at 60 fps).

  • Bottom left: the current section ("01 OPEN APP", "02 DESCRIBE THE VIDEO", "03 LIVE PREVIEW", "04 NO KEYFRAMES", "05 TRY IT FREE").

  • Bottom right: "VERTICAL · HORIZONTAL · SQUARE".
    All HUD text is 14 px mono in a muted colour that turns dark on the light page and white on the pink page. The HUD fades out as the end card arrives.

Techniques

Headlines rise into their line letter by letter. Each letter is clipped by the line and rises from below (0.15 s, power3-style ease-out), with the stagger spread so the whole line lands in about 0.4 s however long it is. Swapped words leave upward through the top of the line letter by letter while the new word rises in its place. Body copy and taglines rise word by word. Mono kickers, labels and addresses decode from random glyphs. Pills and buttons pop with a slight overshoot (back-out ease). Code types at about 100 characters a second with a pink caret. Use motion blur on the fastest moves: the page opening, the spinning numbers, the squash to a line and the icon drive-in. Keep a slow push-in on held scenes, so the frame is never static until the end-card hold.

Music

An original, energetic instrumental house track at exactly 128 BPM, exactly 15 s long, with kicks on the beat grid. It opens with a muffled, low-passed first bar and a white-noise riser. The full beat drops exactly on the flash at 1.875 s with an impact and a deep sub boom. From there it is a steady four-on-the-floor groove with claps, hats, a pulsing bass and bright synth chords, with no drops or gaps in level anywhere. Just before the end card the track closes into a low-passed sound for half a bar (a filter build) instead of stopping. A final boom and splash hits at 13.125 s, followed by the track's own short outro by 15 s.

What to prepare

  • My square app icon, sharp and ideally on a transparent background; it sits in the diagram card and drives in on the end card.
  • My app's name, web address and short copy lines (headlines, feature names, tagline) to replace the quoted examples.

More prompts

Preview of the “Living Specimen Product Reel with Logo Morph” promptSimple MotionPrompt code: NPX

