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Glossy app launch film on a 120 bpm beat

A dark, glossy 15-second app launch: a typed prompt collapses into a link, a click drops the beat, then globe, product card, network, word cards, end card.

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The prompt opens in the app: add your own materials and the agent builds the video.

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Prompt

Direction

Make a 15-second launch film for my app (15.07 s), all motion graphics, landscape 1920x1080 at 60 fps, cut tight to a 120 bpm beat: a beat every 0.5 s from 0, a bar every 2 s. The idea is one unbroken chain where each object turns into the next. A long typed prompt collapses into a point, the point becomes a short link, and a click on it drops the beat. Then come a globe, a product card, a network, eight word cards and an end card. It should feel like a premium product reveal: dark and glossy for most of it, ending on a bright end card. Nothing is filmed. My product name, my address, my mark and my own lines replace every quoted example below (replace with yours). Avoid filmed or stock footage, any other brand's names or claims, and loose timing: every change lands on the beat grid.

Structure

  1. 0-1.5 s, the long prompt. On a dark page a pink cursor blinks, and a header "DESCRIBE YOUR IDEA · 02" fades in at 0.2 s.
    A sentence far longer than the screen types itself in Geist Mono 46 px: "Tell the chat what to show. The agent builds the animation. No keyframes to hunt for. Say what should change...". Typing starts slow, bursts in the middle (hundreds of characters a second) and lands softly at 1.0 s. Key words are white, the rest muted.
    The cursor runs to about 82% of the width, then parks while the line scrolls left under it, the left edge fading out through a mask.
    From 1.05 s the line smears sideways (horizontal-only blur) and dims. At 1.38 s it squashes into a 4 px glowing pink-white line whose ends close in over five frames to a point at the centre.

  2. 1.5-2.3 s, the short link. One flat grey-violet flash frame decays in 0.2 s. From the point a dark pill with a thin light border is born: my mark and "[your brand]" in white with ".app" in pink, Manrope bold.
    The letters type in, each rising out of a blur, while the camera pushes in to about 1.2x and eases back.
    A white pointer flies in from the bottom right and clicks at exactly 2.0 s (the drop). On the click:

  • the pill presses to 0.96 and brightens for two frames;

  • the page flashes dark pink and decays in 0.12 s;

  • a light ring and two pink rings grow from the click with power4.out;

  • about seventy pink and white sparks burst out with drag.

  1. 2.0-4.4 s, the globe. A dark globe (radius 780 px) rises from below and turns slowly. It has a pink rim glow inside its edge, white dots for land and faint meridians.
    The pill shrinks to about half and rises to the top. Under it sits "● LIVE PREVIEW" in pink mono, then a huge 154 px mono readout "IDEAS IN MOTION" that rolls in like an odometer:

  • one clipped column per letter, each rolling through random letters;

  • the columns land left to right on a power4.out curve over 2.5 s;

  • columns that have not landed stay in a dim ghost colour.
    Pink comets arc from the pill down to the globe and leave a pulse ring where they land.

  1. 4.4-7.5 s, the product card. A blur dissolve (4.41-4.52 s) leads into a dark rounded card in slight 3D perspective that settles from a strong tilt and keeps drifting.
    At the top: a pill with a link icon and "[your brand].app", a pill "Live preview", and my mark top right.
    Three stats sit in a row, labelled "Pick a template", "Describe your idea" and "Refine in words, then export", with values that count to "01", "02" and "03".
    The active stat sits on a faint panel with a glowing underline. The panel hops to the next stat at 5.5 s and 6.0 s, and its underline turns violet, then pink, then teal.
    An area chart with a glowing line draws in, then morphs to a new curve and colour on each hop.
    From 6.3 s a scrubber with a small tooltip walks the line. The tooltip reads "Edit in words" / "Bigger", then "Slower".
    Four notification toasts slide in from the right and push the stack up:

  • "Describe your idea" / "Tell the chat what to show."

  • "No keyframes" / "Say what should change."

  • "Live preview" / "The preview updates as you talk."

  • "MP4 export" / "Vertical, horizontal or square"
    At 7.25 s the card swings away in 3D, blurs and is gone by 7.48 s.

