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Keynote-style product launch in one continuous shot

A 27-second square keynote-style product launch in one continuous 2D shot, with morphing shapes, glass UI over photos, a real cursor and beat-synced motion.

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The prompt opens in the app: add your own materials and the agent builds the video.

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Prompt

Make a square 1440x1440 video, 27 seconds, with sound, in the style of an Apple presentation. 2D only, one continuous take: no cuts, fades, blur, particles or glow. Each scene grows out of the previous one, objects morph into new shapes. Text rises from a mask line, icons pop out of zero on a spring, strokes draw themselves, pages slide, and a black shape floods the frame and shrinks into the next scene. Palette: warm off-white, black interface, iOS 26-style glass over photos. Fonts: a very wide bold grotesque for the logo word and Geist for the interface. The cursor makes real clicks, drags and long presses, and the camera zooms like Screen Studio so that every moment fills the square. Rhythm is 120 BPM, something happens on every beat.

  1. The word "[your brand]" shrinks into its own dot, the dot grows into a black pill, and a caption rises inside. Click: six aperture blades close and open onto a photo.

  2. A circle becomes a square and shrinks, a grid of photos unfolds from under it like a paper map, then rearranges into a bento layout. A zoom into a tile lands on the drop.

  3. The glass word "Edit" melts into a droplet, the droplet becomes a toolbar, the toolbar becomes a slider. Dragging the slider recolors the photo to golden hour, the knob turns into a lens, then a sphere, then a lock screen.

  4. Finale: a black shape floods the frame and shrinks into a light wall with running leaf shadows, a frame with a print hangs on the wall, and the word "[your brand]" returns.
    Music with a drop and a quiet breakdown, clicks and snaps exactly on the beat.

What to prepare

  • 9–12 high-resolution photos, including one strong landscape for the main shot and the print.
  • A royalty-free song of about 120 BPM with a drop and a quiet breakdown, at least 27 seconds long.

More prompts

Preview of the “Seamless 15-second app showreel in pure motion graphics” promptSimple Motion