Living Specimen Product Reel with Logo Morph

<direction> Make an 8.9-second horizontal motion-design reel, 1920x1080 at 30 fps (four bars at 107.5 BPM), that presents a product as a living specimen. It moves through a technical sheet, software-style tracking, an anatomy diagram and very wide type that shuffles from one statement into the next, and ends on my logo. Everything is drawn. The subject is a six-petal flower drawn in vector: pink petals with darker bases, an orange-yellow centre, deep-ink anthers and a teal stem. It is the "specimen" in every scene. Cut hard and on the beat. Inside shots, change things on single frames (typing, flashes, letter jumps) rather than easing them. Avoid crossfades, soft drifting motion inside shots, photos or stock footage of the subject, and any voice. Use my logo exactly as it is, never redrawn or recoloured. </direction> <structure> 1. 0-0.83 s, specimen sheet on the light page. A square frame of full-bleed 1.6 px hairlines has 22 px pink markers on its four corners and centre, a dashed circle and dashed diagonals, with the flower on its stem inside. Push in from 0.31x to 1.12x with a fast start and a long settle (expo.out), keeping the hairlines and markers at their thickness. At 0.3 s a pink tag pops on with "BRAND NAME" (replace with yours). From 0.33 s a tiny data block types on at about 13 characters a frame: "NAME: ...", "ROLE: ...", "01: PICK A TEMPLATE", "02: DESCRIBE YOUR IDEA", "03: REFINE IN WORDS", "PREVIEW: LIVE", "EXPORT: MP4" (replace with yours). At 0.43 s the hero word "IDEAS" (replace with yours; deep ink, caps 146 px) cuts in across the frame. The flower glitches for three frames (sliced bands pushed sideways, specks). A two-frame pink flash turns it into a white block mosaic with a small cross in each block, then a pink mosaic for two frames, then back. From 0.77 s a near-black window opens from the centre (156, 434, 1340 px wide on successive frames) showing the flower inverted and zoomed, ending in a radial streak blur. 2. 0.83-1.47 s, close-up. The flower fills the frame on near-black with a slow push-in. First three frames of tracking crosses with tiny readouts ("01", "02"), then four frames of a point cloud with arcs, then small boxes with an x that thin out frame by frame. Four colour-inverted windows pop in one by one on frames 5, 9, 13 and 15. Each has a 1.5 px white outline, 18 px white corner handles and a label 70 px above in the label font: "Footage_01", "Photos_02", "Logos_03", "Music_04" (replace with yours). 3. 1.47-1.70 s. A stepped pixel wipe of white blocks filled with a pattern of small crosses eats in from the corners over two frames. Then the flower appears in greyscale, overexposed, under dashed rings and translucent pink squares, with horizontal slices shifted for two frames. 4. 1.70-2.13 s. The flower sits under stepped white scan blocks striped with short pink dashes and patches of halftone dots, and the windows come back. Then a pink stepped field of 78 px blocks grows over near-black from the centre, one radius step per frame with a ragged edge, until it fills the frame. Four inverted crops sit on it in white-handled windows with their labels. 5. 2.13-3.93 s, anatomy diagram on pink. Five square cards overlap in a row, earlier cards on top. Each is near-black with a macro detail of the flower: bud, petal, centre, stamens, base. Each has a white 1 px outline and white corner handles, and the bottom-left handle carries a dark dot. Labels sit above each card at 0.085x its size: "Type", "Shapes", "3D", "Sound", "Fonts." (replace with yours). A size focus walks along the row: the card in focus grows from 259 to 362 px while the others ease back. Then all the cards settle and ride a vertical wave, a beat apart. White dashed guides hug the stack's bounding box on every frame. Thin curves tie the first card's bottom-left handle to every other card's. From 3.4 s cards drop out of the row and white capitals "M", "O", "T", "N" take their slots, leading into the next word. 6. 3.93-4.83 s, on near-black. "IN MOTION" (replace with yours) drops in letter by letter in pink wide capitals (caps about 195 px). The letters ride overshooting tracks in a scrambled order while the baseline ripples like a wave. The last letter first waits in the slot before its own, then jumps out. Hard cut to the light page at 4.33 s while the letters settle. At 4.43 s the second word, punched in to 1.57x, slides out to the left, slow then accelerating (power2.in, about 650 px in 0.4 s). 7. 4.83-5.57 s, over a near-black ground with a white dot grid every 140 px. "LIVE" on the top row slides left and "PREVIEW" on the bottom row slides right (replace with yours; white, caps 277 px, running off the frame's edges), both braking hard. Between them the flower, seen from above and squashed to 0.69, turns slowly. Then three hard-cut inserts: - A trace sheet: the flower inverted to teal on a fine deep-ink grid, ringed by a circle and intersecting arcs with dots. It has corner labels "BRAND NAME", "ADDRESS", "TAGLINE", "CLAIM", a title "EDIT IN WORDS", a short data list and the line "Tell the chat what to show. The agent builds the animation." (replace all with yours). - A checker snowflake of pink 67 px squares on white, for two frames. - The flower typed in tiny bar characters a shade darker than a pink ground, for five frames, redrawn every frame. 