  1. 7.5-10.5 s, the network. A white disc with my mark pops out of the dark inside a violet glow, overshooting to 1.12x and settling by 7.9 s.
    The headline "Edit in words." rises word by word out of its own line box at the top, with "words." in a violet-pink-orange gradient.
    Around the disc about 37 round avatars (simple face stand-ins in coloured rings) pop out ring by ring along two dotted ellipses. Thin violet lines join them to the centre, and they orbit slowly.
    Teal sparks run out along the lines. Each ring they reach turns teal and glows, and a small teal pill pops beside it with a feature: "+Type", "+Shapes", "+3D", "+Sound", "+Music", "+Fonts", "+Photos", "+Logos". No pill ever overlaps another.
    At the bottom "[your brand].app" rolls in letter by letter in teal mono, with "YOUR AI MOTION DESIGNER" under it. The camera drifts left from 9.8 s.

  2. 10.5-12.5 s, eight word cards, one every 0.25 s on the 8th notes. The first one streaks in from the right edge and brakes hard, its title motion-blurred. Each card is one Manrope ExtraBold 240 px title:

  • "Kinetic type." in deep ink on the light page;

  • "Shapes." white on near-black, with dark-pink squares switching on;

  • "3D effects." deep ink on pink, letters rising in one by one;

  • "Sound effects." in white outline type on near-black;

  • "Another colour." on a slowly turning conic gradient of the accents;

  • "Your footage." violet on the light page;

  • "Music." glowing teal over falling music notes;

  • my mark with "[your brand]." white on near-black.
    The corners carry small mono text:

  • top left: my mark and address;

  • top right: "0N / 08";

  • bottom left: a section tag like "[ NO KEYFRAMES ]";

  • bottom right: a progress line filling one eighth per card.

  1. 12.5-15.07 s, the end card. One pale frame, then a light page opens as a circle from the centre over a grey-violet page.
    From 12.5 to 13.0 s my mark zooms out from about 3x, turning upright and going from washed-out grey to full colour.
    A pastel cloud (pink, violet, peach, mint, butter) swells from the bottom and drifts.
    At 13.15 s the mark slides left and the name "[your brand]" comes out from behind it into a centred lockup: deep ink, Manrope 600, about 170 px.
    The line "Your idea is ready to move." rises word by word from 13.46 s, 0.05 s apart. "move." is pink, and a pink underline is drawn under it at 14.06 s.
    Two buttons pop with a back ease: a deep-ink "Try it free →" at 14.16 s and a white mono "[your brand].app" at 14.25 s. Hold to the end.

Composition

Palette:

  • near-black background #0D0B1E;

  • deep ink #1C0B5D for dark type on light pages;

  • light page #FAF9FF and soft lavender #F0EDFF;

  • muted text #6B6385, and a lighter muted #8F89A8 on dark;

  • lines #E9E4F2;

  • white #FFFFFF.
    Accents: pink #FB2D89 is the main one (cursor, links, rings, the accent word), with orange #FE9117 second. Violet #7C6CF2, teal #2DD4B0 and yellow #FFD23F appear only where three colours must be told apart.
    Type: Manrope (700-800) for headlines and UI, Geist Mono for typed text, labels, counters and addresses. Small labels are mono 24 px uppercase with wide tracking (about 0.23 em).
    A faint 96 px grid in the line colour sits under a radial mask: 5% on the dark pages, 3.5% on the light end card.
    My mark, a rounded-square app icon, appears in the short-link pill, on the product card, at the centre of the network, in the corner of the word cards and on the end card.

Techniques

Every scene hands its object to the next: the line collapses to a point, the point grows into the pill, the pill rides up over the globe, the globe dissolves into the card, the card swings away into the network, and the network whips into the word cards.
Cuts and hits use single flat flash frames that decay fast: grey-violet over 0.2 s at 1.5 s, dark pink over 0.12 s on the click, muted violet washing out over three frames on every word-card cut, pale at the end card.
Eases:

  • power4.out for the rings and the odometer landing;

  • an overshoot for the network disc pop;

  • a back ease for the end-card buttons;

  • hard braking for the first word card's streak.
    Motion blur and masks: horizontal-only blur for the smear and the streak, a blur rise on each typed letter, a blur dissolve into the card, a blur on its 3D exit, and mask fades on scrolling edges.
    The camera breathes throughout: the push-in on the pill, the slow 3D drift of the card, the orbiting avatars and the left drift in the network. Glows sit on the lines, rims, rings and the active underline, and sparks fly with drag.

Music

Instrumental electronic synthwave at 120 bpm in C minor, dark and glossy, exactly as long as the video.

  • A quiet filtered intro opens up as it swells over the first two seconds, with a riser.

