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Looping promo: from prompt to glass knot

A seamless 8-second silent loop on a near-black screen: a typed prompt becomes a rainbow-edged glass torus knot, then kinetic text and a shattering frame.

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Prompt

Make a seamlessly looping horizontal video, 1920×1080, 8 seconds, no sound, for a small card on a website: the text is huge, bold and readable, with one bright thing on screen at a time. Keep the text away from the side edges and the top left corner. Palette: almost black background, cold white light, rainbow facets on the glass and a hot point at the end. Light bloom, film grain, light motion blur on the jerks. 0–2 s: a quiet dark screen, a cursor blinks, the phrase "Love these prompts?" (replace with your own) is typed out like a prompt. At about 2.2 s the letters scatter into glowing dots, and they fly together into a crystal glass torus knot with rainbow edges. At about 3 s — one powerful hit: a shockwave, a white flash, a sharp camera push-in on the knot. From 3.5 s the kinetic text "Just try it!" (replace with your own) flies in large, the knot behind it is muted and moves back slightly so the text stays readable. At 5 s the knot collapses into a spark, a frame of glowing lines is drawn from it, and the text "No setup" (replace with your own) breaks through it, and the frame bursts into shards. In the last seconds everything is pulled into one red-hot point, from which the picture returns to the dark beginning, so the loop closes without a seam.

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Preview of the “Seamless 15-second app showreel in pure motion graphics” promptSimple Motion