8. 5.57-7.53 s, back to the two rows. The flower shows as pink blocks for two frames, then as the drawing with a teal inverted square on its centre and smeared petals. Letters trade places on single frames across three rows (top at 74, middle at 401, bottom at 731 px): a pair leaps left, a letter jumps down a row, others vanish and new ones appear. This continues until "EXPORT" (replace with yours) stands on the middle row around a 364 px square picture frame with pink markers off its corners. The picture cycles every two or three frames through studies of the flower: a dark petal, soft pink on lavender, violet with an orange centre, a stem on the light page. At 6.43 s, on a beat, the flower turns into my logo in four frames. First come two frames of the flower as a 12 x 12 colour mosaic, then two of my logo as the same mosaic, then the real logo on near-black (240 px, with a quarter of its size as clear space). The frame then lifts 123 px while the type pulls back to 0.82x and drops 240 px, both expo.out over 0.4 s. The word stands complete under the logo, with no letter covered or cut by the frame edge, and holds to the bar line. 9. 7.53-8.93 s, end card, landing on the bar line. A hard cut swaps the word for my brand name "[your brand]" in white wide type (caps 84 px). Below it sits a pink tag with my web address "[your web address]" in white label type (30 px). Both are centred under the logo, which stays exactly where the frame left it, on near-black. Hold the end card 1.4 s, readable to the last frame. </structure> <composition> Palette: - Light page #FAF9FF. - Accent pink #FB2D89 for panels, markers, tags and type. - Near-black ground #0D0B1E. - Deep ink #1C0B5D for dark type and hairlines on the light page. - White #FFFFFF for type and handles. - Lavender #F0EDFF. - Muted #6B6385 for dots on white. - Orange #FE9117 and yellow #FFD23F in the flower. - Violet #7C6CF2 for one picture study. Type: all big words use a very wide regular grotesk (TikTok Sans at width 150%, weight 400). Labels, tags and data use a small technical grotesk (Space Grotesk 400-500). Framing details: hairlines are 1.6 px, markers 22 px, window outlines 1.5 px and corner handles 18 px. Window labels sit 70 px above their windows. The end card is centred. I will bring my own words for the tag, the data block, the labels and the four statements: the hero word, the two-word drop-in, the two rows and the final word. Keep each about as long as the examples so the layout holds. </composition> <techniques> - Cuts are hard and on the beat. - Inside shots, changes happen on single frames: typing, flashes, mosaics, letter jumps and pop-ins. Real easing is used only on the push-ins (expo.out), the size focus and wave, the drop-in tracks, the slide-outs (power2.in) and the final lift (expo.out, 0.4 s). - Colour-inverted windows use an inversion plus a small hue turn, so the pink flower reads teal. - Hairlines and markers keep their thickness when the camera pushes in. - Dashed guides and connecting curves are recomputed every frame, so they stick to the moving cards. - Glitch vocabulary: sliced bands shifted sideways, specks, block mosaics with tiny crosses, stepped pixel wipes, a stepped block field growing one step per frame with a ragged edge, scan blocks striped with pink dashes, halftone patches, radial streak blur, and smeared petals. - The logo morph goes through a shared 12 x 12 colour mosaic: two frames of the flower, then two of the logo. </techniques> <music> A dark trap / hard electronic bed at 107.5 BPM, four bars long and exactly as long as the video, laid on the cut grid. - 0-0.8 s: a short, tense riser with glitchy clicks. - 0.83 s: a hard drop with a deep 808 impact exactly on the first cut. - From the drop to the end: kick, snappy claps, triplet hi-hat rolls and dark synth stabs right through the end card, with no break and no drop in level. - Fade out only in the last 0.3 s. </music> <sound> Sound design only on the picture's moments, on top of the bed: - glitch ticks on the flash - a swash on the scan blocks - a metallic hit when the pink field fills - a tape-stop into the cards - a heavy hit on the word drop-in - a click on the cut to the light page - a whoosh and boom on the punch-in - glitches on the inserts - a metallic impact as the letters start trading places - a click when the picture frame appears - glitch ticks on the logo morph - a swoosh as the frame lifts - a riser into a heavy hit with a long boom exactly as the end card lands Mix to about -14 LUFS, true peak below -1 dBTP. No voice. </sound> <references> Botanical specimen sheets and lab diagrams crossed with motion-tracking software overlays and brutalist wide-type kinetic typography, as in fast, glitchy design-studio showreels. </references>