  • The drop lands exactly on the click at 2.0 s, into a driving beat: kick on every beat, offbeat hats, pulsing bass, bright arpeggio.

  • A steady drive carries through to the end card.

  • Everything stops at 12.5 s on one big hit and a bright C minor chord, whose long reverb wash dies away by the end.
    Loudness is about -14 LUFS, true peak below -1 dBTP.

Sound

Sound effects sit on the picture and never double the music's drums:

  • soft ticks under the typing;

  • a short whoosh and a glassy tick as the line collapses and flashes;

  • a click, a boom and a punch on the drop at 2.0 s;

  • a whoosh into the card at 4.45 s;

  • small blips on the two tab hops and on each of the four notifications;

  • a whoosh as the card swings away;

  • a soft thump when the mark pops at 7.55 s;

  • a fast whoosh on the whip at 10.5 s;

  • a tick on every word-card cut;

  • a short riser into the end card;

  • a boom and a soft splash at 12.5 s;

  • a light whoosh as the lockup opens;

  • two blips for the buttons.
    There is no voice-over.

References

A premium SaaS launch reel in the style of polished product-reveal motion design: dark glossy UI, glowing lines, kinetic type, odometer counters, 3D dashboard cards and rapid one-word title cards cut on the beat, closing on a pastel, airy brand lockup.

What to prepare

  • My app's mark as a square or rounded-square icon, shown in the link pill, product card, network centre, word-card corners and end card.
  • Optional: small square portrait photos to replace the face stand-ins in the network avatars.

More prompts

Preview of the “Low-poly logo assembly with typed name lockup” promptSimple Motion