Seamless 15-second app showreel in pure motion graphics

<direction> Make a 15-second horizontal motion graphics showreel for my app, 1920x1080 at 60 fps. Everything is drawn graphics with no footage. The only thing I bring is my app's logo mark (a rounded-square app icon). The idea is one continuous move where every section hands its last object to the next one. A dot becomes the logo, the logo becomes the name, the letters become dots, the dots become racing balls, a ball floods the frame, a shape breaks into tiles, the tiles become a 3D point cloud, and then come kinetic words and an end card. Each section shows off one motion skill. Use flat colours, crisp vector shapes and a camera-viewfinder HUD over everything, with cuts locked to a 128 BPM track. Avoid footage, gradients and textures, voice-over, and any section that starts from nothing instead of growing out of the previous one. </direction> <structure> 1. 0–1.9 s, near-black: a pink dot sits in a thin grey ring, and the ring opens with expo.out. A second ring rolls out to a faint large circle (0.45 s, expo.out). At 0.5 s my logo mark grows out of the dot, its layers popping in one after another with back.out. It settles bigger at 0.92 s while turning gently. A thin pink ring of circling mono text ("APP NAME · IDEAS IN MOTION · APPNAME.APP ·", replace with yours) appears around it and turns slowly. At 1.7 s the mark shrinks with a little blur back into a small light dot. 2. 1.9–3.5 s: on the drop at 1.93 s two discs burst out of the dot, light first and pink 30 ms behind it (expo.out, 0.3 s), so a thin light ring rides the pink edge. My app's name in the wide grotesque rises letter by letter from the baseline: each letter is clipped to its own box, with a 30 ms stagger and 0.26 s expo.out. The name always fills the same 1640 px width. A thin dark rule draws out from the centre above it, with "01" typing in on the left and my web address on the right. From 2.55 s a width wave runs through the letters: each one squeezes from 150% to about 55% width and back over 0.6 s, 0.1 s after the previous one. The word is refitted to 1640 px every frame, so narrow letters grow taller. At 2.84 s a light serif italic tagline ("ideas in motion") rises word by word under it. At 3.3 s the letters collapse into dark dots and the tagline drops out. 3. 3.5–5.6 s: a diagonal light wipe comes from the bottom right (0.16 s). Six dark dots swoop in a curve to the start of six rows (power2.inOut, staggered) and take the row colours. A serif italic title types in from the left ("Chat instead of a timeline."), with a mono note at the right ("NO KEYFRAMES · LIVE PREVIEW") and track labels "IDEA" and "MP4" at the two ends. - Each row has a pink number, a mono name ("animated type", "shapes", "transitions", "3D effects", "sound", "live preview"), a tiny curve icon that draws itself, and a track line drawing from left to right. - At 4.215 s six balls (dark, violet, pink, repeating) race 1040 px in exactly 0.94 s, each with its own ease: linear, power2.inOut, expo.out, back.out(1.7), elastic.out(1, 0.3) and bounce.out. - Ticks above each track mark where the ball was at every 1/16 of the run. Three fading ghost rings trail each ball, the balls stretch along their speed, a dot rides each curve icon in sync, and each ball gets an outline halo when it arrives. - At 5.3 s the rows fade, the balls fly into the centre and merge, and the violet one swells to fill the frame. 4. 5.6–7.5 s, violet: a light circle springs up from a dot (elastic.out, 0.45 s). Twelve satellite dots shoot out to an orbit (expo.out, 12 ms apart). - Behind them sit thin crosshair guide lines, a dotted orbit circle with tick marks and the labels "270°" and "90°". - Mono readouts sit at the sides: "SHAPES NO KEYFRAMES" on the left, and quoted edit requests on the right ("“BIGGER” “SLOWER”", "“ANOTHER COLOUR”"). - Pink ripple rings pulse around the circle. - The shape then morphs circle → triangle → star → square. Each morph takes 0.26–0.3 s on back.out(2.2) with a 120° turn, and pink echo outlines trail the shape only while it spins. - The satellites morph a beat later, one after another, and vanish at 7.22 s. It settles as an upright 360 px square. 5. 7.5–9.75 s, near-black: the square splits into nine 120 px tiles. A truchet maze grows ring by ring to fill the frame (back.out, about 30 ms per ring); each tile holds two quarter-circle arcs in opposite corners, drawn as 20 px light lines. Pink waves cross it: first two bands sweeping from left to right, then a ring closing in on the centre. Tiles inside a wave turn by 90 or 180 degrees, shrink to 80% and go pink, so the lines break into dashes, then return once the band has passed. A small mono label types in at the bottom ("SHAPES · TRANSITIONS · NO KEYFRAMES"). From 9.45 s the tiles collapse from the centre outwards. 6. 