Used 1 time
Preview of the “Bouncing Ball Manifesto Brand Reel” promptSimple MotionPrompt code: MOV

Bouncing Ball Manifesto Brand Reel

<direction> Make a 19.2-second vertical brand reel (1080x1920, 30 fps) that loops seamlessly. It is all motion graphics, cut to a 150 BPM beat (0.4 s a beat, 12 bars). The idea: one glossy ball is the hero of the whole film. It bounces through a word-per-beat manifesto hook, becomes the bob of a pendulum, turns into a lamp that lights a page, waits out a fast montage behind your brand name, and ends alone on the end card exactly where the first frame begins. The look is bold editorial type on flat deep-night and paper backgrounds, with a pink-to-orange gradient accent and a violet second accent. Pace: frantic for the first 3.2 s, then two long breathing scenes on a two-beat pulse, a 3.2 s burst of eighth-note cuts, a 2 s climax and a quiet loop point. Avoid footage, voice-over, soft crossfades and any cut that misses the beat: every cut sits on a beat or half beat. Accent-coloured words must use the same ExtraBold weight as the rest, never thinner. </direction> <structure> 1. Hook, 0–3.2 s. A dark frame. The ball (140 px) starts in the centre and falls toward a floor line at about y 1516, shrinking to 88 px, and lands at 0.37 s. From 0.4 s one word appears per beat, then per half beat: "we" (0.4), "don't" (0.8), "just" (1.2), "prompt." (1.6), "we" (2.0), "direct." (2.2, in the accent gradient), "type" (2.6), "light" (2.8), "depth" (3.0). Replace these with your own manifesto lines. The background flips between dark and paper on every cut. On "light" and "depth" the ball flies up and out at the top left. 2. Pendulum, 3.2–8.0 s. Paper background. The ball becomes the bob (112 px) of a thin dark rod hung from a pivot 380 px above the top centre (arm length 1317 px). A blurred shadow of rod and bob is offset to the right. A two-line caps title sits in the middle and changes on every swing: "MADE / BY HAND?" → "MADE / BY CODE." (second line in the accent) → "NO / TIMELINE." → "NO / KEYFRAMES." → "JUST / WORDS." (accent) → "AND / LIGHT.". These are examples to replace. At 7.2 s the light goes out beyond the rod, and the last swing drags the dark across the frame. 3. Lamp, 8.0–12.8 s. Dark #14112E. The ball becomes a glowing lamp whose cone of light reveals a paper page. The page holds "LIGHT / IS JUST / MATH." in caps (example; the last line in violet) and a small logo lockup near y 1430: a gradient dot and your wordmark in ink. From 12.27 s the whole page is lit. 4. Montage, 12.8–16.0 s. On the drop, "[your brand]" in Anton (about 260 px tall, centred) holds still while the world behind it changes on every eighth note (0.2 s). The worlds, in order: - a glossy marbled pink and orange 3D blob with a clearly visible edge, over grey - the same blob closer - flat blocks: violet, dark and paper squares, and the accent gradient - hypnotic ink-and-paper rings zooming and turning - a blank paper tag swinging on a string over violet - a field of dark keyboard keys from above, with a few pink and orange keys pressing - a torus drawn in clearly distinct halftone dots on dark - flat violet with a faint grid - toy 3D shapes tumbling on a dark plum (cubes, balls, rings, cones and capsules in the palette plus yellow #FFD23F) - the same shapes blurred on pastel pink - a glass phone on grey - the blob on violet - a floor of white cubes with pink and orange columns rising - the halftone torus as ink dots on white - flat coral with a grid 5. Voxel finale, 16.0–18.2 s. Violet background. A short word (your product, or the second half of your brand name) is built from small cubes. It is fully formed by 16.6 s, breathes, then bursts apart from 17.72 s while a black hole opens from the centre and fills the frame by 18.17 s. 6. End card, 18.2–19.2 s. Dark. The ball grows from nothing in the centre (142 px at x 539, y 959). Your wordmark in the pink-to-orange gradient appears under it at 18.1 s, holds, and fades out at 18.85 s. That leaves only the ball, exactly where the film's first frame begins, so the loop is seamless. </structure> <composition> Palette: - deep night #0C0A1E and a slightly lighter #14112E for the dark scenes - paper #F2EFFA for the light ones - ink #1C0B5D for type on paper - a pink-to-orange accent gradient #FB2D89 → #FE9117 - a violet second accent #7C4DFF - yellow #FFD23F only for the toy shapes Hook words are paper-coloured on dark cuts and ink on paper cuts. Type: - words and titles