Low-poly logo assembly with typed name lockup

<direction> Make a 21-second landscape logo reveal, 1920x1080 at 60 fps. It slowly assembles my logo out of low-poly facets and ends on a horizontal lockup with my brand name typed out and a tagline under it. The idea is one long, quiet build with no cuts for fourteen seconds, a release on the music's drop within two seconds, then a calm typed ending. The look is a near-black background with a soft circular vignette, flat brand colours and clean grotesk type. Avoid gradients on the logo, visible seams between the triangles, cuts during the build and anything busy behind the logo. </direction> <structure> 1. 0–2.6 s, the wireframe: a low-poly wireframe of my logo's outline draws itself from the bottom of the logo outward. It has about 35–45 vertices and 90 thin lines. 2. 1.9–13.3 s, the assembly: the logo is cut into about 55 triangles along that wireframe, and they fly in piece by piece from outside the frame. Landings start slow at the bottom of the logo and get denser toward the top. The last piece lands at 13.3 s, and the logo is then complete and exact. Hold the finished logo for about one second. 3. 14.38 s, the flash, exactly on the music's drop. A light burst, an expanding orange ring and a bright flash on the logo all fire together. 0.1 s after the hit, a deep-ink plate grows behind the logo and squares off into an app icon. Hold the centred icon for one second. 4. 15.74–16.15 s, the slide: the icon shrinks to about 42% and moves to the left third, making room for the name. 5. 16.1–21 s, the name: a pink cursor appears to the right of the icon and the name types out, for example "Brand Name" (replace with your brand). At 18.15 s the tagline sweeps in under it, for example "Your tagline here" (replace with yours). The cursor blinks three times on the beat and disappears at 19.9 s. Hold the lockup to the end. </structure> <composition> Background: a near-black radial vignette, #0D0B1E in the centre darkening to #040308 at the corners. Palette: - Deep ink #1C0B5D for the icon plate. - Pink #FB2D89 as the main accent. - Orange #FE9117. - White #FFFFFF. - Light lavender #E9E4F2 and #F0EDFF for lines and soft text. - Violet #7C6CF2 only in the background glow. The logo stays in flat colours with no gradients. Wireframe: lines in lavender #E9E4F2 at 60% opacity, 1.3 px thick; vertex dots in #F0EDFF with a 2.6 px radius. Icon plate: a 676 px circle that becomes a rounded square with a 24% corner radius and a soft drop shadow. Type: the name in a bold grotesk (Golos Text 700, about 155 px, white). The tagline sits under it in a light grotesk (Onest 400, about 49 px, lavender at 74% opacity). Cursor: a pink #FB2D89 bar, 10 x 128 px, with a soft pink glow. The final lockup (icon on the left, name and tagline on the right) is centred as a whole in the frame. </composition> <techniques> Push-in: the opening sits on a very slow push-in about the frame's centre, from scale 0.886 at 0 s to 0.998 at 11 s, then still. Wireframe draw: each line grows linearly from its earlier vertex to its later one in 0.08–0.45 s. A small dot fades in on each vertex as a line reaches it. Fly-in: each piece is one to three triangles. It comes in fast on a curving path and decelerates into place in about 0.5 s, tumbling in 3D. Spin, flip and tilt all ease to zero as it arrives. In flight it is dimmed to about 60% and slightly soft; on landing it is sharp and fully lit. Each triangle shows exactly its part of the flat logo, so the finished assembly is seamless. Glow: a faint pink #FB2D89 glow, under 10% opacity and blooming into violet #7C6CF2, grows behind the logo as it fills. Flash at 14.38 s: - A screen-blended pink-mauve light burst flares around the logo and fades over 0.8 s. - A thin warm-orange ring, 7 px, starts at a 300 px radius and races out of the frame at constant speed in 0.38 s. - The logo flashes bright and settles in 0.3 s. Plate: 0.1 s after the hit, the #1C0B5D plate grows from a dot to the 676 px circle in 0.21 s (sine ease-out). It is lit at first, then its corners square to the 24% radius. Slide: the icon scales to about 42% and moves to the left third in 0.415 s (power3 ease-in-out). It blurs up to 7 px at its fastest and lands sharp. Afterwards it keeps growing very slowly, about 3% over five seconds. Typing: one letter every sixteenth note of the music (0.156 s at 96 BPM). Each letter fades in over 0.05 s while the cursor jumps after it. Tagline: it sweeps in from left to right in about 0.2 s, character by character. </techniques> <music> An instrumental at 96 BPM, hopeful and modern, exactly 21 seconds long. - Start: a soft music-box glockenspiel over warm pads. - Around 4.4 s: a full upbeat arrangement comes in (drums, bass, strings, a bright glockenspiel line). A filter opens up over two bars and builds toward the flash. - 14.38 s: a cymbal crash and a big chord land exactly on the flash. - After the drop: the music box returns over sustained pads under the lockup and fades to silence at 21 s. Keep it on the beat grid so the typing and the cursor blinks fall on sixteenths and beats. </music> <sound> Sound effects on top of the music: - A soft riser into the first triangle landing. - A riser into the flash, then a deep boom and a light glass impact on it. - A short whoosh as the ring races out, and another as the icon slides. - A soft key click for every letter typed, and a faint one when the tagline appears. No voice-over. Overall loudness about -14 LUFS, true peak below -1 dBTP. </sound> <references> A premium tech or app-launch logo sting: a low-poly wireframe-to-solid assembly in the style of a 3D facet build, released on the drop into an app-icon reveal, with a terminal-style typed name lockup. </references>

Preview of the “Seamless 15-second app showreel in pure motion graphics” promptSimple Motion