Seamless 15-second app showreel in pure motion graphics

<direction> Make a 15-second horizontal motion graphics showreel for my app, 1920x1080 at 60 fps. Everything is drawn graphics with no footage. The only thing I bring is my app's logo mark (a rounded-square app icon). The idea is one continuous move where every section hands its last object to the next one. A dot becomes the logo, the logo becomes the name, the letters become dots, the dots become racing balls, a ball floods the frame, a shape breaks into tiles, the tiles become a 3D point cloud, and then come kinetic words and an end card. Each section shows off one motion skill. Use flat colours, crisp vector shapes and a camera-viewfinder HUD over everything, with cuts locked to a 128 BPM track. Avoid footage, gradients and textures, voice-over, and any section that starts from nothing instead of growing out of the previous one. </direction> <structure> 1. 0–1.9 s, near-black: a pink dot sits in a thin grey ring, and the ring opens with expo.out. A second ring rolls out to a faint large circle (0.45 s, expo.out). At 0.5 s my logo mark grows out of the dot, its layers popping in one after another with back.out. It settles bigger at 0.92 s while turning gently. A thin pink ring of circling mono text ("APP NAME · IDEAS IN MOTION · APPNAME.APP ·", replace with yours) appears around it and turns slowly. At 1.7 s the mark shrinks with a little blur back into a small light dot. 2. 1.9–3.5 s: on the drop at 1.93 s two discs burst out of the dot, light first and pink 30 ms behind it (expo.out, 0.3 s), so a thin light ring rides the pink edge. My app's name in the wide grotesque rises letter by letter from the baseline: each letter is clipped to its own box, with a 30 ms stagger and 0.26 s expo.out. The name always fills the same 1640 px width. A thin dark rule draws out from the centre above it, with "01" typing in on the left and my web address on the right. From 2.55 s a width wave runs through the letters: each one squeezes from 150% to about 55% width and back over 0.6 s, 0.1 s after the previous one. The word is refitted to 1640 px every frame, so narrow letters grow taller. At 2.84 s a light serif italic tagline ("ideas in motion") rises word by word under it. At 3.3 s the letters collapse into dark dots and the tagline drops out. 3. 3.5–5.6 s: a diagonal light wipe comes from the bottom right (0.16 s). Six dark dots swoop in a curve to the start of six rows (power2.inOut, staggered) and take the row colours. A serif italic title types in from the left ("Chat instead of a timeline."), with a mono note at the right ("NO KEYFRAMES · LIVE PREVIEW") and track labels "IDEA" and "MP4" at the two ends. - Each row has a pink number, a mono name ("animated type", "shapes", "transitions", "3D effects", "sound", "live preview"), a tiny curve icon that draws itself, and a track line drawing from left to right. - At 4.215 s six balls (dark, violet, pink, repeating) race 1040 px in exactly 0.94 s, each with its own ease: linear, power2.inOut, expo.out, back.out(1.7), elastic.out(1, 0.3) and bounce.out. - Ticks above each track mark where the ball was at every 1/16 of the run. Three fading ghost rings trail each ball, the balls stretch along their speed, a dot rides each curve icon in sync, and each ball gets an outline halo when it arrives. - At 5.3 s the rows fade, the balls fly into the centre and merge, and the violet one swells to fill the frame. 4. 5.6–7.5 s, violet: a light circle springs up from a dot (elastic.out, 0.45 s). Twelve satellite dots shoot out to an orbit (expo.out, 12 ms apart). - Behind them sit thin crosshair guide lines, a dotted orbit circle with tick marks and the labels "270°" and "90°". - Mono readouts sit at the sides: "SHAPES NO KEYFRAMES" on the left, and quoted edit requests on the right ("“BIGGER” “SLOWER”", "“ANOTHER COLOUR”"). - Pink ripple rings pulse around the circle. - The shape then morphs circle → triangle → star → square. Each morph takes 0.26–0.3 s on back.out(2.2) with a 120° turn, and pink echo outlines trail the shape only while it spins. - The satellites morph a beat later, one after another, and vanish at 7.22 s. It settles as an upright 360 px square. 5. 7.5–9.75 s, near-black: the square splits into nine 120 px tiles. A truchet maze grows ring by ring to fill the frame (back.out, about 30 ms per ring); each tile holds two quarter-circle arcs in opposite corners, drawn as 20 px light lines. Pink waves cross it: first two bands sweeping from left to right, then a ring closing in on the centre. Tiles inside a wave turn by 90 or 180 degrees, shrink to 80% and go pink, so the lines break into dashes, then return once the band has passed. A small mono label types in at the bottom ("SHAPES · TRANSITIONS · NO KEYFRAMES"). From 9.45 s the tiles collapse from the centre outwards. 6. 