9.5–11.25 s: a 24 x 24 grid of points appears where the tiles were, seen from above. It tilts into a perspective plane and folds into a sphere, a vase, a squashed blob and a torus while turning about its vertical axis. Between shapes it moves on power2.inOut, with faint lines between neighbours, about one point in nine pink, and points dimmer with depth. A mono label sits below ("3D EFFECTS · LIVE PREVIEW · MP4 EXPORT"). It zooms through the camera and fades at 11 s. 7. 11.25–13.0 s, kinetic words: one word every 0.23 s, each on its own flat background and each filling the width in a different width of the same font. Replace the six words with your own phrase. - "IDEA": dark on pink, slides in from the left, scale 1.3 to 1, blur clearing in 0.14 s. - "IN.": light on near-black with a pink full stop, in from the right with blur, and a small mono note at the top left ("EDIT IN WORDS ↗"). - "VIDEO": ultra-condensed violet on the light page, letters rising from below 25 ms apart. - "OUT.": light on violet, in from the left with blur, with a note at the top right ("↘ MP4 EXPORT"). - "NO": dark on yellow. The letters drop in at angles with back.out, then outlined copies of the word fill rows above and below and scroll in alternate directions while the main row drifts left. - "KEYFRAMES.": light on near-black, sliding left at a constant speed with a thin diagonal line, then leaving fast with blur. 8. 13.0–15 s, end card: pink floods in from the right and a light ring rolls out from the centre (0.42 s). My logo mark spins in at the centre (back.out) with a small confetti burst of dots, rings and triangles in dark, light and violet, then moves to the left of the lockup. My app's name drops in letter by letter beside it, blurred to sharp, 0.22 s each. A serif italic tagline rises under it ("your AI motion designer"). A rule draws, and a mono line types in under it: "PICK A TEMPLATE · DESCRIBE YOUR IDEA · MP4 EXPORT", a small record dot, then my web address at the right. Hold for the last second. </structure> <composition> Palette, all flat: - deep near-black #0d0b1e - hot pink #fb2d89 (the main accent) - light page #faf9ff - soft violet #7c6cf2 - warm yellow #ffd23f, for one kinetic cut only Fonts: - A wide variable grotesque with a width axis (Anybody, weight 900, width 50–150%) for the name and the kinetic words. - A condensed editorial serif italic (Instrument Serif Italic) for titles and taglines. - A mono (JetBrains Mono) for the interface labels, 14 px, letter-spacing 0.16em. A camera-viewfinder HUD sits over the whole video: - Thin 2 px corner brackets, 44 px in from each corner. - Top left: my app's name in bold mono caps with a dimmer tagline after it ("APP NAME IDEAS IN MOTION"). - Top right: the current section label ("01 — APP NAME", "02 — NO KEYFRAMES", "03 — SHAPES", "04 — EDIT IN WORDS", "05 — 3D EFFECTS", "06 — KINETIC TYPE", "07 — TRY IT FREE"). - Bottom left: a running timecode with frames ("00:00:03:09") and a short tagline ("LIVE PREVIEW"). - Bottom right: another tagline ("NO KEYFRAMES"), four small squares that light up one per beat, and "MP4". - Along the bottom edge: a 2 px progress line growing with the time. The HUD switches between dark and light ink on every cut so it reads on any background. All on-screen words are examples to replace with your own. </composition> <techniques> - Every section ends on an object the next one grows from: dot to logo, logo back to dot, discs to name, letters to dots, dots to balls, ball to violet flood, square to tiles, tiles to point grid, point cloud zooming through the camera into the kinetic words. - Each new HUD section label types itself in over 0.3 s, with random glyphs running ahead of the cursor. The other mono lines type in too. - Variable-width type: animate each letter's width axis and refit the whole word to a fixed width every frame. - Letter reveals are clipped to each letter's own box. - Use light motion blur on fast moves only, and a faint violet colour fringe on the big iris wipe. - Echo outlines, ghost rings and halos are thin pink or matching-colour strokes that fade quickly. </techniques> <music> Energetic electronic synth-pop at 128 BPM, beat one at 0.06 s, exactly 15 s long: - Soft bell-like pad chords in the first bar. - After the drop at 1.93 s, a four-on-the-floor kick with claps on 2 and 4, off-beat hats, a punchy synth bass and short chord stabs under the sections. - A break from about 10 s that builds into the kinetic section. - A ringing final pad chord on the end card. Sections change on bar lines, the name lands on the drop at 1.93 s, and the kinetic word cuts sit on eighth notes. </music> <sound> No voice. Hits on top of the music: - a riser through the first bar - a boom on the drop at 1.93 s - a riser from about 10 s into a punch hit at 11.25 s - a kick and a short whoosh on every kinetic word cut - a cymbal crash at 12.71 s - a boom with the ringing pad chord as the end card lands - a small blip at 14.1 s The music carries the track and the hits land clearly on top. </sound> <references> A motion designer's showreel crossed with a tech product launch sizzle. It combines a camera-viewfinder overlay, bold Swiss-style kinetic typography, easing-curve demonstrations, generative truchet tile patterns and a rotating 3D point cloud. </references>