Seamless 15-second app showreel in pure motion graphics

<direction> Make a 15-second horizontal motion graphics showreel for my app, 1920x1080 at 60 fps. Everything is drawn graphics with no footage. The only thing I bring is my app's logo mark (a rounded-square app icon). The idea is one continuous move where every section hands its last object to the next one. A dot becomes the logo, the logo becomes the name, the letters become dots, the dots become racing balls, a ball floods the frame, a shape breaks into tiles, the tiles become a 3D point cloud, and then come kinetic words and an end card. Each section shows off one motion skill. Use flat colours, crisp vector shapes and a camera-viewfinder HUD over everything, with cuts locked to a 128 BPM track. Avoid footage, gradients and textures, voice-over, and any section that starts from nothing instead of growing out of the previous one. </direction> <structure> 1. 0–1.9 s, near-black: a pink dot sits in a thin grey ring, and the ring opens with expo.out. A second ring rolls out to a faint large circle (0.45 s, expo.out). At 0.5 s my logo mark grows out of the dot, its layers popping in one after another with back.out. It settles bigger at 0.92 s while turning gently. A thin pink ring of circling mono text ("APP NAME · IDEAS IN MOTION · APPNAME.APP ·", replace with yours) appears around it and turns slowly. At 1.7 s the mark shrinks with a little blur back into a small light dot. 2. 1.9–3.5 s: on the drop at 1.93 s two discs burst out of the dot, light first and pink 30 ms behind it (expo.out, 0.3 s), so a thin light ring rides the pink edge. My app's name in the wide grotesque rises letter by letter from the baseline: each letter is clipped to its own box, with a 30 ms stagger and 0.26 s expo.out. The name always fills the same 1640 px width. A thin dark rule draws out from the centre above it, with "01" typing in on the left and my web address on the right. From 2.55 s a width wave runs through the letters: each one squeezes from 150% to about 55% width and back over 0.6 s, 0.1 s after the previous one. The word is refitted to 1640 px every frame, so narrow letters grow taller. At 2.84 s a light serif italic tagline ("ideas in motion") rises word by word under it. At 3.3 s the letters collapse into dark dots and the tagline drops out. 3. 3.5–5.6 s: a diagonal light wipe comes from the bottom right (0.16 s). Six dark dots swoop in a curve to the start of six rows (power2.inOut, staggered) and take the row colours. A serif italic title types in from the left ("Chat instead of a timeline."), with a mono note at the right ("NO KEYFRAMES · LIVE PREVIEW") and track labels "IDEA" and "MP4" at the two ends. - Each row has a pink number, a mono name ("animated type", "shapes", "transitions", "3D effects", "sound", "live preview"), a tiny curve icon that draws itself, and a track line drawing from left to right. - At 4.215 s six balls (dark, violet, pink, repeating) race 1040 px in exactly 0.94 s, each with its own ease: linear, power2.inOut, expo.out, back.out(1.7), elastic.out(1, 0.3) and bounce.out. - Ticks above each track mark where the ball was at every 1/16 of the run. Three fading ghost rings trail each ball, the balls stretch along their speed, a dot rides each curve icon in sync, and each ball gets an outline halo when it arrives. - At 5.3 s the rows fade, the balls fly into the centre and merge, and the violet one swells to fill the frame. 4. 5.6–7.5 s, violet: a light circle springs up from a dot (elastic.out, 0.45 s). Twelve satellite dots shoot out to an orbit (expo.out, 12 ms apart). - Behind them sit thin crosshair guide lines, a dotted orbit circle with tick marks and the labels "270°" and "90°". - Mono readouts sit at the sides: "SHAPES NO KEYFRAMES" on the left, and quoted edit requests on the right ("“BIGGER” “SLOWER”", "“ANOTHER COLOUR”"). - Pink ripple rings pulse around the circle. - The shape then morphs circle → triangle → star → square. Each morph takes 0.26–0.3 s on back.out(2.2) with a 120° turn, and pink echo outlines trail the shape only while it spins. - The satellites morph a beat later, one after another, and vanish at 7.22 s. It settles as an upright 360 px square. 5. 7.5–9.75 s, near-black: the square splits into nine 120 px tiles. A truchet maze grows ring by ring to fill the frame (back.out, about 30 ms per ring); each tile holds two quarter-circle arcs in opposite corners, drawn as 20 px light lines. Pink waves cross it: first two bands sweeping from left to right, then a ring closing in on the centre. Tiles inside a wave turn by 90 or 180 degrees, shrink to 80% and go pink, so the lines break into dashes, then return once the band has passed. A small mono label types in at the bottom ("SHAPES · TRANSITIONS · NO KEYFRAMES"). From 9.45 s the tiles collapse from the centre outwards. 6. 