9.5–11.25 s: a 24 x 24 grid of points appears where the tiles were, seen from above. It tilts into a perspective plane and folds into a sphere, a vase, a squashed blob and a torus while turning about its vertical axis. Between shapes it moves on power2.inOut, with faint lines between neighbours, about one point in nine pink, and points dimmer with depth. A mono label sits below ("3D EFFECTS · LIVE PREVIEW · MP4 EXPORT"). It zooms through the camera and fades at 11 s. 7. 11.25–13.0 s, kinetic words: one word every 0.23 s, each on its own flat background and each filling the width in a different width of the same font. Replace the six words with your own phrase. - "IDEA": dark on pink, slides in from the left, scale 1.3 to 1, blur clearing in 0.14 s. - "IN.": light on near-black with a pink full stop, in from the right with blur, and a small mono note at the top left ("EDIT IN WORDS ↗"). - "VIDEO": ultra-condensed violet on the light page, letters rising from below 25 ms apart. - "OUT.": light on violet, in from the left with blur, with a note at the top right ("↘ MP4 EXPORT"). - "NO": dark on yellow. The letters drop in at angles with back.out, then outlined copies of the word fill rows above and below and scroll in alternate directions while the main row drifts left. - "KEYFRAMES.": light on near-black, sliding left at a constant speed with a thin diagonal line, then leaving fast with blur. 8. 13.0–15 s, end card: pink floods in from the right and a light ring rolls out from the centre (0.42 s). My logo mark spins in at the centre (back.out) with a small confetti burst of dots, rings and triangles in dark, light and violet, then moves to the left of the lockup. My app's name drops in letter by letter beside it, blurred to sharp, 0.22 s each. A serif italic tagline rises under it ("your AI motion designer"). A rule draws, and a mono line types in under it: "PICK A TEMPLATE · DESCRIBE YOUR IDEA · MP4 EXPORT", a small record dot, then my web address at the right. Hold for the last second. </structure> <composition> Palette, all flat: - deep near-black #0d0b1e - hot pink #fb2d89 (the main accent) - light page #faf9ff - soft violet #7c6cf2 - warm yellow #ffd23f, for one kinetic cut only Fonts: - A wide variable grotesque with a width axis (Anybody, weight 900, width 50–150%) for the name and the kinetic words. - A condensed editorial serif italic (Instrument Serif Italic) for titles and taglines. - A mono (JetBrains Mono) for the interface labels, 14 px, letter-spacing 0.16em. A camera-viewfinder HUD sits over the whole video: - Thin 2 px corner brackets, 44 px in from each corner. - Top left: my app's name in bold mono caps with a dimmer tagline after it ("APP NAME IDEAS IN MOTION"). - Top right: the current section label ("01 — APP NAME", "02 — NO KEYFRAMES", "03 — SHAPES", "04 — EDIT IN WORDS", "05 — 3D EFFECTS", "06 — KINETIC TYPE", "07 — TRY IT FREE"). - Bottom left: a running timecode with frames ("00:00:03:09") and a short tagline ("LIVE PREVIEW"). - Bottom right: another tagline ("NO KEYFRAMES"), four small squares that light up one per beat, and "MP4". - Along the bottom edge: a 2 px progress line growing with the time. The HUD switches between dark and light ink on every cut so it reads on any background. All on-screen words are examples to replace with your own. </composition> <techniques> - Every section ends on an object the next one grows from: dot to logo, logo back to dot, discs to name, letters to dots, dots to balls, ball to violet flood, square to tiles, tiles to point grid, point cloud zooming through the camera into the kinetic words. - Each new HUD section label types itself in over 0.3 s, with random glyphs running ahead of the cursor. The other mono lines type in too. - Variable-width type: animate each letter's width axis and refit the whole word to a fixed width every frame. - Letter reveals are clipped to each letter's own box. - Use light motion blur on fast moves only, and a faint violet colour fringe on the big iris wipe. - Echo outlines, ghost rings and halos are thin pink or matching-colour strokes that fade quickly. </techniques> <music> Energetic electronic synth-pop at 128 BPM, beat one at 0.06 s, exactly 15 s long: - Soft bell-like pad chords in the first bar. - After the drop at 1.93 s, a four-on-the-floor kick with claps on 2 and 4, off-beat hats, a punchy synth bass and short chord stabs under the sections. - A break from about 10 s that builds into the kinetic section. - A ringing final pad chord on the end card. Sections change on bar lines, the name lands on the drop at 1.93 s, and the kinetic word cuts sit on eighth notes. </music> <sound> No voice. Hits on top of the music: - a riser through the first bar - a boom on the drop at 1.93 s - a riser from about 10 s into a punch hit at 11.25 s - a kick and a short whoosh on every kinetic word cut - a cymbal crash at 12.71 s - a boom with the ringing pad chord as the end card lands - a small blip at 14.1 s The music carries the track and the hits land clearly on top. </sound> <references> A motion designer's showreel crossed with a tech product launch sizzle. It combines a camera-viewfinder overlay, bold Swiss-style kinetic typography, easing-curve demonstrations, generative truchet tile patterns and a rotating 3D point cloud. </references>