Preview of the “Landing page promo with object-driven transitions” promptSimple Motion

Landing page promo with object-driven transitions

<direction> Make a 15-second horizontal 1920x1080 motion graphics promo for [your brand], built like a landing page coming to life. Cut it to a 128 BPM electronic track with no voice-over. The idea is that there is never a plain cut: every scene hands over to the next through an object (a dot, a reel pick, a phone, a winning tile). Keep a clean, bright product-UI look: light backgrounds, rounded pills, cards, a phone, a dashboard and a video wall, with all labels as dark text on white plates and my brand colours used by role. Avoid hard cuts, crossfades, voice, white text on light or striped backgrounds, and labels that overlap rings or neighbouring shapes. </direction> <structure> Five beats of roughly equal length, about 3 seconds each, every handover landing on the beat. 1. Opening: a single dot appears in the centre and grows into a horizontal pill holding a row of circles: small portraits and icons such as "Aa", simple shapes and a cube. Each icon is fully visible, not covered by the neighbouring circle. The camera pulls back to reveal a two-line headline, both lines centred. The first line is like "No … keyframes." (replace with yours). The last word of the headline keeps rolling through alternatives like a slot reel. 2. A zoom dives through into a spinning reel of creator portraits and cards. The reel slows down and lands on one pick, which gets highlighted. 3. The pick becomes a phone, and a fan of feature cards spreads around it. One card reads "Edit in words" with the big number "03" and a small "Live preview" tag set right next to the number (replace with your features). The card captions sit on white plates. 4. A whip pan leads to a dashboard of video tiles with captions on white plates. It scores them and picks a winning video, which gets highlighted. 5. The winning tile opens into a tilted wall of videos with captions on white plates. The wall then folds into my logo for the end card, with "[your website]" beside the logo on a white plate. </structure> <composition> Centred, symmetrical framing for the headline and the logo end card. UI elements are laid out like a real landing page: a pill row, cards with large numbers and small tags, a phone mockup, a dashboard grid and a perspective-tilted wall. Use my brand colours by role: background tones (light, with some striped fills), one accent for highlights, selections and rings, and a dark text colour. Every caption on cards, tiles and the wall is dark text on a white rounded plate so it reads on any background. Use one clean sans-serif family: a bold headline, regular-weight labels, and bold button labels. Keep generous padding so no text touches rings or edges. </composition> <techniques> Every transition is an object turning into the next scene, never a cut. The dot scales up into the pill with a smooth ease-out, and the circles pop in with a slight stagger. The camera pull-back is a smooth scale-down revealing the headline. The rolling word is a vertical slot roll that loops through words. The zoom passes through the pill into the reel. The reel spins fast and decelerates with a long ease-out to land precisely on the pick. The pick scales and reshapes into the phone, and the cards fan out around it with a staggered rotate-and-slide. The whip pan is a fast horizontal move with motion blur and a sharp in-out ease. The dashboard selection is a highlight ring and scale-up on the winner. The winner expands into the tilted 3D wall, which folds and collapses into the logo with a final settle. All key moves and landings hit the beat grid. </techniques> <music> Make an original upbeat electronic track at 128 BPM, exactly 15 seconds long, with a clear arc: a light start, a build through the reel and phone scenes, a drop around the whip pan, and a clean ending on the logo. Lay it on the beat grid of the edit, with hits composed on top for every handover, a riser into the drop and a final hit as the wall folds into the logo. Master it to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice-over. Add whooshes on the zoom-through and the whip pan, a short tick-and-stop as the reel lands, and a soft impact on the logo. Keep all of them under the music and on the beat. </sound> <references> A SaaS landing page animated into a product promo: UI cards, phone mockup, analytics dashboard and video wall, in the style of modern app launch videos with seamless object-to-object transitions. </references>

Preview of the “Kinetic App Launch Video with an Animated UI Mockup” promptSimple Motion