in Manrope ExtraBold, with tight tracking (-0.035em on the caps titles) - the brand name in the montage in Anton - a small handle "@yourbrand" (replace) in JetBrains Mono at the top left, 56 px from the left and 246 px from the top, for the whole film Pendulum title: line one about 145 px cap height, line two about 128 px, centred. The ball is a glossy sphere: a soft white highlight up and to the left over a body graded orange → pink → deep magenta. Montage brand name: three layers (a hard shadow offset 9 px, a 16 px outline and the fill). It is white with a dark outline on dark or busy worlds, and dark with a white outline on light ones. Voxel word: one row, about 430 px tall and 890 px wide. The first letter is graded pink to orange from top to bottom; the rest are paper white. End card: ball centred; the gradient wordmark at about y 1225, about 620 px wide. </composition> <techniques> Hook: - Each word lands in four frames with a strong ease-out (power3.out). The entrances rotate in turn: tracking that closes from half an em, a zoom-drop from 125% and 320 px lower, a vertical stretch from 260% anchored at the baseline, and a slide in from 835 px off the left. - Background changes are hard cuts. - On every cut the ball swells to 125% in place for one frame and is at the top of its hop on the next. Over five frames it eases into the other resting spot (x 287 or 788) while shrinking back. Pendulum: - It swings ±23.6° with power3.inOut in 0.34 s, each swing centred on every second beat (3.6, 4.4, 5.2, 6.0, 6.8, 7.6 s), and holds at the ends. - Three faded copies a frame apart trail the bob. - The rod is clearly visible, and its shadow is noticeable. - Each swing wipes the title into the next. The new title shows on the side the bob has already passed and the old one on the other, using rectangular inset masks on the same ease. - At 7.2 s everything beyond the rod's line turns dark, and the last swing drags the dark across the frame. Lamp: - The ball glides to the centre in a third of a second and starts to glow, with a soft orange-pink halo about 220 px around it. - A cone of light opens from the ball as a 7° sliver pointing straight up. It sweeps down to the left and right while widening as the ball moves: to about x 800, y 1090, then x 900, y 975, then up to x 760, y 560. - The cone settles above the words, 120° wide and pointing down. - The cone is a wedge-shaped mask with its apex at the ball, revealing the paper page under the dark. A copy of the page at 28% opacity, 4.5° wider on each side, makes a hard grey penumbra. - From 12.27 s the cone opens to 360° in 0.33 s with an in-out ease. Montage: hard cuts every 0.2 s behind the still name. Each world moves inside its slot: the rings zoom and turn, the tag swings, the keys press, the shapes tumble and the columns rise. Voxel finale: - About 800 small cubes, three deep, on an 11x18 grid per letter. - The cubes start scattered in depth and fly into place with a quartic in-out over half a second, staggered by up to 0.18 s, while specks rush past the camera. - The word breathes: each letter turns a little around its centre, and a ripple runs through its rows. - From 17.72 s every cube bursts outward and toward the lens, streaked with motion blur. - A dark disc opens from a pinhole in the centre (power3.in, 0.37 s from 17.8 s) and fills the frame by 18.17 s, with the cubes flying over it. End card: the ball grows from nothing in about 0.12 s, and the wordmark fades out at 18.85 s. </techniques> <music> Make an original dark, punchy instrumental electronic track at 150 BPM in D minor with a half-time feel (kick on one, snare on three). It has a distorted pulsing eighth-note bass, tight drums and tense pads, plus a wordless processed vocal chop used as a texture, with no singing. It plays from the first frame. Its kicks and snares fall on the word cuts and the pendulum's swings, and it drops at 12.8 s. It ends on a heavy hit with a dark chord exactly on the black hole at 18.0 s, which rings out under the end card. Trim it to 19.2 s on the bar. </music> <sound> Layer these over the music: - a soft click on every word flash - a whoosh on every swing - a riser into the pendulum - a falling sweep when the light goes out - a bell when the ball lights up - a riser into a boom on the montage at 12.8 s - a quiet tick on every new world - a whoosh as the cubes rush in - a small boom when the word lands - a riser into a deep boom under the black hole No voice. </sound>