9.5–11.25 s: a 24 x 24 grid of points appears where the tiles were, seen from above. It tilts into a perspective plane and folds into a sphere, a vase, a squashed blob and a torus while turning about its vertical axis. Between shapes it moves on power2.inOut, with faint lines between neighbours, about one point in nine pink, and points dimmer with depth. A mono label sits below ("3D EFFECTS · LIVE PREVIEW · MP4 EXPORT"). It zooms through the camera and fades at 11 s. 7. 11.25–13.0 s, kinetic words: one word every 0.23 s, each on its own flat background and each filling the width in a different width of the same font. Replace the six words with your own phrase. - "IDEA": dark on pink, slides in from the left, scale 1.3 to 1, blur clearing in 0.14 s. - "IN.": light on near-black with a pink full stop, in from the right with blur, and a small mono note at the top left ("EDIT IN WORDS ↗"). - "VIDEO": ultra-condensed violet on the light page, letters rising from below 25 ms apart. - "OUT.": light on violet, in from the left with blur, with a note at the top right ("↘ MP4 EXPORT"). - "NO": dark on yellow. The letters drop in at angles with back.out, then outlined copies of the word fill rows above and below and scroll in alternate directions while the main row drifts left. - "KEYFRAMES.": light on near-black, sliding left at a constant speed with a thin diagonal line, then leaving fast with blur. 8. 13.0–15 s, end card: pink floods in from the right and a light ring rolls out from the centre (0.42 s). My logo mark spins in at the centre (back.out) with a small confetti burst of dots, rings and triangles in dark, light and violet, then moves to the left of the lockup. My app's name drops in letter by letter beside it, blurred to sharp, 0.22 s each. A serif italic tagline rises under it ("your AI motion designer"). A rule draws, and a mono line types in under it: "PICK A TEMPLATE · DESCRIBE YOUR IDEA · MP4 EXPORT", a small record dot, then my web address at the right. Hold for the last second. </structure> <composition> Palette, all flat: - deep near-black #0d0b1e - hot pink #fb2d89 (the main accent) - light page #faf9ff - soft violet #7c6cf2 - warm yellow #ffd23f, for one kinetic cut only Fonts: - A wide variable grotesque with a width axis (Anybody, weight 900, width 50–150%) for the name and the kinetic words. - A condensed editorial serif italic (Instrument Serif Italic) for titles and taglines. - A mono (JetBrains Mono) for the interface labels, 14 px, letter-spacing 0.16em. A camera-viewfinder HUD sits over the whole video: - Thin 2 px corner brackets, 44 px in from each corner. - Top left: my app's name in bold mono caps with a dimmer tagline after it ("APP NAME IDEAS IN MOTION"). - Top right: the current section label ("01 — APP NAME", "02 — NO KEYFRAMES", "03 — SHAPES", "04 — EDIT IN WORDS", "05 — 3D EFFECTS", "06 — KINETIC TYPE", "07 — TRY IT FREE"). - Bottom left: a running timecode with frames ("00:00:03:09") and a short tagline ("LIVE PREVIEW"). - Bottom right: another tagline ("NO KEYFRAMES"), four small squares that light up one per beat, and "MP4". - Along the bottom edge: a 2 px progress line growing with the time. The HUD switches between dark and light ink on every cut so it reads on any background. All on-screen words are examples to replace with your own. </composition> <techniques> - Every section ends on an object the next one grows from: dot to logo, logo back to dot, discs to name, letters to dots, dots to balls, ball to violet flood, square to tiles, tiles to point grid, point cloud zooming through the camera into the kinetic words. - Each new HUD section label types itself in over 0.3 s, with random glyphs running ahead of the cursor. The other mono lines type in too. - Variable-width type: animate each letter's width axis and refit the whole word to a fixed width every frame. - Letter reveals are clipped to each letter's own box. - Use light motion blur on fast moves only, and a faint violet colour fringe on the big iris wipe. - Echo outlines, ghost rings and halos are thin pink or matching-colour strokes that fade quickly. </techniques> <music> Energetic electronic synth-pop at 128 BPM, beat one at 0.06 s, exactly 15 s long: - Soft bell-like pad chords in the first bar. - After the drop at 1.93 s, a four-on-the-floor kick with claps on 2 and 4, off-beat hats, a punchy synth bass and short chord stabs under the sections. - A break from about 10 s that builds into the kinetic section. - A ringing final pad chord on the end card. Sections change on bar lines, the name lands on the drop at 1.93 s, and the kinetic word cuts sit on eighth notes. </music> <sound> No voice. Hits on top of the music: - a riser through the first bar - a boom on the drop at 1.93 s - a riser from about 10 s into a punch hit at 11.25 s - a kick and a short whoosh on every kinetic word cut - a cymbal crash at 12.71 s - a boom with the ringing pad chord as the end card lands - a small blip at 14.1 s The music carries the track and the hits land clearly on top. </sound> <references> A motion designer's showreel crossed with a tech product launch sizzle. It combines a camera-viewfinder overlay, bold Swiss-style kinetic typography, easing-curve demonstrations, generative truchet tile patterns and a rotating 3D point cloud. </references>