Preview of the “Hand-drawn drink recipe product explainer” promptSimple Motion

Hand-drawn drink recipe product explainer

<direction> Make a 30-second square motion graphic (1080x1080, 30 fps) with a light lounge music bed, playful sound effects on every action and no voice. It's a hand-drawn "recipe" explainer for my product: its steps are shown as a drink being built step by step in a glass. It is one continuous illustrated scene with no cuts, and everything changes in place. The look is a flat 2D illustration on a pale lavender-white page, with deep-ink outlines that boil like hand-drawn animation and chunky sticker-style cartoon caps. Replace every quoted word below with my product's own words, keeping each about the same length so the layout holds. Avoid cuts, camera moves, shading or gradients beyond the flat fills, and voice-over. </direction> <structure> The pace is calm and even. The intro is quick and bouncy, each pour takes a steady 5 s, the stir and the twist run a little faster, and the finale holds for 3 s. Every card change sits on a beat of the 120 BPM music: 6.0, 11.0, 16.0, 21.0, 24.5 and 27.0 s. - 0–2.5 s, title: "YOUR BRAND" (replace with your brand) is laid out large in the centre, about 920 px wide. From 0.15 s its letters stamp in one by one at their own places over 0.83 s. Each starts at 10% size, 22 px low and tilted ±8–14°, and lands in 0.36 s with a soft overshoot (back.out 1.7). At 1.4 s a small line, "what your product is", fades in under it, and it fades out at 2.45 s. - 2.5–3.6 s, hand-off: the title rises 365 px and shrinks to 58% in 0.8 s (power3.inOut) to become the header. Meanwhile, from 2.87 s, the glass draws itself like a pen sketch: left wall, right wall, rim ellipse, then bottom curve, about 0.4 s in all. Its fill then fades in (0.28 s), and the header subtitle fades in under the title. - 3.6–6.0 s, step 1: the card enters with a 4° tilt and a fast fade (0.15 s), and its big value stamps in on its own. The card reads "STEP 01", "PICK", "TEMPLATE" and "vertical, horizontal or square". The tracker fades in with the first circle active. Three ice cubes drop in from above the frame 0.35 s apart. Each falls with gravity (power2.in, about 0.3 s), bounces about 140 px, hops 20 px and settles, two on the bottom and one on top. Three little spark strokes flash above each cube as it passes the rim. Each landing fills a third of the card's progress bar and adds one word of the status "three short words". - 6.0–21.0 s, steps 2–4: three pours of 5 s each, all on the same pattern. The cards read "STEP 02 / SAY / KINETIC TYPE / tell the chat what to show", then "STEP 02 / SAY / SHAPES / the agent builds the animation", then "STEP 02 / SAY / SOUND / music and sound effects to the rhythm". A bottle slides in from the left (0.23 s) and stands. It then tilts to 115° on a small arc, up a little and then down to the pour point (0.37 s), and pours a curved stream into the glass. The bottles are lavender, then pink, then deep ink. Each has a white label with my logo as a small rounded-square icon, a word ("TYPE", "SHAPES", "SOUND") and a small line ("kinetic", "3D effects", "music"). A grey target mark ("01", then "02", then "03") appears beside the glass with a dashed line across it. The drink rises to that mark over 2 s (sine.inOut), the ice floats up with it, and splash droplets hop where the stream lands. The drink starts clear white, turns pink with the second pour, then deep magenta (pink mixed with deep ink) with the third, each colour blending over about 1.3 s. The progress bar fills and "live preview" types itself in ten steps. Then the mark turns pink, the top of the stream lets go and falls in, and the bottle tilts back and slides out. - 21.0–24.5 s, step 5: the card reads "STEP 03 / REFINE / IN WORDS / “bigger”, “slower”, “another colour”". A light bar spoon with a ball top drops in on a fast ease-out. It rocks 8° back and forth on a 0.8 s cycle while the cubes jostle and dim, then lifts out. The bar fills in 4-frame ticks while "live preview" types out. - 24.5–27.0 s, step 6: the card reads "STEP 03 / MP4 / EXPORT / download the MP4". An orange peel curl pops in above the glass, twists and squashes for about 0.8 s while orange droplets fall. It then glides onto the rim (0.5 s, power2.inOut) as "try it free" finishes typing. - 27.0–30 s, finale: the card re-mounts as "YOUR TAGLINE / OPEN APP / YOURSITE.COM / pick · describe · refine". Seven short pink and orange dashes shoot out around the glass (0.16 s) and keep gently breathing in and out. The glass grows 4% over 0.6 s and holds to the end. </structure> <composition> Colours: - Page: pale lavender-white (#FAF9FF). - Outlines: deep ink (#1C0B5D), about 3 px with round caps. - Glass: lavender (#F0EDFF) with a violet-tinted base. - Ice cubes: rounded squares, white