Used 3 times
Preview of the “3D Phone Fly-Through Brand Reel with Neon Kinetic Type” promptSimple MotionPrompt code: SYP

3D Phone Fly-Through Brand Reel with Neon Kinetic Type

<direction> Make a 15.5-second vertical brand reel (1080x1920, 30 fps). A 3D phone fly-through over my brand's profile turns into a logo moment, then kinetic typography is cut syllable by syllable to a hard half-time trap beat, ending on my logo. Everything is drawn, with no filmed footage. Use my logo, and use my brand colours and words in place of the examples below. The look has three worlds: deep navy to near-black gradients for the 3D part, a light grey studio for the middle, and pure black with neon glow for the end. Avoid a square plate or cube behind the logo, mirrored letters when a word passes behind something, text touching the frame edges, an upside-down frame after a camera whip, and a flat or squashed hologram logo. The phone screen must sit exactly inside its frame. </direction> <structure> 1. 0-4.3 s, phone fly-through. A 3D phone (a screen face and a glowing silver back with a camera bump) tumbles in small and tilted, back first. It spins about 200 degrees and settles upright on its screen at 1.05 s (power2.out). The screen sits centred in the frame with an even bezel on all sides. It shows the brand like a social profile: handle, a round avatar with my logo, name and a one-line tagline, a two-line bio with the website, a pink main button, and four round highlights whose labels don't overlap. Below them is a 3x3 grid of slightly small, rounded-corner colourful tiles that fit the screen, with short labels that fit inside each tile ("IDEAS IN MOTION", "3D", "LOGO REVEAL"; replace with yours). From 1.05 s the phone tips back about 48 degrees and grows, while the tiles lift off the screen towards the camera at different heights. A whip pan at 1.95 s lands close on the profile header. The camera tracks slowly down the bio, banking, until a second whip at 3.0 s swings it to look down at the avatar. It lands upright, so the profile still reads. Three glowing pink rings stack up out of the avatar (back.out, 80 ms apart). A round copy of my logo with a pink outline and glow rises out of them, leaning towards the viewer like a hologram. 2. 4.3-6.5 s, 3D logo. Hard cut to my logo mark itself, extruded in 3D: a stack of thin layers in a deep tone (for example dark pink) behind the lit front, with no square behind it. It glows on a navy radial gradient. It spins in from a tilted pose (power3.out, 1 s), wobbles, then spins away small (power3.in) into the cut. A bold word such as "AHHHH" (replace with yours) sits on a ring just below the logo, never over it. It is set in the extra-bold grotesque with an orange-to-pink gradient and a soft pink glow, letters spaced apart and never mirrored. The word sweeps across the front, then flies off with the logo. From 4.75 s a giant outlined background word ("OMG") fades in and drifts up. 3. 6.5-9.2 s, typed words in a light room. Hard cut to a light grey vignetted room. Words are typed letter by letter on the syllables of the beat, in a 3D group the camera drifts across. First "yeah". Then "she" in white on a black box that first shows as a thin line and snaps open. Then "typed" in pink, "one", and a bigger "single prompt". At 8.1 s the vignette closes to a horizontal ellipse in 0.22 s and opens again in 0.25 s, while the old words fly off left. New words drop in from above out of a blur: "Now" / "it moves like". A pink "magic" rises blurred from the bottom just before the cut. 4. 9.2-15.5 s, neon stack and logo. Cut to black with the pink "magic" glowing at the top. Each next line has its own colour, glow and entrance, and they stack: "And I'm" in orange, "unstoppable" in violet, "might do" in white, "MOTION" in pink. The stack turns slowly in 3D, then flies up and out in 0.25 s at 11.95 s. A closing line pops word by word out of a blur in pink: "no" / "more" / "timelines". At 12.7 s five metal bars drop over it from the top. At 13.25 s everything blurs out, and my logo in white with a spaced-out tagline ("YOUR TAGLINE HERE") blurs in and holds to the end. All quoted words are examples to replace with your own. </structure> <composition> Palette example: navy #1C0B5D, near-black #04020C, hot pink #FB2D89, orange #FE9117, violet #8F7BFF, light grey #D2D4D9, text grey #4A4E56, and white. Use one heavy grotesque, extra-bold with tight tracking (-0.045em), for example Manrope ExtraBold, for every word. The background word in scene 2 is a giant outline (text-stroke at about 20% alpha). The 3D part sits on deep navy to near-black gradients, and the logo scene on a navy radial gradient. The middle is a light grey vignetted room, and the end is pure black with neon glows. Keep every line of text inside the frame with safe margins, especially the long lines "And I'm" and "unstoppable". The final card is the logo centred in white with a small, widely spaced tagline beneath it. </composition> <techniques> Whip pans: 0.08 s of 14 px blur, a jump to the new framing, then 0.12 s back to sharp. Rings stack with back.out, 80 ms apart. The logo hologram rises with a pink outline and glow and a slight lean towards the camera. The 3D logo spins in with power3.out (1 s) and out with power3.in. Typed letters each flip up from below (rotationX -70, back.out, 0.18 s, 30-70 ms apart). The "she" box opens from a thin line with a snap. The iris transition closes the vignette to a horizontal ellipse (0.22 s) and reopens it (0.25 s). Neon line entrances: "And I'm" letters punch in from big, "unstoppable" slides in from the right out of a blur, "might do" letters rise, and "MOTION" letters whip in from the left with skew and a motion trail. The stack exits up in 0.25 s. The closing words pop in out of a blur one by one. Five metal bars drop from the top (power3.in, 30 ms apart). At the end everything blurs out, then the logo blurs in from 24 px (0.45 s) and slowly grows 4% while holding. Words change every 0.1-0.3 s on the beat's syllables; only the logo holds. </techniques> <music> About 147 BPM half-time trap in G minor, instrumental, no vocals. Under the phone part play a dark bell motif with rising tension. The full beat (hard 808 kick, distorted sub, clap, rolling hats with triplet rolls) drops exactly on the cut to the 3D logo at 4.33 s. Trim the track so the drop lands there. Fade out at the end. </music> <sound> Only sound design on top of the music: a boom when the phone lands, whooshes on the two whip pans, and a shimmer for the hologram logo. Add a hit on the cut to the 3D logo, an impact on the cut to the light room, and a whoosh on the iris. Then a boom on the cut to black, whooshes as lines slide in and fly off, a metal hit when the bars land, and a deep boom on the final logo, then a fade out. No voice-over. </sound>

Used 9 times

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