Preview of the “Hand-drawn drink recipe product explainer” promptSimple Motion

Hand-drawn drink recipe product explainer

<direction> Make a 30-second square motion graphic (1080x1080, 30 fps) with a light lounge music bed, playful sound effects on every action and no voice. It's a hand-drawn "recipe" explainer for my product: its steps are shown as a drink being built step by step in a glass. It is one continuous illustrated scene with no cuts, and everything changes in place. The look is a flat 2D illustration on a pale lavender-white page, with deep-ink outlines that boil like hand-drawn animation and chunky sticker-style cartoon caps. Replace every quoted word below with my product's own words, keeping each about the same length so the layout holds. Avoid cuts, camera moves, shading or gradients beyond the flat fills, and voice-over. </direction> <structure> The pace is calm and even. The intro is quick and bouncy, each pour takes a steady 5 s, the stir and the twist run a little faster, and the finale holds for 3 s. Every card change sits on a beat of the 120 BPM music: 6.0, 11.0, 16.0, 21.0, 24.5 and 27.0 s. - 0–2.5 s, title: "YOUR BRAND" (replace with your brand) is laid out large in the centre, about 920 px wide. From 0.15 s its letters stamp in one by one at their own places over 0.83 s. Each starts at 10% size, 22 px low and tilted ±8–14°, and lands in 0.36 s with a soft overshoot (back.out 1.7). At 1.4 s a small line, "what your product is", fades in under it, and it fades out at 2.45 s. - 2.5–3.6 s, hand-off: the title rises 365 px and shrinks to 58% in 0.8 s (power3.inOut) to become the header. Meanwhile, from 2.87 s, the glass draws itself like a pen sketch: left wall, right wall, rim ellipse, then bottom curve, about 0.4 s in all. Its fill then fades in (0.28 s), and the header subtitle fades in under the title. - 3.6–6.0 s, step 1: the card enters with a 4° tilt and a fast fade (0.15 s), and its big value stamps in on its own. The card reads "STEP 01", "PICK", "TEMPLATE" and "vertical, horizontal or square". The tracker fades in with the first circle active. Three ice cubes drop in from above the frame 0.35 s apart. Each falls with gravity (power2.in, about 0.3 s), bounces about 140 px, hops 20 px and settles, two on the bottom and one on top. Three little spark strokes flash above each cube as it passes the rim. Each landing fills a third of the card's progress bar and adds one word of the status "three short words". - 6.0–21.0 s, steps 2–4: three pours of 5 s each, all on the same pattern. The cards read "STEP 02 / SAY / KINETIC TYPE / tell the chat what to show", then "STEP 02 / SAY / SHAPES / the agent builds the animation", then "STEP 02 / SAY / SOUND / music and sound effects to the rhythm". A bottle slides in from the left (0.23 s) and stands. It then tilts to 115° on a small arc, up a little and then down to the pour point (0.37 s), and pours a curved stream into the glass. The bottles are lavender, then pink, then deep ink. Each has a white label with my logo as a small rounded-square icon, a word ("TYPE", "SHAPES", "SOUND") and a small line ("kinetic", "3D effects", "music"). A grey target mark ("01", then "02", then "03") appears beside the glass with a dashed line across it. The drink rises to that mark over 2 s (sine.inOut), the ice floats up with it, and splash droplets hop where the stream lands. The drink starts clear white, turns pink with the second pour, then deep magenta (pink mixed with deep ink) with the third, each colour blending over about 1.3 s. The progress bar fills and "live preview" types itself in ten steps. Then the mark turns pink, the top of the stream lets go and falls in, and the bottle tilts back and slides out. - 21.0–24.5 s, step 5: the card reads "STEP 03 / REFINE / IN WORDS / “bigger”, “slower”, “another colour”". A light bar spoon with a ball top drops in on a fast ease-out. It rocks 8° back and forth on a 0.8 s cycle while the cubes jostle and dim, then lifts out. The bar fills in 4-frame ticks while "live preview" types out. - 24.5–27.0 s, step 6: the card reads "STEP 03 / MP4 / EXPORT / download the MP4". An orange peel curl pops in above the glass, twists and squashes for about 0.8 s while orange droplets fall. It then glides onto the rim (0.5 s, power2.inOut) as "try it free" finishes typing. - 27.0–30 s, finale: the card re-mounts as "YOUR TAGLINE / OPEN APP / YOURSITE.COM / pick · describe · refine". Seven short pink and orange dashes shoot out around the glass (0.16 s) and keep gently breathing in and out. The glass grows 4% over 0.6 s and holds to the end. </structure> <composition> Colours: - Page: pale lavender-white (#FAF9FF). - Outlines: deep ink (#1C0B5D), about 3 px with round caps. - Glass: lavender (#F0EDFF) with a violet-tinted base. - Ice cubes: rounded squares, white at 40% over whatever is behind them, with an inner corner line. - Cards: white with a soft lavender offset shadow. - Orange (#FE9117): the garnish and half of the finale dashes. Type: - Display type: chunky cartoon caps (something like Lalezar) set as stickers. The face is pink (#FB2D89), with a deep-ink outline behind it and a violet extrusion (#7C6CF2) offset down-left. - Small text: a friendly print handwriting (something like Playpen Sans), muted purple-grey (#6B6385) for body text and pink for labels. Layout after the intro: - Header: top centre, about 540 px wide, with a small line under it: "first benefit · second benefit · third benefit". - Glass: a tapered rocks glass left of centre, about 290 px wide, rim at y 457 and base at y 797. - Info card: on the right, 390x248 px with 14 px corners and a deep-ink border. Top to bottom it holds a small pink kicker, the big sticker-letter value, a title in dark caps, a handwritten line, and a pill progress bar with a short status word on its right. - Tracker: six steps along the bottom. The circles are 43 px wide and 156 px apart on a thin rail, with small caps labels under them: "TEMPLATE", "TYPE", "SHAPES", "SOUND", "REFINE", "EXPORT". </composition> <techniques> - Boiling lines: every drawn line gets a gentle 1–2 px wobble that changes to a new wobble every 4 frames, across the whole piece, like a turbulence displacement over the lines. - Card re-mount: on each step's first frame, only the new big value shows for one frame, then the card pops back. The big value stamps in on its own from 72% size with a back.out overshoot. - Typing: status words type themselves in steps. - Tracker, current step: its circle has a deep-ink ring, a pink dot and a pink label, and it breathes between 100% and 112% every second. - Tracker, finished step: about 0.1 s before the next card, its circle fills pink and a white tick draws in 0.17 s. Its label turns deep ink, and the rail to the next circle fills pink in 0.37 s. - Tracker, steps still to come: they stay muted with a small grey dot. </techniques> <music> A warm, relaxed lounge-pop instrumental at 120 BPM in a major key: brushed drums, round upright bass, vibraphone, pizzicato strings, finger snaps and a little shaker. Keep it sparse with no lead melody, so it sits under the effects. It opens with a few plucked vibraphone and pizzicato notes and no drums, and a soft bass joins at 2 s. The full brushed groove with a walking bass drops exactly on the first pour card at 6.0 s. It stays steady through the pours, the stir and the twist, lands a closing chord hit at 28.0 s as the finished glass settles, and rings out to the end. Make it exactly 30 s, mixed to about -14 LUFS with true peak below -1 dBTP. </music> <sound> No voice. Each effect sits on its frame, clearly above the music; the music never needs to get louder to make room. - Title: a soft pop for every letter, rising a little in pitch and panned left to right as the word builds. - Hand-off: a gentle whoosh under the title's rise, and a faint pencil scratch for each stroke as the glass draws itself. - Cards: a paper flick and a soft thud each time a card is dealt and its big word stamps in. - Ice landings: a hard, short knock of ice against the glass for each cube, with two or three contacts a few milliseconds apart and a low thunk under the drop. Softer for the bounce and smaller for the last hop, every hit standing well clear of the music. - Bottles: a soft whoosh as each bottle slides in and again as it tilts. - Pours: each one clearly audible and different. First a fizzy, splashy clear stream that knocks the ice, then a fuller pour in quick glugs, then a dark syrupy one in slow, deep glugs. Give each pour body in the 1–4 kHz range, where the stream and the glass's ringing air pocket sit, so it reads about 8 dB above the seconds around it there. Keep them clean: mostly the ringing glass and bubbles, little hiss. - Around each pour: the pitch of the air pocket rises from pour to pour as the glass fills, and a few last drips fall after each one. The music ducks about 5 dB under each pour and comes back gently, and a whoosh follows the bottle out. - Tracker: a soft two-note confirmation chime whenever a step is ticked off, a touch louder for the last one. - Spoon: a metal clink as it drops in, ice knocking against the glass at each end of its swing, and a whoosh as it lifts out. - Peel: a pluck as it pops in, three fine mist sprays while it twists, and a soft tap as it lands on the rim. - Finale: a bright chime with the burst of dashes, over a faint glassy shimmer to the end. - Final mix: about -14 LUFS, true peak below -1 dBTP. </sound> <references> Hand-drawn boiling-line cel animation, flat sticker-style app explainers, and cocktail-recipe illustrations where each ingredient stands for a feature. </references>

Motion Fab - Describe a video in chat, an AI agent animates it | Product Hunt

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