at 40% over whatever is behind them, with an inner corner line. - Cards: white with a soft lavender offset shadow. - Orange (#FE9117): the garnish and half of the finale dashes. Type: - Display type: chunky cartoon caps (something like Lalezar) set as stickers. The face is pink (#FB2D89), with a deep-ink outline behind it and a violet extrusion (#7C6CF2) offset down-left. - Small text: a friendly print handwriting (something like Playpen Sans), muted purple-grey (#6B6385) for body text and pink for labels. Layout after the intro: - Header: top centre, about 540 px wide, with a small line under it: "first benefit · second benefit · third benefit". - Glass: a tapered rocks glass left of centre, about 290 px wide, rim at y 457 and base at y 797. - Info card: on the right, 390x248 px with 14 px corners and a deep-ink border. Top to bottom it holds a small pink kicker, the big sticker-letter value, a title in dark caps, a handwritten line, and a pill progress bar with a short status word on its right. - Tracker: six steps along the bottom. The circles are 43 px wide and 156 px apart on a thin rail, with small caps labels under them: "TEMPLATE", "TYPE", "SHAPES", "SOUND", "REFINE", "EXPORT". </composition> <techniques> - Boiling lines: every drawn line gets a gentle 1–2 px wobble that changes to a new wobble every 4 frames, across the whole piece, like a turbulence displacement over the lines. - Card re-mount: on each step's first frame, only the new big value shows for one frame, then the card pops back. The big value stamps in on its own from 72% size with a back.out overshoot. - Typing: status words type themselves in steps. - Tracker, current step: its circle has a deep-ink ring, a pink dot and a pink label, and it breathes between 100% and 112% every second. - Tracker, finished step: about 0.1 s before the next card, its circle fills pink and a white tick draws in 0.17 s. Its label turns deep ink, and the rail to the next circle fills pink in 0.37 s. - Tracker, steps still to come: they stay muted with a small grey dot. </techniques> <music> A warm, relaxed lounge-pop instrumental at 120 BPM in a major key: brushed drums, round upright bass, vibraphone, pizzicato strings, finger snaps and a little shaker. Keep it sparse with no lead melody, so it sits under the effects. It opens with a few plucked vibraphone and pizzicato notes and no drums, and a soft bass joins at 2 s. The full brushed groove with a walking bass drops exactly on the first pour card at 6.0 s. It stays steady through the pours, the stir and the twist, lands a closing chord hit at 28.0 s as the finished glass settles, and rings out to the end. Make it exactly 30 s, mixed to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice. Each effect sits on its frame, clearly above the music; the music never needs to get louder to make room. - Title: a soft pop for every letter, rising a little in pitch and panned left to right as the word builds. - Hand-off: a gentle whoosh under the title's rise, and a faint pencil scratch for each stroke as the glass draws itself. - Cards: a paper flick and a soft thud each time a card is dealt and its big word stamps in. - Ice landings: a hard, short knock of ice against the glass for each cube, with two or three contacts a few milliseconds apart and a low thunk under the drop. Softer for the bounce and smaller for the last hop, every hit standing well clear of the music. - Bottles: a soft whoosh as each bottle slides in and again as it tilts. - Pours: each one clearly audible and different. First a fizzy, splashy clear stream that knocks the ice, then a fuller pour in quick glugs, then a dark syrupy one in slow, deep glugs. Give each pour body in the 1–4 kHz range, where the stream and the glass's ringing air pocket sit, so it reads about 8 dB above the seconds around it there. Keep them clean: mostly the ringing glass and bubbles, little hiss. - Around each pour: the pitch of the air pocket rises from pour to pour as the glass fills, and a few last drips fall after each one. The music ducks about 5 dB under each pour and comes back gently, and a whoosh follows the bottle out. - Tracker: a soft two-note confirmation chime whenever a step is ticked off, a touch louder for the last one. - Spoon: a metal clink as it drops in, ice knocking against the glass at each end of its swing, and a whoosh as it lifts out. - Peel: a pluck as it pops in, three fine mist sprays while it twists, and a soft tap as it lands on the rim. - Finale: a bright chime with the burst of dashes, over a faint glassy shimmer to the end. - Final mix: about -14 LUFS, true peak below -1 dBTP. </sound> <references> Hand-drawn boiling-line cel animation, flat sticker-style app explainers, and cocktail-recipe illustrations where each ingredient stands for a feature. </references>