Kinetic App Launch Video with an Animated UI Mockup

<direction> Make a 42-second horizontal 1920x1080 kinetic product launch video for [your app]. It shows how a founder makes a launch video for their startup just by chatting in the app. Rebuild my app's interface from my screenshots as a clean animated mockup made of shapes and text, close to the real thing. In this video it is a dark navy-purple app with a Live preview on the left, Chat / Files / Panels tabs on the right and pink accent buttons. Never show the screenshots as still pictures: every element must move. Keep one continuous interface with no hard cuts. The camera pushes in, pans and pulls back between panels while a cursor moves and clicks. Stay on a 120 BPM beat grid (one beat = 0.5 s) and make something happen on every beat. Huge kinetic words slam over the UI between steps. The founder's startup is a made-up app, for example "Pulse — standups your team actually reads" (replace with yours). Avoid hard cuts, static screenshots, anything cropped at the frame edges, and text or highlight bars running into neighbouring columns. </direction> <structure> 1) Hook, 0–3 s: "YOUR LAUNCH VIDEO." then "IN ONE CHAT." in huge type, cut word by word on the beat. "CHAT." morphs into the Chat tab and the camera pulls back to the whole app window. 2) References, 3–8 s: a link "pulse-demo.app" is pasted into the chat. A PDF pitch deck and a logo fly in as attachment cards and snap into place. Big word "DROP". 3) Prompt, 8–13 s: the founder types "Make a 30-second launch video for Pulse, kinetic style, our colours" letter by letter, then the cursor taps send. Big word "ASK". 4) Plan, 13–18 s: the agent answers with a five-step plan as a checklist. The steps appear and tick one by one, and the camera eases back a little with each new line so the frame never feels empty. Big word "PLAN". 5) Sketch and Go, about 18–21 s: a grey wireframe sketch of the promo fills the Live preview quickly, with the "Live preview" label and playback bar in view. The founder clicks Go, and a pink background grows out of the pressed button and floods the screen behind a huge "GO!". 6) Live, about 21–31 s: status lines tick in the chat ("Picking fonts", "Animating the title", "Writing a soundtrack") while the sketch turns into the finished promo. The camera pushes in until the promo fills the frame. Around 27 s the promo headline "Standups your team actually reads." slides in, and a lime highlight bar draws under "actually reads.". A stat column sits beside it with "92%" and "updates read". Big word "LIVE". 7) Export, about 31–37 s: the camera pulls back to the app. The Export button and tabs are fully visible as the export runs and completes. Big word "DONE". 8) End card, about 37–42 s: [your app]'s logo and "Live on [launch site] today" (replace with yours), landing on the final beat and holding to the end. </structure> <composition> Palette: dark navy-purple UI, magenta-pink accent buttons and the pink flood, a pink-to-orange gradient on the logo, and lime as the highlight colour inside the demo promo. The kinetic words are huge, bold, uppercase sans-serif in the brand fonts and span most of the frame width. Shrink a long word slightly rather than let it crop. Keep safe margins everywhere. In wide shots the whole app window is in frame. In the chat the input field is fully visible. In the export scene the Export button and tabs are in frame. In the promo the headline and lime bar stay in their own column with room to spare. The bar matches the width of its words exactly and never overlaps the "92%" column. </composition> <techniques> A continuous virtual camera with smooth ease-in-out push-ins, pans and pull-backs between panels, and no cuts. The cursor glides to its targets and clicks with a small press-down scale. Hook words cut in one per beat. Attachment cards fly in and snap into place with a slight overshoot. Chat text types letter by letter. Checklist items appear and tick on successive beats. The grey sketch fills in fast and then transforms element by element into the finished promo. The pink flood under "GO!" grows radially from the clicked button. The big words slam in with a quick scale-down impact over the UI and leave fast on the next beat. Every beat has a visible event: a word, a click, a card, a tick, a status line or a camera move. </techniques> <music> An energetic electronic track at 120 BPM, with every cut, word slam and UI event locked to the beat. It builds through the setup steps, rises into "GO!", drives through the live build and resolves with a final hit on the end card. </music> <sound> Keyboard clicks that land exactly on each new typed letter. Mouse clicks on every cursor tap. Whooshes on camera moves and on the attachment cards flying in, and snaps when the cards land. Soft ticks for the checklist steps and the status lines. A punchy impact under each big word, a riser into "GO!" and a final hit on the end card. Keep the music under the effects so the clicks and impacts read clearly. </sound> <references> Kinetic-typography app launch trailers that rebuild a SaaS interface as a crisp animated mockup with one continuous camera move, in the style of product launch day promos. </references>

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Motion Fab - Describe a video in chat, an AI agent animates it | Product Hunt

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