Preview of the “3D App Wall Dive Into a Three-Step Product Demo” promptSimple Motion

3D App Wall Dive Into a Three-Step Product Demo

<direction> Make a 31-second horizontal 1280x720 product demo built entirely from animation, with sound. It plays as one continuous camera move with no cuts and loops seamlessly: the last frame lands on the first. The idea: a wall of app screens tilted back in 3D, the camera dives into one screen, that screen becomes the app window, and three numbered steps show what the product does before an end card with my logo. The look is clean and modern: flat vector UI drawn by you, soft depth, generous space, calm and precise motion. Avoid hard cuts, real footage, stock imagery, busy backgrounds, bouncy or cartoon easing, and anything that breaks the loop. </direction> <structure> Opening, about 0 to 4 s: a wall of app screens tilted back in 3D drifts slowly. A centred title such as "Your ideas, in motion" (replace with yours) sits over it, then blurs away. Dive, about 4 to 6 s: the camera pushes into one screen, which grows to become the app window and settles on one side of the frame. Beat 01, about 6 to 13 s: a small step number "01" and a headline such as "Sketch your idea" (replace with yours) slide up line by line beside the window. Inside the window, a brush stroke draws across the canvas. Beat 02, about 13 to 20 s: the previous text slides up and out, then "02" and a headline such as "Chat to shape it" slide up the same way. The window content changes to match. Beat 03, about 20 to 26 s: "03" and a headline such as "Export in one click" enter the same way, and the window shows a terminal typing lines of text with a blinking cursor. End card, about 26 to 31 s: my logo and "[your brand]" with a short tagline such as "Make it move" (replace with yours). The camera then pulls back out to the tilted wall of screens so the final frame matches the first and the video loops. </structure> <composition> Keep the window large, about 60% of the frame width, on one side. Put the text column on the other side, left-aligned. Place the step number small, in the accent colour, above the headline. Set headlines in a bold clean sans-serif, at most two short lines, with a lighter weight for any supporting line. Use my logo as the app icon in the window chrome and centred on the end card. Use role-based colours from my brand, for example a near-black background (#0E0F13), off-white text (#F4F4F6), one bright accent for step numbers, highlights and the brush stroke, and a muted grey for window chrome and secondary UI. Keep the wall of screens in the same palette at lower contrast so the title reads over it. </composition> <techniques> Everything happens inside one continuous camera move: a slow drift over the 3D wall, which is tilted back about 25 degrees with gentle parallax between screens. The title leaves with a blur ramping up and a fade over about 0.6 s. The dive is a smooth ease-in-out push into one screen as it scales up and flattens into the app window. Headline lines slide up about 30 px with a fade, staggered about 0.1 s apart, on a soft ease-out. Outgoing text slides up and fades before the next step enters. Window content changes in place with short crossfades and slides. The brush stroke draws on progressively. The terminal types character by character with a blinking cursor. On the end card, the logo scales in gently, then the camera eases back out to the opening wall for a seamless loop. </techniques> <music> Use an instrumental calm synthwave track at about 100 BPM, exactly 31 seconds long, with the cuts and hits on its beat grid. A warm pad plays under the title. The beat drops in with a soft boom as the camera dives into the window. The track lifts a little for beat 02 and thins out under the terminal. A riser leads into the end card, and the track resolves so the loop back to the start is seamless. Aim for about -14 LUFS with true peak below -1 dBTP. </music> <sound> Add a whoosh on the dive into the window, a soft UI tick as each headline line lands, a light brush swish on the stroke in beat 01, and quiet keyboard taps under the terminal typing. Add a gentle impact or chime as the logo lands on the end card. Keep the effects under the music, with no voice-over. </sound> <references> It resembles a polished app launch or walkthrough animation: a camera flying over a 3D grid of UI screens into a clean product window, with numbered feature steps, as in modern software landing-page demos. </references>

Motion Fab - Describe a video in chat, an AI agent animates it | Product Hunt

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